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A jam submission

Fungal ConnectionsView game page

A spreading experience of sharing!
Submitted by PeppekzMagiMerlin — 13 days, 4 hours before the deadline
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Fungal Connections's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#64.2424.242
Implementation of Theme#83.9393.939
Presentation#243.1213.121
Story#302.8482.848

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Ron (Artist of bunny by being the proofreader)

Name of Wolf/Wolves
Queen

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Comments

Submitted (1 edit)

26th FVN I will read and rate from this jam. Here we go!

Edit 1: Ok. I have just read it in 10 minutes. Cute.

Submitted

This was quite the enjoyable little project. The writing is a little lacking in some artistic depiction of what’s happening but the dialogue flowed really nicely. There’s something that could be done about the pacing at the very start, but nothing that harms the unique story. I wish it delved deeper into the horrors of the existence of a conscious mushroom, but I understand that’s not the focus of the story.

Submitted

It's an interesting concept to be sure. I like the premise of it the general story, though some parts would have been better if it followed the "show don't tell" mantra.

For exemple, although that would have increased the story lenght significantly, Queen as a character would have been more endearing had we seen Patrycja's story directly rather than queen telling us. It's something to tell us that "she was nice" but it usually has more impace to actually show us she was nice.

There is a lot of that, though sometimes maybe you can't help it for logistical reasons (like having to do more sprites) I don't think it's a good idea to use the "let me tell you my stroy and/or my situation" instead of showing it to us firsthand those facts.

That aside it was cute ^^

Submitted(+1)

The Fungal Connections story is nice, and it's an upgrade on Package Day as far as grammatical errors go, but there's still room for improvement!

The sprites were quite unique, I loved the idea of the fungal infestation taking control of an anthro especially since I'm very much into body horror, even though it was used for a much sweeter purpose in this case! I think it's also a creative use of the theme, so I think you deserve some recognition for that!

The assets, especially the Queen's sprite, were a welcome addition and a nice supplement to it all.

Submitted(+1)

The writing does feel raw in many ways – punctuation, caps lock overuse, strange phrasings – and there are enough ESL-isms that it's gets distracting. A gentle but firm editorial touch to hone out the issues would help a lot; you can kind of tell that only the beginning was edited at all.

Besides surface-level polish issues, I'm kind of bothered by the game constantly explaining things. Emotions are sometimes needlessly stated (the "in my angry temper" feels extraneous when she has shown to be angry quite clearly), the flashback does a lot of slightly awkward backstory filling via characters mentioning facts about their daily lives, and the most interesting and evocative moment in the back half is told in monologue without any kind of visual representation of the events. It might be that there's just too much explained in general; the story being this short, the central conflict really needs to be in the spotlight for its emotional stakes to work. There's a decent amount of information conveyed, and you do get a sense of who these characters are (especially the protagonist, who has some good comedic bits), but their interactions in the main plot feel hard to engage with because it's all so hurried and abstract.

The premise is admittedly a creative one, especially in how it uses the game jam's theme. (A fungal network expanding wasn't my first thought when it was announced!) And while the central character design is not bad or anything, I really like the original mushroom dragon lady in your devlog – curse you, MAY WOLF's stringent rules.

DeveloperSubmitted(+1)

Oh thank you! I wasn't aware of it that I wrote the emotions like that. Now that you point it out. I can see what the general issue is. The usual "Show don't tell"-problem. I do not know when to stop explaining, since apparently I don't know the limit of it? I don't understand with what you mean about ESL-isms or caps lock overuse. I am not good at writing (My writing experience currently is just Package Day) and try my best with what I can do. I only had one person look it over, but they were really novice about editing. So, yeah I am sorry to hear that my story is way too novicely written and that I should have written more. I can't understand how I didn't get the feeling of "rush" in my plot and maybe for my next time creating a vn. I should look at my flow of the story. On the other note I don't know what you mean with back half not being represented with visuals? Maybe you mean the part of explaining, which it can feel like being lazy from my part.

And on last note, yeah the design of the original dragon would have been nice to use. But the rules :,D. Afterall, I am a creative idea creator, but not good at execution, since I am rather really behind all the people in writing experience area.

Submitted

Sorry if my feedback wasn't clear & specific enough, let me clarify:

> I do not know when to stop explaining, since apparently I don't know the limit of it?

To me, it felt like there was a lot about the backstory of the characters in comparison to the present-day conflict. It's a tricky balance to get right, and this is just my opinion, but it felt like the story could have focused a little more on the characters interacting with each other.

> ESL-isms

Oh, I'm basically just referring to grammar or vocabulary a native speaker would likely not use that way. One example I can remember: "made the house go to fire". This kind of thing can feel a little distracting to read, although being able to use language in creative, novel ways is also a strength.

> caps lock overuse

There were a couple of consecutive lines that were in all caps (the section starting with: "WHAT DO YOU MEAN BY THAT?!"). It's a stylistic thing, and again just my opinion, but I feel like it's best to be a little more sparing with it.

> On the other note I don't know what you mean with back half not being represented with visuals?

I mean that the mushroom wolf lady's backstory felt like a really striking, evocative part of the story, and it was sort of disappointing that it was all narrated to us by the character instead of shown with art or emphasized in some other way. As a general rule, I think visual novels really shine when the most exciting parts are enhanced with visuals or audio.

> And on last note, yeah the design of the original dragon would have been nice to use.

Yeah, it's really good! Hope you get the chance to use it if you ever work on something mushroom-related again!

Hope this clears things up and the feedback feels more constructive than discouraging; writing is difficult, as is finding your own voice and style of doing things. Good luck on your future projects!

Submitted(+1)

Very sweet story with unique character concepts!

Submitted(+1)

A short but fun entry.

I think there's a lot of creativity here that really shines through in such a small product. It was a bit clunky at times, sure, but I think that added to its charm. The custom sprite and CGs were really cool too. All in all, a good game.

Submitted(+1)

First I want to say thank you Peppekz for your notes on my other (non wolf jam) vn back in May.

I am trying harder to keep my sentences shorter as a result.  Please bear with me!  It's hard to break a lifetime habit.

I have great respect for multilingual authors!  I couldn't imagine writing a vn in anything other than my language. 

There were a couple instances where I had trouble understanding the intent of your words.  I had to read some lines two or three times before it clicked.  Those were, however, few and far between.

You certainly took a creative route in regard to theme on multiple levels.  There's a physical, a mental, and an emotional aspect.

You also focused on an underrepresented group in the fvn community.  I know it would be difficult for me to do so, as it is outside my personal experience.

If you do decide in the future to expand on the story, it would be nice to have additional flashback graphics.  I would like to see more before the union of wolf and mushroom. 

I do realize the fungus could sense what was happening, but not truly understand.  Since it  couldn't 'see', simple colorful silhouette visuals could be appropriate.

I know you were busy with multiple projects, so it limited the time you had to add elements.  I also feel that we are so accustomed to longer novels that shorter stories seem underdeveloped by comparison.  I think that's something all of us are dealing with right now!

I look forward to seeing what else you come up with in the future!

DeveloperSubmitted(+1)

Thanks for the review!

And yeah my major mistake was to not add some necessary *fluff* to not interrupt the flow of the story. I think I cutted too much in the backstory before they met.

And yeah my issue with english is not that easy to go away with. I try my best to get understanding of languages to be better on my next projects for sure!

I could have gone more bonkers with the visuals too and to be fair I should have done some more trippy color art into it.

Hope you enjoyed my ride!

Submitted(+1)

Spoilers ahead. read at your own caution.

Theme: More explicit than most. Finding the new boundaries outside of the constraints of nobility, inducted into the spore colony, finding new horizons. It's present enough to be easily pointed to, which I think means you did well here. In this case, you having a shorter narrative meant you dug into the theme more, and it showed. Sometimes, less is more.

Story: Lesbians. Fungus Colony. Haughty mother. Running away. Iconic as always. You've done it again.

A bit brief, a bit rushed to the point, a bit jumbled in narrative flow, but fun as always. Your voice shines through, and your idiosyncratic voice is a delight to consume.

Also, yay lesbians! Appreciate your focus on other spaces (mushroom lovers too lol).

Presentation: The rain was nice! I liked the Baroque(?) music for the palace.

My main issue was that the mushroom wolf wasn't mushroomy enough. I wanted MORE. That was  a wolf with hint of mushroom. I wanted her to be flooded with mushroom growth, like the mushroom armor in Elden Ring. I also appreciated the cg. 

Creativity: I stan dating the mushroom colony queen. The origin of it was also curious, with another woman having being tragically lost to make Queen come to fruition. I maybe wanted more plot beats though to get to that point. It's a bit rushed, which kinda kills the flow.

Overall thoughts: I enjoy reading whatever you do. Your PoV is so wild, and that's what makes your works so curious to read. Thank you for sharing as always.

DeveloperSubmitted

Thanks for your honest review!

I agree on your points that I could have explored further and maybe gave the story more room to breath. Next time I know better!

Also thanks for liking my weird style of writing. I thought my stories would be pretty generic :,D.

DeveloperSubmitted

I also wanted to say that in my team:

Zavros music department