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You Can't Take Of It's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Uniqueness | #3 | 4.579 | 4.579 |
Overall | #12 | 3.829 | 3.829 |
Composing Quality | #13 | 3.737 | 3.737 |
Mixing Quality | #16 | 3.421 | 3.421 |
Listenability | #18 | 3.579 | 3.579 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Link to Streaming Service
https://soundcloud.com/aleksej-kolosov-318295124/you-cant-take-of-it
Description
Time for experiments and freedom of fantasy...
Since all my fantasies are dynamics and ROCK, then... Good luck!
The main idea of "You can't take it" is a confrontation with a self-destructive entity that sits inside the hero. Climax! The hero tries to destroy the terrible entity inside himself with the help of crazy music...
Genre... rock? Definitely something experimental)
I hope you like it!
I warn you in advance: the track can be a little loud, (Sorry, heh)
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Comments
This is awesome! The mix is a bit chaotic and harsh and could be lowered in volume a bit but I really love the grungy vibe you're going for! The riff is catchy and fun to listen too! Great work!
Right on! I like the industrial elements and the abrasive stereo synths that blare throughout different parts of the track. Overall, A well put together piece!
Cool, really intense track. Even though I really liked all the effects, I felt that some of the effects and the snare are really loud in really high frequencies, so when I lowered the volume to the point where these effects had comfortable loudness, other parts of the music were a bit too quiet. You can hear this especially well at the very beginning of the track where there's a really loud effect or a precussive sound in the >4000Hz range and I feel like some elements might be over-compressed.
Also this track has some quite repetitive parts, but it's not that big of a deal, because you're introducing new sounds and effects from time to time which keeps the track fresh. Despite all the criticism, I really liked the track, it reminded me of some old PS1 games like Tekken 3 and Fighting Force
Awesome track :D Even though I think it loses some steam in the final section, I love that there is a lot of variety happening constantly throughout the track. Impressive stuff, really. On top of that, the first half is a banger :D very fun to listen to, good stuff!
very intense! i like how you manage to build on the intensity as the track progresses and you add variation using the vocals and percussion moving beneath the main melody. i like how you move off from the main motif around the 1:14 and go into some chromatic movement, it helps make the motif sound more new when it enters again, especially with a brand new chord progression later on. my only critique is that the track is very loud and i had to crank down my volume to be able to listen. other than that, very industrial and intricately made! great job!
What a blast! Sick leitmotif carried along with such a powerful blend of FX with guitar licks and machine-like percussion attacks. It feels very cohesive and stylistically solid, immersing the listener in your own private universe. Thank you for the ride!
This is fantastic. It's incredibly well mixed.
It's got this fun avant garde kind of vibe to it while also being industrial.
It might just be me, but it would be fun to get a bass drop in this.
Well done!
I agree with Eetu, even though I already liked the vibes of your OST Composing Jam tracks and the quality of that it seems like everything sounds a lot more clean and well mixed without taking away from that chaotic and industrial feel you are going for. Well done :>
Those kind of robotic sounding voice ad libs always remind me of tekken 3 😀
The snake like bending on the lead guitar in the latter part was a cool touch, really dig it.
Feels like you're mixing got even better since the OST Jam, all the sounds blend well together!
Great track!
Great experimental industruial chiptune track!
Interesting use of robotic noises like percussion. Fun to listen! =)
Super experimental, very loud too I would tone down a little bit, especially the voice ad libs. But pretty unique track and genre you go for, I can start to sense your own style in all the songs you make.
Hits the industrial vibe so strongly, really impresses me! The kinda chaotic/lawless vibe could go well in so many game settings. I'm impressed with the amount of variation like in your OST submission. Outstanding!
Cool experimental rock vibe. Your sfx use is always so fun. The acoustic guitar section was a good respite. Great work!
You clearly have a style and I think that is a great thing! Recognizability I think is something that great composers have such as my favorite Grant Kirkhope.
I really like this, I love the glitchy and artificial sounds, makes me think of a huge robot out of control. However, I feel like sometimes it repeats a bit much, especially in the second half