Very polished game! Once you get that bullet scaled up it feels good to blast those shrooms!
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Shroom Blaster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2379 | 3.299 | 3.299 |
Enjoyment | #3282 | 2.779 | 2.779 |
Overall | #3290 | 2.946 | 2.946 |
Creativity | #4205 | 2.760 | 2.760 |
Ranked from 154 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The power of our tank’s bullets scales depending on the gathered score.
Development Time
(Optional) Please credit all assets you've used
We've created all of our assets. (except the music and sounds)
Soundtrack: Press x twice = lexica
And other game assets downloaded from https://www.epidemicsound.com/
Comments
Nice art and sounds ! Game looks cool but is difficult to enjoy since you get surrounded really fast
Finally, some actual tank controls!
The game feels fun to play, and the idea with the selective shooting is a pretty interesting one. Few basic feedback points I’d have:
- Difficulty feels a bit rough at the start - perhaps making the shrooms start slow, then increase the speed as the time goes on (most of the challenge comes from avoiding them!)
- If shrooms were to disappear upon contact (fade out or explode) it would also make things easier. The shrooms that latch on the tank and slow it down could be an another enemy!
- Add some intermediary goals to the stage - perhaps a healing item that can be picked up?
- It’s hard to tell where is the front and back of the tank located. Perhaps a little bit of a guidance in form of a subtle direction marker could help?
That said, fantastic job for the whole family! It takes a team to make something as cool as this, not to mention release it. :)
Very good visuals and sounds, but in my opinion, it should have more than 2 upgrades to add more replayability
Really cool game. I think it would be a little more enjoyable if the difficulty was toned down a little, like the shrooms move to fast and the tank don't have too fast of a fire rate to compete with that. Overall good game.
Would greatly appreciate it if you checked out my game!
Cool game! It was too difficult for me though, because of three things
- shrooms run as fast as tank, and as they spawn all around you, eventually they surround and catch you
- shrooms don't die at contact and continue to apply damage, would be better if they for example exploded
- shrooms kinda stick to the tank (due to the same speed), making it less mobile, and even catching it from two sides and killing it
Overall experience was fun. Great job!
Really lovely art, pretty fun game. I did manage to "cheat" a bit by standing in the corner and just shooting, and not moving at all. That made the game a bit easier actually, tho I still died eventually.
Solid tank controls, nice job on making the shooting feel better visually and sonically as it upgraded. The enemies can sorta spawn on top of you and when attacking they cling onto you in a pretty frightening way which I found amusing. That's a pretty clever solution to just loop the motor noise globally for the tank but it could use some cleanup to loop in on itself. Overall nice and fun and very cute. Молодец!
Awh, designing the game with your kids is really cute! Since you wanted feedback, I will try my best to give some. As for the design, I think instead of the color changing automatically as you destroy enough enemies of a certain color, it could be a lot more interesting if we got to change OUR color on the go to fit whatever enemy comes our way. I think this way because we need to destroy all colors of enemies anyway, so the bullets growing in size is merely a matter of time (rather than something we achieve strategically). Also color blind people may have a hard time differentiating between the colors, so giving each color of enemy a slightly different design could help with that.
Another point, while I should have expected the tank controls, it does feel a bit weird since it's not entirely clear where the player is going to go when pressing W at any given time (my eyes don't look at the player, they look at the enemies most of the time). And the top part rotating independently adds to that confusion. So maybe you could make it more visually clear where the player is facing? Perhaps even a simple arrow in that direction could do, or you could update the artwork to be more clear.
Anyways, great work, and best of luck to you!
Fun little game with nice art style I wish there was more upgrades. Good job!
This game was really fun. I loved the sound and also how the tank fights. Movement was hard to get a hang of tho.
I wish I could scale more than two times, otherwise it’s a nice polished game!
I like the sound effects of your game, it became more vivid , great one.
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