Play Dizard
Dizard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #280 | 4.209 | 4.209 |
Overall | #312 | 3.853 | 3.853 |
Creativity | #441 | 3.824 | 3.824 |
Enjoyment | #582 | 3.527 | 3.527 |
Ranked from 91 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A not so magical wizard that throws dice to do some magic.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I got soft-locked in the ruins,however, the creativity really shows. If the jump was a bit lower and a little polish this game will be super fun
Thank you for your feedback! As state on the itch.io page, you are able to jump from walls infinitely making these ruins easily doable. But I am glad that you enjoyed it still!
Very cool mechanic! Although the dice doesn't seem to follow the theme too much, due to how it can be easily replaced with another object to indicate the powerup - as for the RNG nature of the dice, it wasn't really implemented since the dice pickups' value are static. Also it's a shame that there's left over potential for the other dice blocks (number 5 isn't really used for any level in a meaningful way for example), but probably that's due to the time limit.
The art and sounds are cute! Really love how it feels playing through the levels.
By the way, I am really fond of the game's itch page. The design matches so well with the game's art.
I would love to see more of this game, if you do decide to expand it. Really neat game overall!
P/S: I couldn't give live commentary due to not being able to stream, sorry
Thank you for your very detailed feedback!
Sadly due to the time constraint of 48 hours and being a solo developer I had to crunch and cut some corners. One of these corners was the level design. These flaws in the level design were for example the missing focus on some dice. And thank you! The itch.io Page is still a Work-In-Progress. I don't really mind whether you stream it or not. But I am glad that you enjoyed it still and took the time to give me detailed feedback!
(The theme is free to interpret. Randomness is not something that is guaranteed in dice as there are also loaded dice. There have also been plenty of games with RNGs that could be rerolled infinitely making it pointless just to add RNGs. I opted for a simpler solution where I show the player the start number of the dice. The longer your dice rolls through the air the higher the count. Meaning that the dice in fact rolls in mid air. That just added a bit of predictability, just like loaded dice. Sadly the flaws in the level design made it not as obvious.)
ohhhhh ok, I now see what you were goin for!
I absolutely love the presentation of this game, very neat and minimal style. The music is awesome as well! I definitely got stuck a few times, but still enjoyed playing very much. The mechanic is quite clever, and I'd love to play again!
Thank you for your feedback and kind words! But I did not add any music? I guess you mean the audio effects. I that case, thank you again! Glad that you enjoyed it despite getting stuck a few times!
Ah yes sorry good catch! You are welcome, good luck!
Loved the creative use of the different dice, though getting softlocked without a way to restart I could find was a bit annoying. The character was cute, especially the jump sound, and everything played very cleanly. Overall I liked it.
Thank you for your feedback! Sadly due to the time constraint of 48 hours and being a solo developer I had to crunch and cut some corners. One of these corners was the level design. The flaws in the level design failed to mention ways to interact with certain dice. For example, the five in the first level can be unstuck by simply jumping against it a bit since it's so light. But I am glad you enjoyed it still!
I really love the artstyle. Reminds me a bit of Knytt Stories for some reason.
Thank you! I can see why it would remind you.
This game has some nice juicy polish and a fun central mechanic, well done!
Thank you for your kind words!
a very cute little game with nice aesthetics and a clever idea. others have pointed out the design flaws already so i won't nag you about them as they don't really take away that much from the game's charm:) even though it's not perfect it was fun playing it!
Thank you very much for your feedback and your kind words! Sadly I still have to admin the design flaws and improve upon my mistakes for future endeavours. But I am really glad that the mistakes I made did not affect your experience too much. I am happy when people enjoy the games I make!
It took waaay too long for me to realize you could wall climb. Really fun game though. Well done!
Thank you for your kind words! I made a few mistakes regarding the level design. These flaws include not explaining the wall-jumping ability well enough. Glad you enjoyed it still!
A bit hard to control and there are multiple softlocks, but it's an interesting premise!
Thank you for your feedback! Sadly due to the time constraint of 48 hours I had to crunch and cut a few corners as a solo developer. One of the cut corners was the level design. But the design flaws can easily be resolved or avoided by using jumping or wall-jumping. The only case that will truly soft-lock is when you place several dice on or above yourself which is fairly difficult to do.
Interesting game. I'd love to have been presented with the usefulness of the dice earlier on. Also, I think the platforming is a little tough, maybe an improved player controller would do wonders!
Thank you for your feedback! Due to the time constraint of 48 hours I had to crunch and cut some corners. One of these corners was the level design which led to a few design flaws, like the dice not being in focus. Regarding the character controller; I did not add any subtle effects like coyote time but all levels are easily managed while using the wall jumping.
I hear you.. I certainly was limited by the time constraint myself. Hopefully you'll make a finished version!
Awesome animations and art style.
I think I have cheesed the game since I didn't get to use the dice as much because you can jump indefinitely near the ruins. The dice I did use were sort of slippery, ended up sliding right from beneath my feet thus killing me.
Nitpicks aside, great job!
Thank you for your feedback and kind words! Sadly due to the time constraint of 48 hours i had to crunch and cut a few corners. One of those corners was the level design and amount of levels. The endless jumping on walls as well as the slippery dice were on purpose. The levels had a few design flaws that made these abilities a bit disadvantageous or less usable. But I am glad that you enjoyed it still!
The art style and theme in this game is phenomenal. And the gameplay and animations feel so smooth and crisp. Amazing game! I really want to see more.
Thank you very much for your kind words! There is quiet the demand for a continuation of Dizard and I am currently considering it. However, it depends a bit on the continued popularity of this game. But I am glad that you enjoyed it so much!
Really cool game. I did softlock myself in the tutorial level with 5 dice multiple times. Also sometimes the dropped dice didn't transform correctly and just stayed in the thrown state.
Thank you for your feedback! Sadly as a solo developer i had to crunch and cut some corners. One of these cut corners was the level design and that led to a few design flaws. But it is still possible to jump against the 5-Eyed-Dice and push them out as they are light enough. I am considering a few changes to the level design with a "Post-GameJam-Update"!
Fun and feels well polished. Interesting take on the theme. The art style is a little bit similar to my submission...
Thank you for your kind words! I looked at your submission and have to say that yes indeed the art styles feel similar but are still quiet different! Good take on it!
Cool visuals, I dig it. The concept is cool, but I feel like there are too many ways to softlock yourself. Maybe give the levels multiple solutions, I had so suicide a few times on the first level because I kept getting anything except a two. Apart from that, very interesting take on the theme, very well done!
Thank you for your feedback! Sadly i have to agree that the level design is a bit lacking. That is a side effect of the short time period of 48 hours as well as being a solo developer crunching and cutting a few corners. But i am glad you enjoyed it still!
Game was well polished given the development timeframe. Definitely seems like something that could be turned into a bigger game.
Thank you for your kind words! I had quiet a few requests to continue development on Dizard from my community as well as the comments on itch.io. Depending on the continued popularity i might do so.
Very cute graphics! The mechanics kind of screwed me here and there, just by blocking certain passages I was supposed to go through, but with some jiggling back and forth I was able to move past it. Very creative interpretation of the theme, nicely done!
Thank you for your feedback and kind words! I certainly had to crunch and cut some corners. The design of the levels was sadly one of the corners that got cut quiet a bit. But i am glad that you enjoyed it still!
This has very minimal cute graphics, i like the bouncy dices and i enjoying playing through it during my live stream , very good entry for the game jam , congratulations on finishing it on time!
Thank you for your kind words and for playing it on your stream! I am glad you enjoyed it!
I want more of this...
Thank you! I would love to work more on this project. It's been requested a few times. I'll have to see how the popularity of this game develops during the next few days to decide the future of the game! You can help by recommending this game to others who are then able give me more feedback on it and continue to recommend it!
The game is nice, th arts is cute, I just got annoyed by that jump sound after a while tho haha. But it wasn't a real problem, still happy to threw theses dices.
Nice that you can backtrack/respawn dices (so you don't get locked, or at least, less easily).
Small tip, at the start, you forgot to put the space bar, I was wondering what was happening :D.
Thank you for your feedback and your kind words! Yes some thing were cut short (like the explanation of the controls) as a result of the limited time and the constraint of being a single developer. But i am glad that you still enjoyed it!