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No Time to Dice 🎲's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #60 | 4.538 | 4.538 |
Overall | #158 | 4.046 | 4.046 |
Enjoyment | #333 | 3.715 | 3.715 |
Creativity | #361 | 3.886 | 3.886 |
Ranked from 158 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game, a girl and her dice must get back home traversing a dense forest populated with odd characters and menaces that require them to go through trials based on the result of dice rolls and constraints.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This is crazy! I can't believe how much you made in 48 hours! And there are more areas that I didn't explore, dice that I didn't collect, great job!
Thank you! Stay tuned!
Superb art, a story that hooks you in, and tons of jokes.
Made me laugh with the 'Beep beep I'm a sheep' reference.
Deserves the high rating !
Thank you!
Holy shit this was amazing! The art is incredible, the story is great, the gameplay is fun. I'm blown away that this was made in a 48hr game jam. I guess if I had any feedback I would say to tone down the dialogue a bit, especially when visiting an area for the 2nd time. But that's really all I can say, the rest is just amazing. Super nice job!!
My secret ingredient is that I didn’t sleep for the whole week-end… and also I had amazing partners 😁
Thanks for your feedback!
One of the best looking games I've played this jam - a little easy, and a bit heavy on the dialogue, but I liked it!
Thanks for the kind words! ☺️
Great art style, fun gameplay all packaged into one. The polish on the game is amazing as well, how your team got it all done in 48 hours is beyond me. A small problem I had was the text scrolling, but the other comments have already mentioned it. Overall a really well done game!
Thanks for your time and feedback!
Very stylish game, and I love that you made sure every UI element fitted that style. Also big props for including the tutorial in the game itself, though after that, I felt like the dialogues, while funny, took a little too much screentime over actually playing the game. Also, I think I got pretty lucky with the rolls, but I didn't have to use a lot of different dice and ended up not exploring a big chunk of the map.
Two very minor nitpicks:
- There's this funny glitch where if you hover at the edge of a button, it frequently switches between being focused and not.
- It's a little annoying to always have to move the mouse to the other corner of the screen to close the map.
Other than that, this is just an amazingly polished game with a cute storyline. Well done!
Great story and love the comic styled art for the game!
https://itch.io/jam/gmtk-jam-2022/rate/1618568
Loved the graphics and the concept!
Damn man! You achieved a lot in 48 hours. Well done
I love the art of this game. All of the dice are very charming and everything else is just so clean.
I wish the text boxes were either a bit faster or took 2 clicks to skip, as I would instinctively try and click to speed up the text and accidentally skip a whole box of dialogue.
Agreed, it’s something we’re working on! Thank you for your time ☺️
Fun and funny story, cute graphics and really nice gameplay, well done. It's cool that there are multiple pathways to the end goal and I absolute love that you made a character out of every d6 rather that just making those d6, d4, d8, and so on.
Nice job!
Had a fun time with this story game, the overall visuals look great and really like the UI designs.
A really well made story game. Nice mini puzzles with each enemy and determining the best order of things, also fun to try to skip ahead with a little bit of luck. Good job!
Thanks for playing 🙇🏼♂️
Interesting story game, it had some very nice art!
Thank you!
great game!
great art!
very enjoyable, it was nice to see another story based game.
as another commenter already mentioned, there's a lot right with this game, so i'll focus on things you might wanna improve imo.
i think adding more music depending on the scenario might've been a nice idea.
i think the map could be displayed as a minimap in the corner instead of having to press on the map button, i didn't actually notice the button for the majority of the game.
the game was quite fun, i just wish restarting and the transitions would've happened faster, it would've kept the action going, was a bit frustrating to wait for the screen to do its thing.
i would've liked to see the buttons for movement be in a consistent place on the screen.
the watch and time running out is a nice idea, maybe making it a bit bigger would've been a good decision for the sake of readability though.
other than that, great work
especially for a jam game!
certainly enjoyed playing it!
Thanks for the thorough feedback!
I really liked the art and that there's a story. I hope it doesn't sound rude but because your game is that polished I just can't list all positives so instead I'll list my only two critic points:
Your feedback is very welcome, and be sure that post jam these 2 points are on the top of our priorities to fix 😊
Thank you for playing!
Cool idea! The art was really nice and I really liked the concept of picking/rolling different dice in a particular order to try and match a constraint.
Glad you liked it!
Wow. It's amazing! It's really fun and the art style and sounds are beautifull. Amazing work!
Thank you!
The presentation is stunning, in particular the visual and sound when you pick up a new dice. Felt super polished. As others said the text felt like it got in the way at times, the cartoon almost comic book style is stunning so I wonder if speech bubbles could have worked as a really compact way of managing the text.
Interesting puzzles and makes you think about the order you roll in. Made me think about what if there could be negative consequences for missing a roll but not sure how that would play out!
The presentation is stunning, in particular the visual and sound when you pick up a new dice. Felt super polished. As others said the text felt like it got in the way at times, the cartoon almost comic book style is stunning so I wonder if speech bubbles could have worked as a really compact way of managing the text.
Interesting puzzles and makes you think about the order you roll in. Made me think about what if there could be negative consequences for missing a roll but not sure how that would play out!
Other than the time you lose when rolling a useless dice there is none but that could be a good mechanic.