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Marimbla's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #366 | 4.112 | 4.112 |
Enjoyment | #371 | 3.688 | 3.688 |
Overall | #546 | 3.675 | 3.675 |
Creativity | #1752 | 3.225 | 3.225 |
Ranked from 80 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Marimbla is a puzzle game where you roll a 6-sided die across tiles to reach the winning space, where the result of the die determines the distance of your next move (while listening to relaxing, reactive music).
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I just finished your game and I thought it was nice although my only real complaint is it kinda feels like trial and error at some points. I played this all the way through though which I don't do with all games so that is a testament to the game itself. The music was very relaxing which was a touch I appreciated. Also I think you should change the goal block because at first I assumed you had to land a 1 to get it which made the beginning level a little frustrating but I figured it out pretty quick anyway.
This is most polished game i have seen in this gamejam, it feels like not made in gamejam, very nice work buddy!
Great game, amazing polish, I liked the simplistic art design and background music, you guys should be proud of yourselves. You don't know how big of a QOL improvement the ghost dice was, it made solving the puzzles so much less frustrating since you don't have to predict where the dice will land and which face it will show. Amazing work.
This game is so relaxing. The sounds in particular are very satisfying.
I've seen a couple in this genre, but for this one I really like the graphic style and the preview dice is super useful for the puzzle aspect. Nice!
this game was really well executed, the preview dice really helps you understand and plan your moves and the whole music and atmosphere is great!!! great work
Played a lot of these in the jam but this one feels really polished. Good job!
when I made my game I knew there is gonna be so many games like this (rolling the dice around to solve puzzles) but I really liked the way you did it. Sound effects are cool too. and I loved that ghost dice idea.
Loved the overall aesthetic and the audio with the game - made it so relaxing to play through a wide range of puzzles! Good Job!
Very polished game! The fact that you can see the face you will land on is really useful
The game is really polished. The sound is satisfying and it looks good. Enjoyable to play. The only thing that could be better is when using the WASD keys, I get confused which side is which.
Nice puzzle, sounds and visuals are good :)
There's a lot of puzzle games like this, but this is from the more unique end with the ghost dice. Good job!
I just played another game called “Rololol” with the same idea.
The ghost dice really help me make judgement, making the game easier to play.
The only thing confusing me is the rotation of the view, this always makes me press the wrong button.
Insanely polish and relaxing, the marimba playing when the dice rolls is such a cool addition, and the levels are quite well designed!
Amazing game! It's a really polished and complete experience that could easily become a complete Steam game! The controls are nice and the music is really soothing. I just wish there were an undo button and a level counter on the UI.
Beautiful visuals! plus the puzzle design was amazing, the ui trick of showing the ghost really helped bring add to the strategy of the game as it wasn't entirely on the player to known where things would be.
I love that you show what number the player is going to land on. I felt like I was never confused about what was happening. Very well designed. Very polished
Love the game, perfect puzzle game, just have a problem with controls that are WASD but the map is turned like 45 degrees so I often got mistaken