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A jam submission

Toadally FairView game page

Ignore yourself, seduce a statue and lick your boss to get a raise!
Submitted by Williander, j0sh.exe (@joschgu), Barsik_Kato, Vaflov, Aki_Kato — 4 hours, 57 minutes before the deadline
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Toadally Fair's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#204.4584.458
Overall#584.2414.241
Enjoyment#1194.0124.012
Presentation#2384.2534.253

Ranked from 83 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You roll dice with words and combine them into actions to convince your boss to give you a raise without being too weird.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 38 to 19 of 58 · Next page · Previous page · First page · Last page
Submitted(+2)

"SLAY" - Twitch Chat
"Don't touch yourself." "Too difficult when trying to offend the boss." - Moog

Great music and UI, funny game idea well executed, art was nice and humorous. Overall great job (ty for suggesting it!)

Submitted(+2)

Some of the combinations were really funny! Loved the pixel art as well. Nice job! Played at https://twitch.tv/hedgein <3

Submitted(+2)

Brilliant! Each time I got more dice I was excited to see what new combinations I could make. Was able to get my promotion despite using "touch" and "yourself" haha

Submitted(+2)

Surreal and funny, well done!

Submitted(+2)

Really really fun to play! I enjoyed your take on the theme. Nice visuals, gameplay and differentiation of the possible dice pairs!

BRAVO!

Submitted(+2)

This has no sense x) Really good graphics tho. Going back to lick my boss' tie, see ya !

Submitted(+2)

Nicely done! It's a well rounded, solid game! The concept of rolling and then picking your dice combos to perform your action was well execute! The only thing that threw me off at first was not realizing that I had to use all dice. Once I knew that, I tried to pick my combos more carefully to minimize the negative ones (e.g., don't want to have Kick - Boss as my last option). The Wild and Aggressive dice were nice little additions that helped mix up the game play!

I think the only thing I would change is adding a bit more to your tutorial so players know from the get-go that they have to use all dice, but that they can reroll once if they want to. Other than that, good entry!

Developer

We realized way too late that we didn't add a tutorial for using all dice. We quickly added it to the tips section of the game page, but surely the player is not the one to blame if they haven't seen it. Same with rerolling - we had two abilities in mind, Reroll and Set Die (which would allow you to manually rotate any one die to a side of your choice), and we finished Reroll way too late to add any tutorial for that, and we had to throw away the Set Die ability at all. Also, there are five types of dice - there's also Emotional, which you probably didn't get, but the random is unforgiving, and we didn't have time to add any logic that would ensure a balanced set of dice.

Thank you for your feedback!

Submitted(+3)

This is an outstanding jam entry. A fantastic idea, polished to near-perfection. I wouldn't be surprised to see this as one of the finalists!

Seriously, we had a lot of fun playing this on stream yesterday and even though streaming isn't my main thing, I could see this style of game really being a hit with streamers/youtubers because of the funny situations it puts you in!

Fantastic job yall, you should be really proud of this!

(+2)

Very funny and interesting game! I recommend playing it

Submitted(+3)

Definitely a very interesting setup for a game, a bit limiting but obviously 48 hours not that much to be able to make.  But an interesting concept none the less that reminds me of a few similar games I have played.  Though it leans somewhat into the weirdness of the dialogue, but there's now ay to see the true dialog which is unfortunate.

I feel like some sort of randomization between some quotes on the different dies and such could be interesting.  That way it would pick a word or a sentence or something.  And then go from there to just make it completely weird.  Even if it doesn't fit at all.

Definitely an interesting experience though for sure.  I'd be interested to see more situations and such with a setup like this.

Developer (1 edit) (+1)

Not seeing the actual dialogue was actually kind of intentional on our side - we wanted the player to kind of fill the gaps using their imagination. It's more about socially acceptable actions than particular words that you use, and the ambivalence of boss's responds was meant to play on that. But we definitely didn't keep it to the same standard in all of our possible interactions, that's on us.

We were originally going to make few more levels with same action dice but a different object die - for example, have a succesful date or maybe even something more complex, like cooking and serving a dinner, but of course that ended up being way outside of our scope.

Thank you for your feedback!

Submitted(+4)

LICK TIE. KISS YOURSELF. TOUCH COOLER.

Super charming, well done! Thanks for stopping by the stream to share!

Developer

Thank you, loved your stream!

Submitted (1 edit) (+2)

A very weird yet fun idea xD

It was pretty funny. If only the jam is a bit longer because I wanted more unique dialogues from the boss according to certain combinations - felt like lots of die combination have the same response.

Also there's this small bug where I can put a dice into the slot and it doesn't snap to the correct position (and I cannot move it anymore).

P/S: I couldn't give live commentary due to not being able to stream, sorry

Developer

There's definitely no escape from repeating some of the responses in different combinations - for example I just don't know, how apologizing to a table would differ from apologizing to a cooler. So we thought of it as a necessary evil, and just went for more unique combinations for other responses. We also really wanted to add more levels, for example a date with a girl where same actions would lead to different results, but didn't have enough time for that.

I hope that the bug didn't break anything for you. We're aware that it may fall down the slot sometimes, but since it never actually broke anything for us, we just focused on more important tasks for the time. And yes, we really wanted for player to have ability to take dice back from the slots, but didn't have time to implement that.

Thank you for your feedback!

Submitted(+2)

I got the raise :D

Submitted (1 edit) (+2)

This one was great. Really funny idea! Got that raise haha

Submitted(+2)

Cool implementation! you did a good job! next time work on the layout and presentation

Submitted(+2)

This game is super awesome! You presented such a great idea in an interesting and espechially charming way. The humor is great too. This game is a package that just works and puts a big smile on my face.

Well done!

Submitted(+2)

I really liked play this game, I'm not that a fan usually of that kind of game, but this was short and hilarious enough to make me entertained the whole time!

Thanks for the experience, the art was as great as the weirdness joke :D. Nothing else to comment, it was just a nice little game I'm happy to have played!

(Here's me playing your game: https://www.twitch.tv/videos/1536364115?t=1h25m8s)

Submitted(+2)

Love that we had the same idea of word dice, and you guys did a really awesome take on it! The interactions were hilarious and the artstyle is super cool. Great job!

Submitted(+2)

I am such a fan of this art. Its great seeing the character animations in the high rise office. 

Submitted(+2)

Pixel scaling is way off between assets. I would highly recommend keeping a uniform pixel scale for all in-world elements and a uniform pixel scale for all UI elements. Even though you made all art assets for the Jam they look like a mash-up of random assets due to the mix of pixel scales.

The black boxes with text at the beginning of the game made me understand what to do instantly and got me into playing very fast.

Fun and interesting gameplay. My main concern is the difficulty scaling. In the middle of the game, I felt like  I was very close to winning with little to no awkward/weird meter. That got fixed in the later game but I feel when I got a lot of bad results and my awkward meter caught up with the 'good' meter. 

The only thing that confused me was the dice that gave me more dice. I think it could be clarified a bit more what it is by having a similar black box around it with text that explains it the first time one of them appears.

Developer(+1)

You're completely right! We had two artists and a guy who helped with minor objects on the team, and at some point we got out of sync and lost the uniform pixel scale. Also there was some necessary late minute size adjustment for object on the scene - for example, the statue was half covered with the speech bubble, so we had to shuffle things around and scale them in both directions, so yeah. here's that.  

We originally starteed with a steepier difficulty curve, but in those few playtests that we had before the submission the players would lose to fast, and we decided that it's better to overshoot the target than disappoint a new player, and set max weirdness to x1.5 of its original value. Now I'd rather switch it to around 1.2x, but that's too late, of course. Also, the game starts with common action dice only, and therefore it's quite natural for a player to not gain any weirdness early. Depending on your luck, you could gain only common dice and rerolls in first rounds as well, keeping the game not weird enough - we really wanted to implement an adaptive system that would add more unusual dice early and generally keep their amount balanced, but we didn't have time for that.

The dice that gives your more dice (internally called the modifier dice) really needs more work on our side. At the very least, we were going to add a different Roll button for it (something like "Add modifiers", for example), and it was supposed to move closer to the camera once rolled, so that the player could read it.

Thank you for your feedback!

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