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Reverse Abduction Simulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #283 | 4.200 | 4.200 |
Overall | #576 | 3.653 | 3.653 |
Creativity | #934 | 3.560 | 3.560 |
Enjoyment | #1219 | 3.200 | 3.200 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game fits the theme of "roll the dice" by having random generation of characters be the obstacle to the player's success. Because the player has to respond to random generation, it is an integral part of the game's design.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Some incredible artwork on display. I just wanted to make cute characters with cute alien bits and bobs!
I'm glad you enjoyed it! We wanted to make the characters fun and cute to customize, so it's nice to hear we succeeded :)
I believe there's 5^5 possible characters in total: that's 3,125 combinations of sometimes-not-humans!
Wow seeing all the maths for that is extremely cool. Must have been a ton of work!
Fun game! The end screen for loosing made me laugh really hard, great use of existing game language to communicate and tell a joke. Great game!
Aw, I'm so happy to hear that it made you laugh! Thank you for playing. :)
Really fun idea and awesome visuals! I got a highscore of 100. Assigning the "bad" accessories randomly for each game would make the game a bit less repetitive. Great entry overall!
Woww 100 is really impressive. My highscore is only 88. What do you mean by assigning them randomly?
At the start of every game, you currently always get a picture showing the same "bad" accessories. I think it'd be cool to have a number of randomised accessories that will be considered "bad" this game show up on the screen instead. Also, that way, you could have multiple "bad" accessories in the same category (e. g. the stick of dynamite and the pink pool ring could both be considered "bad" in a game), making the game more dynamic (especially when you get two "bad" accessories in a row). The number of "bad" accessories you need to keep track of could increase over time or be determined by a difficulty you choose at the start. Anyways, just some ideas I had for a post-jam version :)
Oh, I see! If they increased over time, that would be a good way to have a progression of difficulty within a round, which was something we were lacking. I hadn't thought of that! :o
One of the most unique games I have played in this game jam. The visuals are also extremely polished. One of the most professional entries I have encountered:) Congratulations!
Thank you for playing! Our team is very flattered to hear that you find our work professional. :D
I loved the art and visuals of the game and the presentation was great too. The gameplay does start to get a bit repetitive after a while but was still a joy to play. Great entry!
There being nothing differentiating the gameplay at the start, middle, and end, is, admittedly, a point of weakness. Regardless, I am happy to hear that you had fun playing our game and appreciate your feedback!
Very cute characters!
I am happy to hear your thought that our 3125 characters (excluding the two UFOs) are cute. :) Thank you for playing!
very nice art !
Thank you!
I ADORE this presentation and the sci fi theme! A really cohesive, cute experience.
Thank you for playing! I am glad to reach with someone who, like myself, has a fondness for cute sci-fi. :)
Super cute presentation and funny concept! Good job!
Thank you! I'm glad to hear that you found it funny. ^^
A cute concept but the gameplay feels more like a chore and less like something entertaining to do. Hope this helps, best of luck!
I will have to think about what differentiates chore-like and entertaining activities, and how I could apply that knowledge to the game / in the future. I appreciate your feedback and perspective. Thanks for playing!
This is so unusual and fun and your interpretation of what humans look like is adorable . :-) Also I love the colors. I only wish there was a good ending if you make enough humans...
Thanks for playing! I'm glad you enjoyed it :)
There is a slightly different ending if you make 50 humans actually!
This is awesome! Super duper creative and unique. I love it when the definitely-humans shout “yaaaaa” and then explode on the face of the earth. Well done!
Thank you for playing! Your description made me laugh. :)
Wh-- how........ How did you get 200????? o_o 👏👏
Spamming doesn't work...
What was gained from spamming: 0 and the sound of constant explosions.
I got 1
what a beautiful game and charming little game... was a little sad that they still blow up the earth when you win... typical aliens 😂
my only suggestion is to add a start game button instead of the X button... was a little confused on how to actually begin playing
Thank you for playing! Having watched people play now, I agree that the X button isn't very obvious. I hadn't thought of a start game button, for some reason. >_< We appreciate your feedback. :)
Love the art!
Thank you!
Awesome concept!
Thanks! <3
I got 54 :)
What a great game! The visuals are really charming and the music is pretty good and relaxing, the character design is pretty good too! Congrats!
Hey, 54 is a good score! Thank you for playing. :)
Art style, music, theme, game, all 10 out of 10!
I am very happy to hear that you liked it. ^^
Nice visuals!
Thank you!