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InterPlanetary Fruit Distribution Company's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #283 | 4.144 | 4.144 |
Overall | #973 | 3.667 | 3.667 |
Enjoyment | #1550 | 3.320 | 3.320 |
Style | #1755 | 3.536 | 3.536 |
Ranked from 250 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is about controlling a rocket by scaling asteroids in a simulated gravity system
Development Time
96 hours
(Optional) Please credit all assets you've used
- we made all the assets.
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Comments
Really interesting concept! Once you get the gist of it, flying through asteroids feel quite empowering.
The game can also be a bit infuriating though. My biggest grief might be the inventory management part: too many times, after resetting my ship, I realized that I forgot to take some fruits and thus I did some stunts for nothing. Managing to reach a planet is hard enough, having to take notice of items and dealing with a time pressure on top of that didn't feel that pleasant to me.
But trying to fly around and land on a planet was fun! True, I didn't have a precise control on where I was going. Often the orbit was too tight to really aim precisely (the timing can be quite short, even in slow motion), so I was satisfied when a succession of happy accidents lead me to a planet.^^ The UX is really well thought on that regards. Not only seeing the future trajectory of the ship is helpful, but also the hypothetical ones gives a lot of controls to the player. The game successfully makes you feel like an aerospace engineer trying to compute optimal orbits, and this is a neat achievement. Well done!
Thank you for the nice feedback. We want to add different game modes which don't necessary rely on the inventory system, for example race mode in which you try to optimise your trajectory for speed.
Really cool concept that allows for some challenging and engaging gameplay. Great work!
i love me a good space game :D
Well made game. I'd prefer if the game speed was a bit faster but I think that's just with playing so many fast paced gamejam games recently ha. Well-done.
Very neat concept and Very polished execution!
I like the idea, the scaling system, how gravity works, art, sounds, music.
All is a just top notch.
My only concern... Is that mechanic of waiting when your rocket will rotate is necessary? It seems what it drains some fun from the process. For me, at least.
But overall very cool and I like it very much!
Come to check our game, too!
We did this to encourage the player to use the gravity mechanics instead of waiting, also the slow rotation speed is necessary for precision when you want it. We used to have a fast rotate button but we removed it as player relied too much on it but we may add it back in the future. Experienced players will also try to land where it is beneficial (to not have to wait too much for the rotation).
Very neat concept! There was another entry that had a similar idea, but this is definitely the better implemented and polished version! Awesome job!
Thanks
very cool gravity physics
I like how you can increase/decrease the scaling while the rocket is in orbit - it increases the complexity of the puzzles in a cool way! It might be easier to solve if the scaling was discreet instead of continuous, but that feels like an artistic preference
The physics are nice! Nice decrease speed feature, would be perfect if it also had increase speed. Well done! Rated.
I liked the mechanics, the tutorial seemed like a fun puzzle to solve! I think I would like it more if it were just puzzles :D
Sometimes orders were not delivered, it must be a bug, but the experience was great, very good atmosphere!
I really liked the preview line (and how it continued to trace the ships path mid flight), and I liked the way the timer digits changed (it sort of reminded me of a split flap display ticking down). The gameplay was fun, but some planets were very hard to get to. I wonder what the game would have been like if the player could have controlled the rotation instead of having it be time based, I was not great at timing it. The highscore system was a nice surprise at the end. Good job on this!
Very very cool idea, and ambiance.
One thing I would have loved is the ability to speed up time, it could feel a little slow having to wait for the planets to rotate.
Otherwise I think this is very cool!
Great work!
The idea is really really good, and you managed to make it look nice and show exactly what's going to happen. It was way too difficulty for me though, I finished the tutorial by chance and couldn't make one delivery in the main game. I feel like I would have enjoyed it more as a series of puzzles with increasing difficulty (like the tutorial), with asteroid scaling as your ship is moving coming way later into play. But maybe it is just not for me, I'm not really a rocket scientist x)
It is the most creative and intelligent use of the theme I've seen so far though!
Very tough game, but amazing ambiance, I love the slow music! There’s plenty of places this can be taken after the jam, my only complaint would be having to wait for the ship to rotate in the right direction (^-^ )
Appreciate that! The music will be even better in the future! :)
Fun with gravity curves is always appreciated.
Great interrpretation of the theme!
What a good surprise with this mechanics. Great way to use the theme!
Really interesting game! Loved the mechanics of slowing down time and adjusting asteroid sizes mid flight!
a bit hard ngl, but really interesting concept
This is really awesome! Its really satisfying to hit the right trajectory especially mid flight