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A jam submission

Worth More Than WordsView game page

Entry for May Wolf VN Game Jam 2024
Submitted by JMJerbear (@JMJerbear) — 27 days, 3 hours before the deadline
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Worth More Than Words's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#312.9083.000
Implementation of Theme#322.1572.226
Story#332.6262.710
Creativity#362.6262.710

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
JMJerbear

Name of Wolf/Wolves
Winston, Timothy

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Comments

Submitted (1 edit)

So today we are reading another entry from JMJerbear, huh? I remember this was one of the first submissions of this jam. 

22th VN I will read from this jam, READY, SET, GO!

Edit 1: I have just finished reading this VN. I loved the dad's monologue, truly. It kind of felt like an actual dad telling his son about his past. A touching story and game, you could say. For something made in four days, I admit it's pretty decent.

Later on I might be coming with a review comment. Thanks for the experience!

Submitted(+1)

This was interesting. I see what it’s trying to do, but it has something of an identity crisis. The story could be slimmed down pretty easily by cutting one of the framing devices or developing one of them a little more. As it stands, we have an unnecessary story within a story within a story that doesn’t really make use of its format. This tale could have had much more impactful if, for instance, we got thoughts from the MC and lost some of the info that appears to be there only for the reader’s benefit. Other than that, the sprites (while of quality) are presented in a very odd way, with two characters talking to each other AND looking at the viewer which ends up being a little unsettling. Overall, I enjoyed my time with this one well enough even if I can’t help but mourn its missed potential.

Submitted(+1)

Considering this part of a trio of May Wolf submissions, I can't help to compare Worth More Than Words to the other two entries by the same dev. I think I can safely say this was my least favorite (which, considering this was the first one they wrote, is a good sign, it shows their growth!).

First of all, I must say that while the VN has some good art, Josiah and Winston are somewhere in the uncanny valley for me? Mainly because of their big eyes staring directly at the reader. The sprites staring at the reader while talking at each other do not work in WMTW, while it sort of worked for me in The Awakened.

Timothy, on the other hand, looks cute, I think he incapsulates the idea of aged wolf pretty well!

SPOILERS to follow.

The core of the story, the part where Timothyr rambles about his youth, sort of works for me. You can tell this story comes from a real place, the music is nice, and the very long monologue sells the idea of an old person rambling. Despite that, it kinds get tiring and monotonous after a while. I really wish there had been some more interjections by the son and some more physicality in the scene. Both the title and the way the story is handled seem to point to the relationship between the dad and his sister being the emotional core of the story, but that never really materializes. I think it's significant that the father shares this experience, but the real emotional core of the story, the one we get to actually experience, is the relationship between the father and his son, in all its complexity. I wish it had been developed a bit more by making the son a more active presence.

Aside from this singular scene (that eats most of the VN's wordcount) everything else doesn't really work for me. The framing device with Josiah and Winston doesn't really do much (except telling us how the story with the dad ends, which could have been shown in a more interesting manner). The vignette with Timothy and his sister is shown at the beginning, where it has no context, and then has to be awkwardly repeated a second time with context in order for the emotional beat to land. And the random frontal pics after the end of the story really clash with its tone.

DeveloperSubmitted(+1)

I agree.  I added the scene at the end due to some confusion on my part.  Based on a couple of joke comments in the forums, I thought it HAD to contain NSFW, and I couldn't figure out how to shoehorn it into the story, hence the after credits, because I knew it didn't belong there.  It wasn't until later that I figured out this wasn't the case, but by then, I had already released it and wasn't sure if people had already been judging, so I was afraid to change it.  Come July, that's the first thing to go!

As far as sprites go, they are in the uncanny valley.  I tried doing the eyes several times but kept having trouble with the results.  Since we were supposed to use new sprites, I decided to take the opportunity to try a different lineless style with varying results. Still, I wanted it obvious I hadn't just recycled what I made in late April for my other project.  It was also my first attempt at learning to use layered .psd files to make expressions with moveable components - the ones I did before by erasing and redrawing parts of the face.  That's why they were all facing the camera directly, as I felt it would be easier to manipulate the expressions, but I've learned how to do some better throughout the game jam.  I'm still a beginner in the drawing department; I only recently got a tablet with ProCreate, so I started messing with it around the beginning of the year.


After the game jam, I plan to switch the sprites to the familiar ones with different clothes to make it integrate better with the other story.  I will probably add some outlines to make the old wolf match, but it should be easy.  I also plan to add cutscenes to further break up the monologue's beginning.  I had made some, but debated on whether to use them or not.  As it turns out, I guessed wrong : )  I wanted them to come across as the son imagining what his father was talking about, hence the crude, chalkboard-like look of them.  (I never finished the second one, and a couple others were unfortunately overwritten by accident).

The painting over the fireplace was also originally meant to be a cutscene background, but I recycled it, since I had already taken the effort to draw it.  I was daunted then by the prospect of drawing a full family of 16 wolves before I came up with the silhouette concept, which i also ended up scrapping.  Now that I know how to do simple frame animations in Ren'Py, a two frame animation with a more chalky brush may be a nice touch to add.  I had lots of ideas, but not a lot of focus or experience.

I even had thought about going the photo background route.  As this is based on my father's real life experiences, I have old photos of most of these places already, though I would've had to photoshop the people out of them.  Unfortunately my computer with my old copy of Photoshop CS5 died on me back in March, so I've had to try and get by with GIMP, which I'm not at all familiar with.  I also prefer not to use real photos with drawn sprites if I can help it, as it rarely looks cohesive.

Every one of these projects were full of experiments, hence the different genres for each.  I also didn't start using Ren'Py until after the first week of May, so a lot of my effort also went into learning the basics,  I know all of these stories were quite rough, but I appreciate you taking the time to read through them and provide comments.  Hopefully I can use what I've since learned to improve going forward.

Submitted(+1)

Of course, we're all here to improve! It's already plenty impressive you managed to write three stories in the one month.

Submitted(+1)

The first in the JMJerbear's MAY WOLF trio and a good effort at making a complete FVN.

There is a respectable foundation here. The writing ability is decent. The custom art is nice and much appreciated. The music is fitting and appropriate.

I'm not sure if I can tell you anything that hasn't already been said. There needs to be more of a forward thrust that makes the reader feel like they are progressing through the story. I could parrot the usual "show don't tell", but I personally like to call it "dramatize vs. summarize". Summarizing isn't necessarily bad, but it isn't interesting. It's a tool. Drama is what the people love.

I'm probably tardy to the party with that advise, but I can see a whole lot of potential here. Interested to see how your other entries shape-up.

Submitted(+1)

I haven't read PRESSED, so my opinions may not be completely validating here, but I'd like to give my two cents on this story as a stand alone VN, and I hope I don't come across as too harsh.

Personally, I struggled to really follow every single thing the father was saying to us (as the MC) throughout his very long monologue, but that's something that can be passed as being based on real-life old people rambling on, hah. However, I also struggled to really empathize with him; it sort of felt like you were thinking "How can I make him as dirt poor as possible?" and came up with his backstory. It all just felt like a bit too much, almost comically tragic.

Lastly, as some have also pointed out, the ending is out of left field with a very unnecessary sort-of sex scene. I think if you wanted to make a soulful, mellow story, you should've stuck to your guns and kept it like that til the end!

All this being said, I'm still very impressed on how quickly you were able to work on this VN, and your writing is very solid. I think a healthy balance between monologue, dialouge and narration would really help boost it to being very good! Congrats and good job :]

DeveloperSubmitted(+1)

Not harsh at all!  I'm extremely new to all of this, and wanted to enter the jam intentionally to learn what things I need to work on so I can do better going forward.  

The game jam was intended to be a crash course for me; I have virtually no experience writing or programming, and have only just recently started drawing, so right now I'm trying to figure out my strengths and weaknesses and start from there.  Getting any constructive feedback from the general public can be like pulling teeth!

For me, these were more like exercises so I can take what I learn and apply it to my bigger project once I have a bit of a foundation to work with.  Not that the story was unimportant, I was just putting more focus on the mechanics part; making looping songs, drawing sprites, learning basic Ren'Py from scratch as someone with no experience in coding.

As far as the older wolf's backstory goes, it is actually almost 100% real (minus the being a wolf part), based on my father's life.  I knew bits and pieces, but we never really talked about any of it until about a week before he died.  The squirrel story, the being dirt poor and being the smallest, his father wanting to hook his sister up to a plow, all of it was really his life growing up.  

I had heard many of the stories before from my many aunts and uncles, but never from him.  Also all the monologue to psych himself up to talking about how he felt about death; I grew up to never question or interrupt him, and so that last week, I let him speak his peace while he was working out his emotions.

It's the fact it seems so far removed from modern experience that made me want to write about it, because it does sound so unbelievable.  The house is still standing (I grew up next to it), and is indeed quite tiny for a family of 16.  My kitchen and family room are small, yet still bigger than the entire house.  

There are very minor tweaks, or things glossed over for the sake of time, but it is a pretty faithful facsimile of his life.  I think the biggest deviation was that the family was forced to move a couple years before he was born instead of after so they could attend school.  I also have no idea why my grandmother chased my grandfather around with an axe before, but pulling from what I do know, infidelity may well have been the reason!

The photograph is also based on a real photo, and the story with it as well.  One of the few pleasant interactions I ever had with my father was when he showed me the picture a few years ago, and I asked him questions about what colors they were wearing.  He didn't realize I was colorizing it in Photoshop while I was talking with him, and he nearly cried when I printed it out for him.  He didn't even cry at his mother's funeral, it was a rare moment to see him show any emotion (other than anger or rage of course)!

At the time of making this so early in the jam, I thought it *had* to contain NSFW elements based on some joke comments in the server, so I added it at the very end, and come July, it will be removed.  I found out before the end of the jam, but since it had been out for so long, I decided to leave it as it was in case it had already been judged by that point.

Thanks again for your comments!

Submitted (1 edit) (+1)

Solid simple premise delivered beautifully. The story feels a little close to home. My grandma is a lovely woman who came from a very poor family. She likes to tell me how her childhood used to be. How she and her siblings had to work hard, eat whatever they had on the table, etc. Always feels like a lecture session, but it never bores me because she's always so passionate about telling me her stories. And that's what I like about WMTW. The father lecturing his son all the way felt grounded and authentic, making the scene very sentimental. But, this is a visual novel. I'm afraid that scene was "too much telling, less showing." The scene between the siblings (albeit short) was sweet, arguably the most visually appealing part, I wish there were more like this part.

On the technical side, I love how you contrast the art style between the past and the present. However, I personally like your 2D style better. The 3D style felt a bit off, perhaps because my brain expects 3D objects to interact with each other, having depth of field and lighting interactions between them. But this is a purely subjective preference.

The animation for the main menu looks appealing and communicates well what the readers could expect from the story. A little tip: Ren'py can do frame-by-frame animation just fine, you don't need additional video editing tools at all.

Lastly, this is perhaps my biggest grip. I feel strongly conflicted about the NSFW part of the story. I don't think that part adds significant value to the storytelling. Instead, it retracts the mood that has been slowly built up. Perhaps you felt the urge to include it because you wanted to make the project fit within the boundary of the theme with that one line. Perhaps it's purely to showcase your main project.

Regardless, WMTM is a pleasing short read that hits its mark.

DeveloperSubmitted

You are absolutely right on all your critiques.  As it was so early in the jam, I was a bit confused and thought it HAD to contain NSFW elements based on some comments made in jest on the forum, and will be removed after the game jam.  (I also had no idea at this point that there was even a voting or judging portion!)  I left it in since it was what I had originally made, then realized later that I could have changed it prior to the end of May.)  Chalk that up to my inexperience and fear of asking questions : )

For the sprites, I was experimenting with a different style, since I'm still new to drawing, too.  The main reason, though, was to differentiate them from the sprites I had just made for my visual novel so it would be obvious they were specifically made for the game jam. I do intend to switch them after the game jam with my original sprites, which I like more.

For the monologue, I actually DID draw out around 5 scenes in a monotone silhouette style, and then didn't use them.  At the time, I think I was concerned it would be mashing too many graphical styles in, as the flat sprites and 3d ones were already quite a contrast.  I had also realized while reading it in that state that I felt a bit uncomfortable with the father staring a hole through me for so long.  It reminded me how I felt in that situation with him, uncomfortable, caged in, wanting to be anywhere else so I don't have to hear what I know is coming, but also wanting to be there for him...  I was considering it as kind of a subversion to what the reader would expect.

I now believe that people would have understood that those scenes were drawn that way as they were based on  old memories without photographs, like the son trying to imagine what his father went through growing up.  I think if I don't include any other images after the photograph portion, it will still leave that uncomfortable feeling. When I update, I will include those images as well!

Also, I have learned about Renpy's animation feature since then!  When I first compiled the vn, I had built the project in Tyranobuilder and posted that version because I have no programming experience.  I already had the .webm file made at that point, so just ported it over.

I ran into so many glitches and issues with TB that I then  rebuilt the entire game in Ren'Py.  I had never touched it before, so just getting something working to come out was an accomplishment for me.  I then made another project to learn more things, like adding side images, animations and choice menus.

To be fully honest, my main purpose for the game jam was more to learn about the technical aspects of making a vn,  and I didn't put as much focus on the stories themselves as a result.  I did have another vn I had started, but I had only begun working on it in April, and published it in early May.  I hadn't even started programming it until a couple of days before I uploaded it.  For now, it's more a concept than anything, and doesn't have much story development yet.

I'm glad you understood what I was going for with the monologue.  In my case, I never really talked with my dad.  He always talked AT me (well, yelled and screamed usually, but that's beside the point!)  It wasn't until the last week before he died that he opened up to me and began talking about all sorts of things and how he wasn't ready to die.  I wanted him to say whatever he felt without interrupting because I knew he was working through his emotions.

Thanks for taking the time to drop your thoughts!

Submitted(+1)

I really liked your entry and the short story/teaser that you told. The writing for Timothy's monologue especially hit me in the feels and I felt like your writing was really engaging during this section. My only problems that I have are that the writing felt a bit rushed between Winston and Josiah and the transitions were pretty abrupt. If Winston and Josiah's interactions were expanded on and more transition text or description was given, then that would help the flow of the narrative for me.

Oh, the intro section between Timothy and Maria was really amazing with all the sprite movements and the scene slowly gaining more detail, like a polaroid picture would. Also for the time that you were able to put this entry together, I think it turned out really well. I plan to check out PRESSED when I've got fewer May Wolves on the mind.

DeveloperSubmitted

I agree that the other scenes between the bear and son were quite rushed.  The beginning part would have been the same, but the ending would have been more wholesome.  At the time, I was still a bit confused about the whole "My Wolf" concept.  I wrote it with the son and father relationship as the one in mind.   Based on some joke comments I took seriously on the board, I then thought the story HAD to contain NSFW elements,  and I didn't think a father/son 'interaction' would be appropriate, so the rest was crammed in around it.  I plan to make substantial changes once we have the freedom to update again to return it more to my original vision.  I appreciate the feedback!

Submitted(+1)

I played through the demo of PRESSED just in case before going through this VN. Hopefully I have not missed anything available that would show what happens in-between. I may have an emotional bias towards this side story, as I grow increasingly aware of the passage of time, and detachment from my own family. 

It felt real and raw, it was difficult to get through (in a good way). It is a good teaser for what is to come next, or chronologically before, for the PRESSED storyline. Maybe even some foreshadowing for Josiah and his own father? I'm very interested in reading more about Winston's family!

It was jarring for me to listen to Timothy’s backstory, presumably through Winston’s eyes, and have his sprite show up at the end. Timothy looks huge in comparison, but it could be said that the "runt" grew up to be the tallest after all.

Going back and forth in the story, I finally noticed the attention to detail in the time of day outside of the window and the lighting. A bit covered up by the size/presence of the character sprites and transitions, but a nice touch.

DeveloperSubmitted(+1)

Thank you for your kind words!  This is based on my relationship with my father before he passed a few years ago, though I toned Winston down a bit to be more kind though still detached.

All the monologue was based on his actual life, slightly tweaked to fit in the game universe, including the photograph portion.  I lost both parents within two months to terminal cancer, but was affected quite differently by each death, which was difficult me to reconcile.

It was therapeutic for me to get my feelings out as I was writing, but I hope it wasn't too difficult to read through.  What I condensed down to a monologue happened over a week, but the rambling, talking at me instead of to me (better than yelling at least!), working through his emotions, and finally admitting he was dying and wasn't ready was very real.

Also, he did grow up to still be a bit short, but strong as an ox. When he was younger, he used to lift vehicles off the ground instead of using a jack for people to change their tires.  One other thing we found out his last week was his coworkers' nickname for him was 'Little (certain dictator I won't name)' because of his temper and demanding personality.

I kind of wish I had left the Winston/Josiah part out, but at the time I wrote it I thought it HAD to have a romantic relationship in it.  It was forced in to its detriment, but I wanted to keep working on the game world I had just made and keep it simple due to my lack of experience.

I mostly wanted to join the jam to learn and experiment so I can go back and rework my other vn 's first chapter and make it better.  Right now it's still more of a prototype at this point.  Thanks for giving it a go!

Submitted (1 edit) (+1)

The art does its job, although all the sprites staring directly at the camera gets a little monotonous to look at. If there's an area of development, it might be the shading, lighting, and the color choices being so simple that they don't really evoke a mood; the main image isn't quite strong enough for its role as the visual centerpiece.

While I'm not familiar with the main work this VN is a part of and can't judge it in that context, the frame story doesn't really justify its inclusion and just eats away some essential simplicity here. There are enough narrative layers that it starts to hurt the story, and most of the visuals exist for the least interesting parts as well. It doesn't help that the interpersonal conflict feels like it's all stated instead of dramatized – you don't get enough about these characters to be able to engage emotionally or for a true sense of dialog to emerge.

For something this small in scope and intending to present itself as a standalone work, I'd shift the focus towards the monolog, which does have compelling bits of historical description. It's a classic setup for a short story burdened by all the extra fat.

Submitted(+1)

Spoilers ahead for anyone who hasn't read this yet.


Theme: I'm not seeing any explicit pertinence to "expansion", at least, with an authorial intent. I do understand that this is a side story to your main work, but I think it could stand to be more explicitly present in the focus, or that the lens shifts to still cover the same content but reframes it in a way more relevant to the narrative.

Story: I did quite enjoy your voices for your characters. They had verisimilitude. The flashback to the retelling did feel authentically one-sided. Even prior to death, the father can't help but overstep his boundaries with his son, monologuing at him instead of allowing for a dialog between the two.

Albeit, just because the action makes sense in character, doesn't mean that it was fully appealing. I would have enjoyed it more if we had further flashbacks like the start, instead of just being told w/o the corresponding visuals.

It was nice to have that sort of wizard of Oz element with the flashback as bookends to the piece, where originally it was in sepia, and then it was in color, although I don't think we needed like the exact language verbatim twice, given the shortness of the piece. We could have had it truncated a bit the second time around.

It was a narrative that knew what it wanted to do, but that sort of artificially constrained it to the limits of getting the information from the father, instead of trying to cultivate the dialogue between the father who has realized he's done wrong, and the son who doesn't even get a real chance for a word in edgewise.

I also thought it was very authentic how he passed away so quickly, and how he was told he can pass on. That reminded me of things my mother has said about her her own father's passing, so that resonated with me, even if only for my secondhand experience.

I didn't love the narrative swap over from the death to the ending though. Pacing-wise, even if we've had in week time, my reading time was much more immediate, and it felt a bit gauche to me.

-----
My own wonder that not everyone has: What does it mean for a wolf to have a lion's heart, in a world with anthropomorphic creatures? What does it mean to have farm animals when they're evidently... house animals?

Other bonus item: really enjoyed the quip about tying the knot in both senses. Wordplay yes!
-----
Presentation: I appreciate you making new sprites from scratch in spite of your main game's work, just for the purposes of the game jam (I understand that was the rules, but I think it should be acknowledged all the same).

What was strange of sorts was the positioning of the characters on the screen, at least, in the start. Were they sitting next to each other? Should one have been offscreen? The father's staring at the screen w/ the son mostly not present, does work for the narrative of "Father lecturing Son", but it doesn't work as much for me with "Couple speaking w/ one another".

I think you would have been better served to have one as a side-sprite and the other one screen, so that we're in that character's POV, instead of wondering whose POV we're in visually while being stared at by the characters.

As I eluded to prior, I would have liked more flashbacks to have their own corresponding visuals, and I found it curious that the flashback was in a different art style than the main work. You played with that presentation not only in terms of the filter (sepia) but style, which gave it a more... disney? carton vibe, if that makes sense? I'm not the biggest art person so someone else may actively speak up and say otherwise.

A minor issue I had was you said the father's nose was crooked, but it didn't look crooked. In a related vein, I liked the father's eyes more than the sons-- they felt kind of like doll eyes, whereas his felt more "alive?". And was the father's angry sprite the same as his flushed sprite, as it seemed to have been used for both purposes?

Creativity: Again, I liked your wizard of OZ moment, and the "father on the chair monologuing" was very Moral Oral and other similar works with that perspective. With it feeling like it was tied to your main work, that may have created some narrative constraints that you couldn't quite escape.

You did your own music, and that felt appropriate for the scenes. Well done.


Overall thoughts: Welcome to the fvn scene! hope this commentary doesn't come off too poorly. You're certainly a workhorse for putting three game jam entries in of sizable lengths all as solo projects (and one on the last day!).

I think this one could have come off stronger with some more polish, like additional scenes in the flashbacks to go along with the dialog, given we did already get a decent amount of depth to those remembered narratives.

I still did quite enjoy the character's voices, and I know one of my concurrent watchers was invested in taking a look at your main project through these works, so I hope you can get more attention there as well.

Narratively, due to it all being a sort of monologue like in a theater production, the narrative has to do a lot more work (while on the stage for a one man show the visuals may be more minimalistic, the medium here needs more visuals to work with because they don't have the gravitas of the live performer). 

Anyway, congrats on your May Wolf, and you'll see me again as I continue going through the game jams because... you did three! Powerful.

DeveloperSubmitted(+1)

Thank you for taking the time to do such a thorough review of this as well!

On terms of expansion, what I was going for is basically the son knowing nothing about his father until the very end.  It's basically what happened to me before my father passed, and is actually all the things I managed to learn about him in a short amount of time.  

When he found out he had terminal liver and pancreatic cancer, it left him shaken, and the complete opposite of the personality he had my entire life.  For the first two weeks he was explosive and violent, but at the end he started talking about how he grew up and his family like he never had before.  I learned a bit about him over the years from other people, but never from him directly, as we never really had a relationship, and whenever he was around, well, let's just say I didn't want to be.  He moved in with me because he couldn't take care of himself, and a few weeks later, he was dead.   

You're dead on about the 'speaking at' part as well; that's how he always was.  I should have interrupted some with the son asking questions and giving comments, and did consider doing it.  If the story was a bit more fleshed out and developed, a monologue may have worked a bit better.

I agree with you wholeheartedly on the ending.  I was under the assumption, with this being at the very beginning of the jam, that it HAD to contain NSFW elements, and I couldn't really think of a way to incorporate it.  I would delete that part entirely now if I could, and debated doing so later on in the jam once I was aware, but already had too many irons in the fire, both in and out of the Jam by that point.  Maybe next year I can be a part of a team. Right now, my ability is extremely basic, but at least I am tenacious and can get things done!

Again, great review, and thanks for your comments!  

The one thing I've determined during the course of this event is planning out my writing more in advance; my style has always been to just sit down and plow through something from start to finish, and make small tweaks along the way.  Right now, I know it's my weakness, and I plan to look more into what to do, and not to do, when creative writing.  I have decent instincts, but need to refine it more to make something more substantial.