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Patient Zero OST's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #14 | 4.316 | 4.316 |
Impression | #84 | 3.890 | 3.890 |
Quality | #111 | 3.934 | 3.934 |
Overall | #122 | 3.793 | 3.793 |
Composition | #230 | 3.603 | 3.603 |
Correlation to theme | #427 | 3.221 | 3.221 |
Ranked from 136 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The choice of textures here is definitely interesting, and incorporating non-musical elements (like the speaking) definitely lends this submission a very unique feeling! I appreciated that you felt the need to mix it up frequently while not departing too far from your overall style and tone. Along those lines, I would encourage you to think about structure a little more on a per-track basis. What story does each one tell? At times I felt that you were leading me in a particular direction and then choosing to move in a new one that felt like it didn’t “fit”. You seem like you have a really unique perspective from the perspective of tone and the sonic palette, but it needs to move from point A to point B a little bit more sensibly and in a way that your audience can follow somewhat more easily I think. I will confess that I find the connection to the theme to be the biggest weakness of the submission insofar as the overall tone that it achieves is, in my mind, seems only tenuously connected to the theme. While I appreciate the attempt to connect it to the theme in the description, I just can’t get away from the overall more personal feel of "inside my world" and the more whimsical feel of the image, which I think this struggles to realistically meet. In the future, I think it would be better to fit your submissions to the theme rather than trying to let your statement fit the theme to your music, if that makes any sense. Overall it seems to me like you have some cool ideas about incorporating really neat electronic textures and I think your grasp on how the ambient feelings of your music affect the listener are strong (the described setting for your music does feel as if it matches the tone you are setting in the music). Additionally, I really appreciate that you have a lot of ideas to share— there’s not a lot of dwelling on one idea for too long. I think the biggest challenge for this entry is just that it is fairly incongruent with the theme, as the chosen style and tone are quite a departure from what I’m getting from both the text and the image prompts. I look forward to hearing you do more cool stuff in the future with electronic textures!
Description
A set of songs for an FPS game, made specifically for OST Composing Jam #7
Style: relatively old first-person shooter
You are a soldier whose world is on the verge of destruction by a race of mutants who have arrived from a recently destroyed world. You were sent through the portal with the goal of destroying “Patient Zero” - the child who was the first to be infected with the virus, and which gives rise to mutants and monsters.
But will you be able to destroy patient zero? And will this stop the takeover of your home planet?
...and who started the destruction of the worlds?
The genre... is changing.
Main emphasis on rock and industrial
I tried to make it in the style of old shooter soundtracks
My main inspirations:
Quake (Thanks to Trent Reznor!), Half Life, Doom and other shooters)
1 - Intro. Nothing interesting
2 - Abandoned Village
3 - OST caves
4 - Sewers
5 - Small battle theme in the sewers
6 - Sewer Boss - A huge underwater snake that makes strange noises
7 - Intro to the Industrial zone. Ride on a small train near the factories
8 - Theme of clashes on factory premises
9 - Theme "roofs". Climbing to the top of scaffolding and giant industrial buildings
10 - The boss is a huge mutant raven. Queen's "child"
11 - Respite
12 - Chase. The hero runs away from a revived crow through the city's ports
13 - Subway theme. Lights are turning off everywhere
14 - Relaxing in the Queen's Archives
15 - Battle of the Queen's Archives, where freezing devices are everywhere
16 - The theme of the battle in the abandoned temple
17 - The hero makes his way to the foot of the main techno-temple
18 - Battles inside the Techno Temple
19 - Final boss - The girl who was infected with the virus and gained control over the mutants
20 - Monologue from the unknown "New King"
Message from the artist
Thank you all so much for your comments and criticism! Being new to music and with little experience (only ~4 months), I'm very happy with your feedback! I'll take any advice. Thank you all!
Oh... yes... of course...
Be happy!
Theme
How does it fit the theme?
My interpretation is this:
The main character went inside a world where there is a “patient zero” on a planet recently plunged into chaos. “Patient Zero” is a little girl who was the first to be infected with a virus that turns living organisms into aggressive mutants. But these mutants have a collective mind! And they all obey the very first infected - a little girl
“Inside my world” means the invasion of the protagonist, a soldier, into an alien world in order to destroy the “zero patient” before the armies of mutants destroy the protagonist’s home world.
Interpretation of the picture: the first locations are caves and sewers. The little girl is the main antagonist. The figure next to the girl is a mysterious man who accompanies the main character and speaks his monologue at the very end of the game
Link(s) of the submission on streaming services
https://soundcloud.com/aleksej-kolosov-318295124/sets/patient-zero-full-ost
Number of tracks20
Genre
Soundtrack use permission
Any non-commercial project
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Comments
Okay first, congratss!! This is an absurd amount of music to make! All of them are so creative and unique too, and would fit right at home in COD match. Instrumentation, production, sounds, everything really fits in this work. 'Cat and Mouse' and 'Queen's Archives' stand out to me in hitting FPS vibe really well, but I especially love your boss themes! Outstanding work on this!! ^^
Such a strong start, the ambience is great. You really captured the sludgy, gritty-grimy, post-apocalyptic feeling I think you were going for. I really like the melodic material in “Among the Boxes”, it reminded me a bit of gamelan music from Indonesia in the turns it took. And “Raising the Crows Nest” was fantastic! I don’t think it was microtonal, but the pitch relations and treatment of the melodic material reminded me of some of the microtonal artists I like, namely Brendan Byrnes (please check him out, great introduction to the world of mucrotonality). The overall Doom-like aesthetic present throughout the whole soundtrack was so satisfying, and the little distorted vocal bits here and there were very expertly done. I’m really glad you decided to do this jam, you have this really innate sense of musicality that you just have to keep pursuing! Amazing work on this, truly.
This is some great stuff! 20 whole tracks is insane! It really pulls of that ambient dark feeling, well done.
Wow this is quite the intense world you've created! I feel like this would work so well with one of those lofi horror first person video games! It's definitely off putting (in a good way).
Wow this is quite the intense world you've created! I feel like this would work so well with one of those lofi horror first person video games! It's definitely off putting (in a good way).
Twenty tracks! You did put in a lot of effort in this project. The cohesion and immersion make up for some lackings in the composition department.
Ooh the 2000's FPS aesthetic is so well captured. The sound design is well executed with a creative use of distortion and many varieties of audio degradation. Sometimes there's so much noise and distortion that any tonal elements disappear and the whole tracks mainly becomes rhythmic. Tonally the sound is very dark and sometimes dissonant. Even the track Rest Zone is unsettling; there is no true rest in this game, it only oscillates between high tension and medium tension.
The total length of the soundtrack is also ridiculous, it's the longest soundtrack I've listened to in ANY OST Jam, the amount you were able to output is actually insane. Overall one of the most impressive soundtracks of this jam, kudos.
I agree with others in that it really gives me early 2000s FPS vibes. You captured the atmosphere really well. Haven't gotten to listening to all of them yet, but the music definitely matches up with the premise. I'm a big fan of the final boss theme in particular. Insane that you managed to make so many tracks!
Wow, this is amazing! I'm not a fan of FPS or horror in general, so this was really creepy and scary for me, but I really appreciate how well done it is. It really captures the vibe incredibly well, and the feelings from the tracks are just so vivid.
Love the use of the noise, vocals and special effects too! Really really well done!
Cool, the music fits the lore well <3
I love the alien aspect in it.
I especially loved 'Full Metal Temple.'
You did an amazing job creating just this vibrant, breathing soundscape. It is endearingly unpredictable yet still carries a character that is noticeably itself. I love the use of the voice in Beginning of Salvation as this kind of recurring thematic element. Did you pull that voice from a sample somewhere? It got me hooked straight away. Really, Really vibrant world you created, and really really well done!
Heh... The voice in Beginning Of Salvation and in Monologue is my voice recorded on the phone) As well as whispering as well as small creepy male voices) Thanks!
Outstanding!
Love the style and sound. Definitely got some Half-Life vibes. The whole OST was a fresh and very enjoyable experience. Especially liked; Among the Boxes and National Emblem. Awesome stuff.
Wow this is incredible, it's pretty much ready to put in a game. The atmosphere and instrumentation is very strong and it nails perfectly with your setting. It is also quite varied for such a large ost. My favorite aspect tho is that with the lack of structure the music feels very organic, I feel like if you put it in the game the track could be interactive with the environment or the player actions. Also this feeling helps since the tracks are also connected to the next one, which sounds great. Amazing work!
I'm loving the NIN/ Trent Reznor inspirations here. I'm a huge fan of the synthy industrial chaos that you wield so well. I would really like to see more development of your ideas in some of these tracks. The quantity is surely there and there's something to be said about how prolific you are. However, I think you'd be able to flex just as much with some focused attention on fewer tracks.
Well done!
Wow that was an complete experience. So crazy that you got that many tracks in one week. Good job with the ambient, I like the colection of sounds and synths you use, definitely it fits really well with the vision of your game
Congratulations for your job, keep going!! 😁🔥
I can feel the chaos in the world you created. Well done in the variety and spirit of the soundtrack!
I saw that cover and was like..."Resident Evil 7!?"
This is a staggering amount of music and a lot of them would work perfectly as in-game ambiances. The ideas for each one are of quality as well. I love all the tracks with screaming in them. (don't ask)
How can I describe all of your OSTs... A-hem, HARDCORE!!!! xD A little Doom vibe here and some Cyberpunk there—just my cup of tea 😈 I really enjoyed your OSTs, great work! ❤
holy moly this is insane 🤩
Hehe)
Of course, it's hard not to be amazed by the number of tracks in such a short time. Sorry to ask out of curiosity, but did you write everything in a week? Incredible! Anyway, the idea is very original; I think you're the only one to have done something like this. The style fits very well with an FPS game, and you can definitely feel the influence of the video games you mentioned. The only question is: are you sure it was worth it to write so much music in such a short time? I think if you had focused on fewer tracks but filled them with more details and nuances, the compositions might have stood out more. Of course, that’s just my personal opinion; the fact remains that you did a great job! ("Patient Zero (Boss Theme)" is probably my favorite among all of them. It has great energy and is quite unique!).
In fact, one of the reasons for creating a large number of tracks is the lack of much experience in music. I simply didn’t know how to make them more memorable (although this can be done).
I would really like to make them better... but I just didn’t know how to do it...
The second reason why there are so many tracks is the idea. Initially, I set a very ambitious idea: “Try to make a full-fledged OST for a small FPS.” And I think it was a small mistake to take on this, given my little experience in music. Heh...
Thank you very much for your feedback!
Anyway, despite the high number of tracks, there are some that sound really good, and it's impressive that you made them in such a short time; this definitely deserves recognition!