What a great well balanced game. Good job. I didn't think to skip the puzzles as I wanted to play fair. The music reminds me of those old kids mystery shows they used to play on TV. I really enjoyed playing this game.
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MiniJam62 : Infinity stones of power's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #15 | 3.789 | 3.789 |
Presentation | #25 | 3.789 | 3.789 |
Concept | #26 | 3.789 | 3.789 |
Overall | #35 | 3.500 | 3.500 |
Use of the Limitation | #104 | 2.632 | 2.632 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Gerard Nicolas
Software used
Unity
Cookies eaten
a million
Comments
Thanks for playing :)
If you are refering to the level 5 (I believe, with the green wall) then, it is actually the intended solution. I may have left some details out due to time constraint and overlooks though.. With some more polish it wouldnt be a problem I think. Maybe I could have the walls a bit taller.
The menus, music, sfx and overall gameplay are all really good. The puzzles are also quite well made.
I'm not a fan of the diagonal perspective for platformers, especially when the controls aren't perfect. The jump had too much gravity in my opinion and because of the perspective and/or shape of the player, you can't see if you're all the way to the edge of a platform, making you underestimate the distance of a jump.
Overall, I think it was a great game. Nice job!
Note: The game seems to take a long time to load on firefox. On chrome, its fine.
Really liked the music and aesthetic and the puzzles were interesting. My only critique is that you movement really isn't
It's a nice puzzler :) It would be great if the camera could be rotated but it was a pleasure playing this game.
Nice challenging puzzles as well as well polished UI, effects and sound.
I tried playing with a gamepad, but for some reason, my face buttons were not recognized by my browser. Not a problem though, because contrary to what others said, the keyboard and mouse controls are perfectly fine and intuitive enough.
I was able to cheat my way to the end in a few cases though; For example, I was able to just jump around the corner in this case. Whether that’s an issue is up to whether you like finding shortcuts for speedrunning:
Overall though: Great presentation, fitting music, nice difficulty curve for the puzzles. I had a lot of fun.
Haha you can do that as well ? I realized there was some ways to trick your way outside of my initial solution but I thought, hey if there is more than one solution, if it doesnt make it trivial, then more power ! Although I didnt imagine the jump was strong enough to pull that one off.
Thanks for letting me know and play the game.
Very nifty, I really like it!
The controls are easy to get a grasp of, and it's a nice mind game to figure out the sequence you need to do things in. Each of the stones felt like their placement in each level had been thought through, and I liked the introduction to each of the stones happened over many levels.
Had an issue on Level 5, where I fell into the gap where you're supposed to put a box, and couldn't get out - fortunately I can play all the levels from the start, so I just refreshed :)
Overall, I think it was very well executed, well done!
Very nice! One of the better games I've played so far. Nice music completments the game well. Great little puzzles and the difficulty increases perfectly. Not great controls using keyboard and mouse (I see that has been a theme for comments). But great little concept. I enjoyed it.
Good concept and play on the theme. I've still have nightmares about some of the temples in FFX but atleast your game was easier than those
Great game! I liked the concept and the puzzles were really good, nice job!
really like the game I had fun all the way through :D. The only thing i missed was a way to rotate the camera and back to main menu button.
I just wanted to say great job on the level design. It did an amazing job of teaching the mechanics while having to explain very little. Well done!
Really really great game and concept! The style is nice and the idea of using different colored-stones to guide you, although not uncommon, was well-executed imo. The controls took some getting used to since it's isometric tho. Also, I suggest a restart button since it's common for puzzle games and I got stuck in one puzzle and couldn't move.. The sfx and music is fitting too, along with the simple art, which could be more polished but it's nice enough to look at. Great game overall.
Definitely one of the better games I've seen on this jam so far. The graphics are great, although the background for both the menu screens and the game are a little unfitting. The concept of the game is there but the execution and polishing are a little lacking. For example, the continue button has incorrectly sized text. Solid game overall.
I reckon with the keyboard it is not the best experience. If you have a gamepad, it is much better. I tried to force the movement to follow the screen space, but since the character is always at a 45 angle, it is necessary to press 2 buttons on keyboard at the same time :/. Should have taken that more into account I guess.
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