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Gravity Pool's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #374 | 4.077 | 4.077 |
Overall | #728 | 3.764 | 3.764 |
Style | #929 | 3.908 | 3.908 |
Enjoyment | #1593 | 3.308 | 3.308 |
Ranked from 65 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can change star scale, it changes the gravity, which is the only control you have.
Development Time
96 hours
(Optional) Please credit all assets you've used
Everything is self made, APART FROM:
some audio taken from https://pixabay.com/sound-effects/search/solar/
Asteroids: https://assetstore.unity.com/packages/3d/environments/asteroids-pack-84988
Laser barrier https://assetstore.unity.com/packages/tools/particles-effects/volumetric-lines-29160
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Comments
Space is such a perfect fit for this theme and the game presentation ties everything so well, nice job!
But I had some problems with the cam, mainly when it changed perspectives automatically, it only confused me.
Yes the camera has been a divisive topic! Thanks a lot for the feedback
Such a cool concept. The visuals combined with the music gave me chills. The view change button was kinda unreliable unfortunately which caused some frustration, but the puzzles were enjoyable nonetheless.
We ran out of time to tune the camera :(. Big mistake, learned that if were going to take control away we need to be far more careful on how we do it.
Very nice presentation! Sometimes I wished the "1st person view" at the start of the level had switched sooner (or may be the rock could have started farther away), but overall it was great fun! Nicely done! :)
Yeah the camera needed a bit more work to really express it's potential, we didn't have time to standardize how the camera shifted properly. Thanks a lot!
Love the concept ! Beeing a sort of space-time god is really cool :)
Thanks a lot!
I really liked the music and the concept. The camera kind of wigged out a little on a couple of levels when I tried to press tab to change view, but other than that it was a fun and interesting gameplay mechanic. Congrats, and good luck!
We ran out of time to tune the cameras, it's been a divisive topic haha. Thanks for playing!
Great minds think alike eh?
Top notch visuals and music, Great Job.
Indeed they do!
loved the concept! and the graphics omg
Thanks so much!
Wow, what a fantastic execution! The rendering of everything felt super realistic. Loved the music, especially in the credits! I always wanted to go golfing in the Outer Wilds (;
Thank you so much for the game!
Thanks so much!
I enjoyed the concept. Fun to play!
Thanks a lot!
I really enjoyed the concept and visuals, and the puzzles were really good for the most part. There was one that jumped way up in difficulty and I was worried, but the ones after that had a steady ramp up I feel like :)
Balancing the difficulty was really hard, we just had to get various friends to play it and see where they struggled and then adjust positions start/star/planet/blackhole positions based on that. Thanks for the feedback!
Fun gravity physics! I feel like the "birds eye" view gives me a better understanding of what I'm doing compared to the "3rd person" view.
Yeah the cameras were a big debate during development, glad you enjoyed it!
Absolutely wonderful idea and execution. The rendering of the black hole is perfect. The starry backdrop is gorgeous. The concept is excellent and interesting.
Thanks so much!
Good game overall I had a ton of fun with this game after figuring out the controls. The camera was a bit of a rough spot and made some of the harder levels even harder because you couldn't see. With some camera fixes I think this would be a great game.
You're completely right we ran out of time to tune the boundaries and limits which change the camera, its been a divisive topic! Thanks a lot for the feedback.
I had a lot of difficulty with the controls, which is probably user error! I also had similar issues with the camera to what others had described. I'm still not totally sure how to switch stars that I am controlling.
Overall, the game is very cool and a unique take on the premise!
Yeah the keyboard controls were rushed which was a big oversight, thanks so much for the feedback!
I felt you hit a good balance with the difficulty! It was very satisfying when I got things to line up and watched as the black hole's gravity got to do its work as the music played.
That's really good to hear, thanks a lot!
I thought the music as you approach the objective was a really fun touch, and always got me excited.
Thanks a lot!
Absolutely amazing ! Great take on the theme and amazing art work done here :) camera felt a bit weird sometimes but it's all good
Yeah the camera seems to be a divisive topic, lack of tuning we think. Thanks for the feedback!
very interesting and fun game, well made levels, good puzzle design and mechanics, very nice style
but what in world happened with the camera and keyboard controls, the buttons are so far apart!! and most of them aren't needed!!
i get that a camera that is not top down is more cinematic but why is it the default? at the start of each level i had to rapidly press the tab key just to get it to change cameras, and it sometimes doesn't help because the camera switches anyway if the rock flies of screen
besides that, my main issues are the sun glow(can hide the rock) and the both the sun growth speed up and time speed up should be turned into speed down buttons, this is a game about precision
i don't mean to be mean here, the game is good but this just baffled me.
Hey not to worry, it's all good info. Most of your gripes are answered by us running out of time to tune everything, the bloom we forgot before release haha. Thanks a lot for the feedback!
Kind of a fascinating game from a space nerd's perspective, controlling an orbit by changing the mass of the stars was super cool. The difficulty felt just right, nothing was impossible, but for the most part it wasn't too easy either. Great work!
We had to mess around with masses, scalings and the gravitational constant to fit it into Unitys rigidbody mass limits. Very glad it feels right! Thanks a lot for the feedback!
Fun concept and challenging to time resizing trying to guide the comet. i liked the style and design.
Thanks a lot!