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Cube Land's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #567 | 3.744 | 3.744 |
Overall | #704 | 3.581 | 3.581 |
Presentation | #780 | 3.791 | 3.791 |
Enjoyment | #1203 | 3.209 | 3.209 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player lives in a Die shaped world, solving puzzles on each of the Die's faces.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
What a special little game! The puzzles are interesting to solve, takes a moment to wrap your head around the whole cube-shaped world, but the satisfaction of breaking that crystal is awesome. Nicely done!
Very creativity! Nice try!
I really liked the level design! The concept is very interesting! I would say that the only problem would be the sensitivity being a bit high, but I managed! Apart from that, great game!
BEST OF LUCK:)
P.S. Check out our game too!
I really enjoy the level design and the idea of walking on the dice is amazing.
The puzzles are really cool and the art and world presentation are really nice! Especially for a 48-hour jam game!
A few people have mentioned the sensitivity as being too high, which I would agree with. The game has quite a striking look though and the movement/camera tracking you around the cube works well.
The art and music are really good and the puzzles look interesting, however I can't do them because my mouse cursor disappears when it's over the game window, and you need the mouse to interact with stuff...
still, on the visual stuff it looks reallyy good!
Hello there. Just to clarify, you don't need the mouse cursor, you just need to stand in front of the object and hold the left mouse button.
The graphics are really nice and I love the small touches like the blur effect when things get in the foreground. The gameplay is quite confusing though. It would be nice if you can tell the player what they need to do from the get go.
Thanks for the rcomment. We hade a tutorial planned, but we ran out of time.
I love the graphics and music!
However, it took me a very long time to realise what to do in the first phase and the camera was too sensitive.
Even thought it had some bugs where I accidentally made an orange pipe stuck inside a green one and unable to relocate or the fact that I somewhat there was no wall collision in one of the ice piles, I still loved the gameplay and thought-thinking puzzles!
Interesting game!
Took me a while to figure out what I am even supposed to do, but once you get it, the puzzles are interesting. It can happen though that a golden pipe gets stuck to a green pipe and then you can't move it anymore : (
Thanks for the bug report, we didn't catch that one
Really impressive given the time frame. Love the aesthetic
Looks great, the concept of the dice world comes across perfectly. I will say though that the controls were a bit funny, but that's probably to be expected with such little time. I had a concept fairly similar, and its cool to see how much more flushed out your world was than mine.
Very cool game! Like most people already said, the art and music is great, and the puzzles are nice. However, I felt like the sensitivity was a little too high, and there were some points throughout where if I tilted the camera far enough the screen would turn a dark red color.
This is a an amazing game! Manged to win.
Everything works when used as intended. It looks great. The puzzle was fun.
The player model was a odd choice.
But there was little polish. It's rather impressive to see the MVP done so succinctly.
How did you guys design and plan this game?
Thanks for the comment.
We were trying to stay on theme without being too obvious, so we wanted to do something like Mario Galaxy on a Die world. At first we were thinking that each face would be a unique environment with a unique gameplay, but it was too much to do considering the deadline. So we changed to puzzles with the same mechanic but are dependent of each other (as the other ideas was a metroidvania).
About the puzzle design, we build the levels in such a manner that the game would finish by itself in the first run and then we scrambled the movable parts around.
At first I wasn't sure what to do but the graphics and music are beautiful and kept me in the game until I understood XD
I couldn't interact with objects for some reason. It looks amazing though.
I'm sorry to hear that. Make sure you are facing the objects and to interact only with yellow objects.
Hope that helps.
Thanks for the reply! I'll give it another try :)
Super cool graphics and design layout of the game. I couldn't get the left click to work to interact with objects. Great game though!
That's unfortunate. Make sure the character is facing the object you want to interact. Only the yellow objects can be moved or interacted with.
Hope that helps.
Ok awesome, I'll try it again!
I love the way you play on a big dice! The puzzles were nice, though i wish the sensitivity wasnt so high!
The world is awesome, a really clever take on the theme, the whole game world is rolling!
For me the mouse sensitivity was really high on moving the camera, which made the character really hard to control. Managed to solve a few puzzles though!
Would have liked to see some sort of tutorial as i was really confused at the start but overall good mechanics tho
Thanks for the comment. Yeah, tutorials were something we planned but unfortunately we ran out of time to implement them.
Yeah i nearly ran out of time to do a tutorial to.