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High Roller Tower Defense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #110 | 4.031 | 4.031 |
Creativity | #223 | 4.000 | 4.000 |
Overall | #284 | 3.875 | 3.875 |
Presentation | #1091 | 3.594 | 3.594 |
Ranked from 96 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Tower defense where your towers are dice and can be rolled to reposition and change their effect.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I liked the idea a lot! I think the 6 could be more powerful.
Interesting, we actually all found the 6 tower to be overpowered given you could land it close to the enemy path
Really good! Very creative use of the theme and I could definitely see this as a full release in the future, with the appropriate balancing updates (as others mentioned, it does start very hard, but that's to be expected for a jam game)
I played for a while but I must say it's quite difficult as the enemies have a lot of health. The different tower types are really cool and I liked making different builds for the defence. The visuals are clean too. It's interesting that you actually move the player with WASD instead of dragging stuff with the mouse but I think it's unique and cool. I'm actually gonna keep the game and play some of it later.
Yeah I think we tuned the beginning a little too hard! Got too good after playing it constantly for 2 days haha :P With some practice and knowledge about the best tower combos you can definitely get a good groove going!
Really interesting tower defense game that you can move (and even throw) the tower and get randomized tower types! Love the game, very clean and nice art and fitting music too! I enjoy playing it even though I'm not very good at it I have to admit :P Well done!
Thanks for playing!
Nice spin on the tower defense formulae. Had fun playing it. Throwing the dice around was maybe a bit unpredictable, some better indicator for where they would land might help. Overall i quite enjoyed playing it.
Thanks for streaming and the feedback!
Fun game! I just can't resist a good tower defense game, and this is one of them.
Mechanics-wise the dice mechanics bring some interesting chaos to the mix. At first I was frustrated by the apparent lack of control you have over them, but then I became a master of stunning enemies with dice throws, and enjoyed going Sickos.jpg when a fire-shield 6 would land on a corner just right.
My only two nitpicks are that the difficulty curve could be tuned a bit better (it starts out rough then gradually becomes much easier-- I left the game idling for a while and now I'm at wave 48 and counting) and that it would make more sense for the player sprite to be an in-universe character rather than a cursor. Cursors don't usually have to worry about getting hit by enemies or avoiding obstacles!
Anyway, great job!
Yeah it was a bit of challenge to get everything (the number of enemies spawned, health, health scaling, die cost scaling, etc) balanced! Definitely leaned more towards making the first few minutes the most engaging :) Thanks for the feedback!
The weird thing about difficulty regarding our game is that people were getting super mixed results. I've never seen the same game being called too easy AND too hard but maybe it's the genre of tower defense? Thank you so much for playing and giving us your feedback!
Cool tower defense concept! Nice work!
Thanks for playing!
It is so addicting, i spend a long time playing it, very nice design, pixelart and sound effects, please continue working on it i would love to play it again! congratulations on your submission for the gamejam!!
Thank you! We haven't discussed if we'll continue working on it but if we do there are definitely lots of things we can add and improve!
Really nicely done in concept, presentation and design! I don't know much about tower defense games, but the touch of the cursor taking damage added an extra sort of bullet-hell element was very interesting. It did make it a bit tough though. Plus the music was dope. Great job!
Thanks for playing!
This is really fun concept. I like how you made tower defense more dynamic with roll mechanics. Good art too. Well done!
Thanks for playing!
Super fun game. Art was pleasing, gameplay works well. The collecting coins was annoying just because of how close I had to get to existing enemies to collect them, but this is over all a great game.
Thanks for the feedback! Glad you enjoyed it!
Very fun and creative take on the tower defense genre. Personally I'm a sucker for TD and I really liked the twist, it was cool and satisfying. The presentation on the project was also great, visually and sonically it was a pleasant experience. Nice Job! -#2
Really great concept! We both went in a similar direction! I loved the experience of figuring out what each tower did and finding my favourites. Its sometimes challenging to land a die next to an enemy without overshooting them, but thats part of the fun I think. Great work!
This was really fun, ended up playing it for quite a while! I really like this interpretation of the theme, and being able to reposition the towers ended up creating some really fun / frantic situations trying to get the dice in a good position when I was about to die.
A bit more control over the direction of the dice might be good (e.g. with the cursor) but that's a minor nitpick. The difficulty at the beginning was nice - but it begins to taper off a bit as you progress.
I really enjoyed playing this, great job!
Were you aware that you could use diagonal throws and bounce off of walls to hit areas not otherwise possible? Thank you for playing and we are glad you had so much fun with it!
That was a lot of fun! It took a second for me to get used to it, but after that little bit it was one of my favorite games of the jam! I almost died at the very start, and have around 1 health, but I got a bunch of sixes eventually and I think I set up a defense that won't ever lose.
Really good job!
Thank you so much, if there was one thing we were confident in here it was definitely the fun factor. Great comeback by the way, the 6 tower can be super effective if it lands near the path!
Really well-designed game, love the mechanics they feel very thought out and deliberate. From the dice interacting with enemies and having to dodge enemies yourself. A very unique twist on the tower defense gameplay. Great Job!
Thanks for playing!
Really smart concept. I would have liked to have control over the direction the dice is throw. I think being able to modify the powers for each side of the dice can be a cool addition if you plan on developing it further. Overall the game is solid!
You can control the throw by moving your character in the direction you want it to go!
Love the concept. My only issue was that controlling the cursor felt really imprecise and jumpy, which made it hard to avoid running into enemies in a way that was more frustrating than deserved. It probably would have been fine, but since it cost coins every time you hit one, it compounded that frustration. It was also really easy to lose track of the cursor, making it even more likely to run into an enemy by accident. Still, the dice mechanics were really neat and I'd love to have more ways to interact with them, like getting upgrades and perhaps having different types of towers that you can put on each face of a die.
Could you explain what you meant by "having different types of towers that you can put on each face of a die"? Each face of the die already is a distinct tower with different abilities than other faces so what did you mean?
Just like being able to modify what you get when you roll like a six. Maybe that's just upgrading the effectiveness of that tower, or something like Circadian Dice, where you modify the entire face to do different things.
We did have an idea for leveling up your towers when you roll pairs, but we didn't have time to implement it for the jam!
Very cool concept! I like how you can change what towers you get and where it goes. It was a bit annoying when you bump the cursor into the enemies, but overall a very good game.
Thanks for playing! We wanted to add a little more risk and engagement to the player running around.
Love the art and music, and the game is really fun! I do think it's a little too hard to get the die to the right place, but it's not too much of a problem. Great work!
Thanks for playing! We wanted a little randomness in the tower location rolling in order to keep things lively!