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DICEased Island's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #293 | 4.191 | 4.191 |
Overall | #669 | 3.603 | 3.603 |
Enjoyment | #686 | 3.461 | 3.461 |
Creativity | #1950 | 3.157 | 3.157 |
Ranked from 89 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll dice to get random tasks and weapons
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
very cool art style and game concept - it was annoying to run around aimlessly with no ammo trying to find some while monsters kept spawning and rushing me, making it way less fun. there was also a glitch where i could run outside of the border. nice submission tho
Really like the idea of having different requirements to re-roll the dice. Wish the camera has some easing to smooth it out, and the UI text was a little hard to read. I loved the art though!
I like this concept of finishing tasks to get a chance to roll the dice! Art and music are also super nice! It will be perfect if the end of the game can record how much time I survived or how many monsters I defeated.
Fun game! I really like the randomization mechanics as the theme interpretation, and the spites are really pretty.
Reminds me of "Age of Zombies" on iOS from years and years ago. Love the hectic gameplay and randomness. Very fun!
Simple but super fun game, and the modelling+texturing is top notch!
I wish the camera didn't shake so much because it made me a bit barfy, though.
Cute look, quite a bit to do. I feel like the dice theme isn't super present though.
I like it. It keeps the player engaged a lot. There’s enough stuff to keep it fresh
This game is extremely fun and addicting. Well done! However, I think the enemy spawn rate might be too high, and might be a tiny bit frustrating, especially when you get a low-ammo gun and have to find a flag or stay in place. It's an amazing game though!
It's a fun concept. Not too difficult, but very entertaining!
The objective tend to become redundant, but the fact that you have to carefully use your weapon since they only "reload" with a new dice roll is a nice addition.
Also, love the shark hat! ^^
Really fun and easy on the eyes! Would love a high-score counter and less screen-shake when walking, but other than that I wouldn't change much.
The people on this island need to learn how to park !
Love the art style. Maybe a bit less screen shake for me. :-)
I'm just speechless... The presentation and art style are just amazing...
This game is a lot of fun. It looks great and it feels very polished. Nice job!
Cute and fun! :D
Art is really good, pops out so well. Gameplay is very fun except when you run out of ammo and have to find the flag, shooting flamethrower is fun but finding flag isn't. Good job.
A fun fast paced shooter with lovely art!
Amazing art and some tight gameplay. As someone else has said, some numbers could be tweaked for a better balance of shooting and objective hunting, but I still loved it.
Really nice art and gameplay, the single thing, that can be a bit anoying, are the monsters with the gun, because they can shoot on you, even if they are off-screen. But it's just a little detail I really like it !
Beautiful art and fun gameplay!
I liked the variety of weapons (esp flamethrower!) and modifiers coming from the dice
If I were to suggest an improvement: I felt my ammo was running out a little too quickly to fully enjoy the combat, and I was mostly focusing on completing the mini-objectives to get more ammo. I think the fun part of the game is unleashing upon the enemies rather than the mini-objectives, IMO spending more time on the enemy behaviours and attacks etc. would push this concept a lot further