I really didn't expect to see a text adventure in this game jam! This game was fun to play and it was quite polished, however I think that the text could be slightly different (like a different font or color) because it was a bit hard to read!
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Dicing with Life's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1112 | 3.483 | 3.483 |
Presentation | #1591 | 3.333 | 3.333 |
Overall | #1692 | 3.156 | 3.156 |
Enjoyment | #2540 | 2.650 | 2.650 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of health, you have dice. And... You really got to earn those dice.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Interesting take on the theme, its quite engaging, I will continue playing it in my spare time and experience more of your world. So far I've been killed by Otik, Goblins, and killed the dog :D
Very surprised to come across a text adventure! It's well designed and the presentation looks engaging, although it does make reading a challenge.
Hiya, Yes it definitely could use some more help and hints. So, when you get the dice through mining, you need to get back to the main screen before the time runs out or it takes all the dice you've collected from that run. Since every run costs you a dice anyway, it's pretty important to keep an eye on the clock :) Thanks for playing :)
Definitely was not expecting a text adventure game. These types of games aren't typically my cup of tea, but you provided a lot more options to choose from than what I've seen in other text adventures. The dice rolling/collecting mechanic was also unique and engaging, although it did feel a bit disconnected from the core gameplay.
This reminds me of a game where you are able to chat with an ai (I forgot the game, sorry), and it was really fun to try out a bunch of stuff instead of being limited to a few specific choices. The text was a bit hard to read, but this is really impressive for 48 hours!
This game is really cool looking and it's the first text adventure I've seen. I struggled to read all of the text though, I think it would be improved if there was little-to-no text on the screen to begin with to ease the player in to the interface.
This is a super interesting take on the theme. A text adventure was not what I expected, but it works!
I like the presentation a lot, although I think the text is maybe a bit too squashed, making it a bit hard to read sometimes.
Overall, this is a super creative take on the theme, and I like it a lot!
lol I couldn't understand why my commands weren't working then I realized I had caps lock on! Apparently the game is not case insensitive! Anyway cool idea. Reminiscent of classic titles like Zorg.
Love the presentation of the game. The effect you used was very nice and it fitted well with the whole aesthetic of the game. A tutorial would be good since I didn't know how to get new dice but overall a fun game with lots of potential. You done incredibly well in just two days. Good luck on the jam!
I like this screen effect. I didn't finished the game but i like it. By the way in this game I can do things that I never do in real life!
Love the vibe but the filter on the screen was a bit much, and it took me a bit to figure out how to find dice, but overall I enjoyed it! Very novel idea.
Neat little game! I like the use of dice as both currency and health, it's an interesting mechanic. I think a tutorial could go a long way in a game like this that's a little more complex. But I love a good text adventure, nice work!
OH! Thank goodness for the comments. You HOLD a direction to DIG for dice. I was absolutely stumped. I just kept jumping off the side. Other than that this is a really cool entry. There's a lot of detail in the world and some cool stuff to find.
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