YOU GOTTA BE KIDDING That felt like 50 levels! XD
Amazing platformer game! Loved it, didn't get bored even a little.
Well done!
Criteria | Rank | Score* | Raw Score |
Gameplay | #2 | 4.100 | 4.100 |
How Fun | #3 | 4.100 | 4.100 |
Overall Performance | #3 | 4.200 | 4.200 |
Audio | #7 | 4.033 | 4.033 |
Quality | #8 | 4.067 | 4.067 |
Theme + Challenges | #16 | 3.900 | 3.900 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Dev Experience?
11 Months
Social Media?
https://twitter.com/actuallyKron
Selected Challenges!
none :(
I think this is definitely my favorite game from the jam!
It looks and sounds clean and polished, fits the minimalistic them, runs smooth, has a lot of small details, it got a problem-solving aspect, the skill and speedrun aspect, cool and unique gameplay concepts (like the warping), and the different game mechanics are cleverly presented to you!
During my playthrough, I did not encounter any issues! Just to say something in addition to the praises (XD) I point out the only tiny ones (the first literally tiny, at 1-2 pixel scale XD): 1) the text "STX: ..." has like 1-2 pixel cut from the top (the fact that I'm writing this makes it clear how well this game was made); 2) (this is can be intended and most probable you already noticed) the player-block can snap in a quite strange way on the activated/inactivated platforms if player-block is crossing the platform in the activation moment (the snap stood out because everything else is so smooth)
Really nice job! Keep up the great work!
Great game! Some real good level design using warping from one screen edge to the other, especially with the optional challenges. Some of the optional ones I had no idea how to get.
I think maybe if the collision boxes for the spikes was a little clearer it'd be helpful, sometimes you have to jump and land between or right next to spikes and it's a little tough to tell where you die.
Yo! Nice concept I really like it when developers play with the boundries of the level! Love the flow of the physics as well! the only thing I'd say would be that sometimes you can guide the player in the beginning in order to make the player undertand that if you go to left you will pop out on the right side for example.
Thanks, I had a lot fun design levels around the concept.
In terms of the guiding part there actually is. It’s on level 3. I intentionally left a ‘guide’ out of that level (at least at first) as I wanted players to figure it out by themselves. However if the player is stuck for more than ~15 seconds, an arrow will appear to ‘guide’ the player and teach them about the warp tunnel’s feature.
Thanks for playing and sharing your feedback :)
Awesome work! It had a good level of difficulty making it challenging but not impossible. The levels were nicely done with some precise jumps and timing. I liked the nice detail with of the cube bouncing animation to make it feel more responsive. The BGM was cool too!
The little jumping animations were a nice touch! I really enjoyed the music for this one made my brain go brr. Good game!
I like the teleportation mechanic when going off the screen. This mechanic made it from a normal game to a good game
Very good game! The controls are smooth, the art is on point and it feels really good! Good job!
The game design was quite good, and I really like the teleportation mechanic when going off the screen. I would say this was an excelent entry and a pretty good game!
Leave a comment
Log in with itch.io to leave a comment.