On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Tally the giraffeView game page

Help Tally the giraffe reach the golden apple!
Submitted by tducasse (@tducasse) — 4 days, 7 hours before the deadline
Add to collection

Play game

Tally the giraffe's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#203.9673.967
Gameplay#373.5003.500
Overall#403.4203.420
Sfx / Music#473.3673.367
Design#513.5673.567
Innovation#1042.7002.700

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 20 to 1 of 25 · Previous page · First page
Submitted(+1)

It's very fun!

I like the dificult progression when the giraffe grows. you explore the theme very well.

Congrats for a great job! 

Submitted(+1)

Simple game mechanic, but it's made really well. It's enough to make the difficulty curve exciting. Good job.

Submitted(+1)

Hahaha, cute fun game, my little niece sure could play this for hours. Music, sounds and art is cute, and difficulty is up to the task. A really solid entry. Great job!

Submitted(+1)

simple fun game , i like how when you grow it make it  more difficult to dodge the rocks and collect  the fruit 

Submitted(+1)

Fun game! Mechanics are simple but satisfying. The only thing I wish is that there was some feedback after winning.

Submitted(+1)

Simple and fun! It gets pretty tricky at the end!

Submitted(+1)

Simple, fun and cute. Nice work!

Submitted(+1)

So stinking cute! Really fun game with super clean and adorable graphics and a bop of a song! I agree with the other comments that those last few milestones really make you work for that golden apple! Very satisfying once you reach the end. Thanks for the game! Great project

Submitted(+1)

Fun game with nice music and graphics. The last couple of growth milestones are pretty tough to do since there’s so little time react.

Submitted(+1)

This was a fun game and awesome use of the theme.  Also I like how it the stones and fruits start to fall more erratically as you grow your neck. Very well balanced.

Submitted(+1)

For a simple once scene game, I really like how balanced the game is. Gettings those last two extensions are tough. Good work!

Developer

thanks! I kind of wanted to keep it super simple, and just expand on one mechanic to try to make it fun, but it's really hard to balance difficulty

Submitted

Yeah, my game has only 3 enemies and 3 methods of defense, and they got the bare minimum when it came to balancing. I wanted to do more with it, but I knew I wouldn't have time to get it right and I was focused on making sure I did exports correctly.  

Developer(+1)

for exports I've been using the same pipeline for a while, on gitlab, it's super handy! I've written a little bit about it actually, if you're interested: https://tducasse.itch.io/tally-the-giraffe/devlog/258558/publishing-games-to-itchio-from-gitlab

Submitted(+1)

Your game is very good. it reminds me of my childhood.

(+1)

Brilliant interpretation of the theme!

Submitted(+1)

I really liked the mechanics!

Submitted(+1)

Very intuitive game design, very easy to pick up and very natural progression in difficulty due to the interaction of mechanics. Well designed

Submitted(+1)

Excellent game design: The thing that gets you closer to your goal (getting taller so you can reach the golden apple) is also the thing that brings you into more peril (getting more vulnerable to the rocks!). Lots of games take advantage of this mechanic and it's great. Well done! Congratulations to me too because I reached the golden apple. A thought: As you get taller, it gets more and more difficult to react in time to red apples / rocks. It becomes impossible in fact - I'm sure the needed reaction time could be as low as 50 to 100 milliseconds - and it also requires a mouse movement, not merely a click. How could this be improved? Something to think about for a future version! 

Developer

thank you for your comment! I'm glad you liked it – it's actually what I was going for! I think a way to make it easier is to put the golden apple a little lower (something that someone else suggested here in the comments!). I've played around with the settings, trying to make it a bit easier, but then it got too easy!

Submitted

It was fun!

Submitted(+1)

It was fun!

Submitted(+1)

It's a fun mechanic and it's well implemented.

I would suggest make the goal about half the screen, maybe a little above. Right now the goal is too high and the end game is basically moving around randomly, if a rock falls on your direction it's very difficult to react in time.

Developer

I totally agree, it's a bit hard at the end xD. But I've won a few times after trying hard, and I didn't want the game to be too easy, so I struggled with how to make it challenging enough without being impossible!

Submitted(+1)

This is a very short game. But for as short as it lasted, it was fun.

Next time you make a game with similar or the same mouse-controlled movement mechanics, you could add an option to Show/Hide the mouse cursor.

I hope this advice will help in the future.

Viewing comments 20 to 1 of 25 · Previous page · First page