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Totem renesance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibility | #42 | 2.571 | 2.571 |
Fun | #46 | 2.629 | 2.629 |
Controls | #50 | 2.714 | 2.714 |
Graphics | #51 | 2.857 | 2.857 |
Overall | #57 | 2.420 | 2.420 |
Originality | #61 | 2.457 | 2.457 |
Audio | #63 | 1.486 | 1.486 |
Theme | #65 | 2.229 | 2.229 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5
Wildcards Used
Animism
Game Description
It is our second attempt to actually make a game, kinda unfinished, but there is 3 levels and even a boss! Also moving is on arrow keys, jump is Space(wall jumping included), lever activation is on "E" key
How does your game tie into the theme?
It is about living totems(which is strongly related to the concept of rituals)
Source(s)
N/A
Discord Username
N/A
Participation Level (GWJ Only)
1
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Comments
The art style was real cool - the controls were good, but it's a bit tough to see where you're going - pulling the camera out a bit would help. As mentioned, restarting from level one isn't particularly fun. Not bad for a first submission! Keep up the good work!
Nice job! The movement in this game was very fun to mess around with. I also liked the art style, very nice in my opinion. My only real complaints were that the jump was a bit too floaty, and that restarting at level 1 got pretty a bit annoying. Good game!
In my playthrough, the boss in the third level has remained undefeated T_T
It definitely needs sound an maybe the projectiles be a bit slower :)
Like the overall progression in the level design
Good job on your first entry! I liked the character art :) The controls were a bit floaty and it wasn't entirely clear to me what I was supposed to do on the third level. The first lever didn't respond, the second lever did but seemingly had no effect? I tried to slowly slide down different walls to see if there were lower hidden platforms, but if there were I missed them.
Hah, the first lever on 3rd level is activated by pushing huge stone on it👌
I'll be frank, this game is suffering. The jump is too high and too floaty. You can't see the ground once you leave. The side controls are also funky, there's something odd going on there. You also start all the way to level 1 which is a little frustrating. I haven't finished all the way yet.
The game does remind me of my own game, Damgo.
The totem thing does look good. Everything else is passable. I don't like how everything on screen is of very similar color.
Good game and beautiful graphics 5 points
Very cool art, keep up the good work! Took me a while to figure out the controls, it might help to include them on the page or the game itself.
When I jumped for the first time I was like woooah! Sometimes I don't know where I'm landing, but I enjoyed the game nonetheless. Good job!
This is awesome, i used the totem to scare my baby brother😂
That totem looks cool and scary at the same time 😁
Congrats on submitting!
It's a well done jam game, the wall jump and the last boss were cool :)
But it had some flaws:
The jump height was too big! it shouldn't make the camera no longer see the ground.
And restarting from level 1 was a bit annoying if the player died a lot like I did lol
Fun to jump around with the character. Keep working on your skills, this is a great first submission!
Definitely needs some audio, music or SFX. Maybe some enemy could help too. However, have fun, like platform games. Keep it up!
the camera felt a little claustrophobic, the ground would go off-screen when i jumped and while floating I never knew if I was above ground or not.
definitely keep trying!! looking forward to your next entry!
Fun game, I didn't like restarting from the 1st lvl tho. Do need some sounds effects :)
Dying restarting in the first level is a bit weird, and the jump a bit floaty, but the wall-slide-jump was a fun mechanic. Keep it up!
Nice game :)
For a second attept for a game it plays really nice.
It would be nice if it had some sound and the reseting to the first level wasn't that fun, because lvl 1 and 2 are easy and 3 is harder. When you die in 3 you are forced to play the two level you can clear with easy.
But overall well made
Man I couldn't beat level 3. Really dig the player sprite and the juice of the particles when the player is moving around, as I understand this is one of your 2nd game? If so that's truly amazing, doing wall jumps already, they felt good too, I would let the player have infinite wall jumps after leaving the ground.
Good entry and sorry I couldn't beat it!
Wall jumping felt so good!
The platforming (especially the wall jump) is very fun!