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Dicegeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #316 | 3.932 | 3.932 |
Presentation | #405 | 4.068 | 4.068 |
Overall | #409 | 3.758 | 3.758 |
Enjoyment | #1034 | 3.273 | 3.273 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You battle dice looking monsters with weapons and defenses , that will shoot if you can match random dices.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nice!
Thanks
Concept and graphics are pretty nice, especially the whole "dice turrets" idea. However, this game desperately needs some kind of 'feedback' to it. Enemies are practically unfazed when hit by crossbow bolts. No stophit, no impact sound, no nothing but pure damage. Ability to remove existing crossbows and flamethrowers would also be nice.
Yeah we planned to make those, actually we made those but there was no time to implement in the game :( Thanks for the feedback
Amazing art! Although, the game is really slow and feels unsatisfying to play. Maybe add some more visual feedback to bullets? Also, the dice in bullet system feels like it could be made better. Maybe dice add abilities instead of chance to shoot? It would feel more rewarding than punishing that way. Sorry if the comment come across as negative overall. The idea was cool so I want to see it be improved.
Thanks for the feedback! Yeah for sure there are some chances that can be done, but there is so much one can do in 48h ahah
That's totally understandable! Can't really expect a perfect game in such a short amount of time. Just wanted to share some thoughts about what could be improved if you wanted to develop it further. ;)
I really like the idea of being able to choose on which odds your turrets will fire, and the ability to go all-in on the same number as well !
The graphics are nice, the gameplay is nice, my only nitpick would be that it is a bit too slow, but other than that it is a really good game :)
Thanks! Yeah there are a few more things we wanna fix for sure!
I had some problems understanding the game, however I really enjoyed the graphics and the animations.. Great horror theme I like it.
Yeah we run out of time in the making of the tutorial , i did my best to make some gifs in the description but that was indeed one of the problems that will be fixed in the pos jam :3 thanks for the words
awesome artstyle, but the game itself needs polishing
Thanks <3 yeah for sure! we will polish it after the jam is over :3 there is so much one can do in 48 h
The game is really fun and the art and music fit well with the environment, but I think the waves should be a little faster and enemies should be a little more aggressive. Overall a great game!
Thanks for the kind words! we for sure plant to fix those in a pos jam version :3
Overall this game feel really fun but unfinished, it really needs more than 48 hours man. I want more weapons and more polishing of the mechanics and design, but you probably got it so I want to help you with some bug I encounter.
So when you put the dices in to the weapon and try spamming it more than the slots available for dice. My dice in the inventory is gone and all I got is 4 of them in the slots. Another one is when I die in level 2 the retry page comes up, but then the level page comes up as well and the knight is upside down and he walks to the red level (the fifth one). So I enters it and the retry page is still there, but the level had started. Then I click the retry button after that and nothing happen the retry page is just gone. I don't know if these bugs are just me that encounter it or some one else too.
I try my best to explain the bugs to you. So I hope you understand :)
We were award of some bugs ,but not all of those , so this is a big help to us <3 thanks for playing , indeed there is so much one can do in 48h , but we do intend to fix everything at least in a pos jam version :3
the enemy designs look AMAZING!! the levels get more chaotic as they go on, and thats what saves the gameplay. As for bugs, there was one involving level changes mid-fight and the same thing but also while i lost in a level. still a cool concept. if ya have the time, check out my game!
Thanks! Yeah there were a few bugs, there is so much you can do in 48h , thanks for the feedback :3
Really dig the creepy dice creatures and the mechanics, but the waves felt really slow and not very intense once I stacked up turrets.
Thanks for playing! Wave speed will most likely be something to harp on in a post-jam version.
Took me a minute to get the concept but once it clicked it was great. Nice work!
Thanks again for playing!
Yooo it's Vimlark hi there lol
Great game. Got nervous near the middle when they started destroying my turrets but thankfully I recovered and beat the game. I really like how you need to strategically place dice in the turrets to kill the enemies as well as how killing the enemies gives you their specific dice. The art is also fantastic. Great work!
Thanks! most of the game will be improved pos jam to be more polish and balanced :3 Thanks for playing
I have played the game and I think it's very good. The art is amazing and loved the concept behind it. Great job overall 👏
Thank you for the kind words :3
These are probably the most disturbing dice enemies i have seen in my entire life and i love it. The idea of the game is a combination of Plants vs Zombies and a certain random factor. There's a lot of depth to how I build my defense and where I place my dice. Unfortunately, I think the feeling of the gameplay is a bit too slow. Not much happens on screen, at least for the time I've played the game. But overall i think this is a amazing submission. Great work!
Yeah , the game does build up a lot more mid levels, but for sure being slow in the start wasnt the most positive thing , but there is so much you can do in 48 hours , thanks for playing <3
So NICE! Make it an endless runner. A Rougelike game. There are some serious great ideas. Which were at least new to me. The idea to give the dice to ballistas is just great! It works together perfectly. It can be upgraded in any direction from here on. JUST GREAT! Well done!
We were between an endless runner and level based, but we thought for a two day jam people might liked more the levels and i had the oportunity to draw the cutie knight jumping to each button so yeah. We will probably make a post jam even if its to fix the bugs :)
A tower defender that doesn't look like it came out of a Jam, but a game I would buy on Steam! The art is crazy how well done it is.
Thank you so much! lets say my sleep time took a hit on this jam ahah
i have fun playing this game! I got nervous while playing. tower defense rules!
Thanks! :3
The presentation in this game was just outstanding! Music, art, it's all there!
Thanks for the kind words :)
Love this concept, really unique! Also amazing visuals! Good job!
Thanks for the kind words :)
Great art and music, and nice twist on the plant vs zombie game play, it's a little hard to keep track of which dice is on which turret, so when switching dices it's a bit hard to tell where are the dices, great game!
Yes i totally understand even more in the last levels ,where you can have as many turrets as possible . but i think thats just part of the gameplay itself , thanks for the playing :)