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InterPlanetary Fruit Distribution Company's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #283 | 4.144 | 4.144 |
Overall | #973 | 3.667 | 3.667 |
Enjoyment | #1550 | 3.320 | 3.320 |
Style | #1755 | 3.536 | 3.536 |
Ranked from 250 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is about controlling a rocket by scaling asteroids in a simulated gravity system
Development Time
96 hours
(Optional) Please credit all assets you've used
- we made all the assets.
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Comments
Very creative mechanic, the art style is alright, maybe a bit simple, I really love the puzzle mechanic.
I love messing around with orbital mechanics! Great game!
A little hard for me, but the idea is so cool! Great job! =)
Nice interesting but a bit frustrating to play especially waiting for the planets to rotate. I agree there is probably no need for fruit expiration; feels a bit like overcooked.
I once tried to do a similar game revolving around a spaceship having to deliver stuff and get somewhere, using planetary cantered physic's but never got it to work! Great one!
Very creative idea and well executed! It was really fun trying to catch the rocket way haha :D I found it little difficult to carve out a path through many asteroids of different sizes so the slow down assist button was definitely helpful.
Wow this game is a banger !!! The mechanic is really cool and I love the art style, the only thing I can complain about is the difficulty, there is no need for fruit expiration time, I feel like managing the order of the delivery and the trajectory of the ship is already difficult enough.
Impressive game done in 4 days! Controls were intuitive. It is challenging but rewarding. Overall design does service to the game idea and concept. Well done. Congrats! I can see that as a complete real game in the future on all kind of platforms.
I really like the concept and the idea of the gravitational field is super cool. Also, plotting those trajectories must've been a headache :D
I just realised that this game might simply be not for me - way to difficult and way to stressful with it being real time (and also having to change the size of asteroids mid-flight), global timer and timers for particular planets. I think this is intentional. It's clear that you were aiming at a more hectic gameplay ;)
This is a great game. The features are interesting and well-executed. I think a problem this game has is that it's super difficult when starting out. The tutorial system was great, but after finishing it I still felt like I was being thrown into the deep end. The timer for the deliveries went down way too fast, for at least the beginning of the game and there were no stationary platforms to get your bearings straight. I think for the main base station it would be nice if it was stationary but the player can rotate it.
The game needs some more balancing, but overall the game is great and I like the ideas and direction you're going for it. Good job guys!
Really really good! I the gravity system is phenomenal!
Wow, very good concept but time limit are so shorts ! Would love a more chill/simple puzzle game with levels.
Nice take on gravity, rocket movement and SFX are satisfying. we made something similar, Great Job.
Overall, I really like the idea of this game! I like the concept of using the planetary to sling shot around. I agree with others that it might feel a bit too difficult coming out of the tutorial right into multi-body problems when, in the tutorial, only has one or two bodies to worry about (or can be solved with proper timing with just one, when it seems like the solution might have been to use two).
The line is super helpful for direction, though! Good inclusion and UX! Timer on the fruits could be a bit cleaner, as I had trouble gauging their expiration, even at full screen.
- Mica
Wow, what a lovely game! The projection lines are a really nice touch, and I loved how fun it was to enter orbits. For the future, I wish the inventory management was a bit more automated so I could focus on the fun orbital mechanics!
Thank you for the game!
The control seem a bit confuse for me at start. But overall this is very creative and cool game
Super cool! I love that you got the trajectory working so well. Everything is really clear and smooth and the whole game plays really well. Nicely done!
Hey! I loved the concept here, and the idea of an interplanetary fruit delivery service is just very funny 😅
Maybe you could have separated it into some levels - and the first ones would be simpler and with less planets to deliver to - that would be a good way so people don't think it is a hard game.
Anyway, great work!
this game is far too difficult, even with slowdown. i felt like i had no way of actually controlling when to go because the main station kept rotating.
Thank you for trying our game and we are sorry you found our game to be too difficult, we made the station rotate so that you are required to use gravity assists more in order to get where you want (and we also didnt want players to wait too long to get where they want).
It was a difficult balancing act between not allowing players to just point and launch towards planets (or just preplan all their routes), and also not make the game too hard. (A lot of comments mentioned that the game is difficult, while others mostly used the station rotation to travel, making it too easy).
The solution will be to add multiple modes, thanks for the feedback.
Really cool gameplay, I really like the trajectory mechanic, and having to both time your ship's ejection, while having to decide to which planets deliver whilst the timer for the order is running out makes it really difficult, but in a fun way, great job!
We are very happy that you found the game's difficulty to be fun, that's what we intended :)
Thank you for the kind words.