Play game
Pogo Boy Saves The Day!'s itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1bQ_ZRIL3GSzJaYJefC897qXOVQgkoBVPs2ufaegfhu8/edit?tab=t.0#heading=h.lr899156xjnx
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Pogo Boy Saves The Day is a side-scrolling platformer where you play as a pogo-stick riding hero, bouncing off the streets and the heads of criminals as fast as you can.
Using several different bouncing mechanics, the player will navigate through levels and bounce on enemies before reaching the goal. For a full score, players must bounce on all enemies and reach the goal within a specific amount of time. In a series of 6 increasingly difficult platforming stages, players must play and replay, learning how and where to use the bouncing mechanics to achieve the fastest time they can.
Controller recommended but not required. Thanks and have fun!
Please explain how your game fits the theme:
Our interpretation of the theme “You Are The Weapon” is that the player character itself is the projectile, launching, bouncing, and dropping onto foes. A pogo-stick riding, bouncing, flipping character, hurtling themselves through levels, became the vision upon which our game was made.
Is there anything you'd like the judges to pay particular attention to?
The game can be played and finished without using all the mechanics, but the game shines when using all the mechanics to improve your score. After finishing the levels, you can pause to select a previous stage.
Leave a comment
Log in with itch.io to leave a comment.
Comments
The game is well-paced, and the mechanics are introduced timely. The jumping feels good when you get it right. Well done!
Thanks for playing our game!
Very nice idea! I like the feeling of pressing jump at the right time to make a bigger jump - it feels rewarding.
The rotating thing didn't feel that good though - but I played with keyboard, so I imagine it feels much better with controller sticks :)
Great submission! And kudos to Godot! :)
Thanks for playing! Keyboard does take a bit more getting used to, but it worked so well with controller we had to continue.
Cute game! I liked the pogo mechanic and timing the jumps, that felt good. I kind of wish the rotational speed was little bit faster since it seems easy to lose your flow if you hit something. The art was very pretty, and seeing those lil wolves running around town with their graffiti was nice. I think that levels that focused more on vertical or horizontal directionality would be interesting, rather than having them in a box shape with objectives blocked off between impermeable walls. Something more akin to always be moving in one direction and trying to accomplish the objectives on the way.
Overall great well polished package
That's a good idea for another level! Thanks for the feedback!
Broke through a concrete roof and landed square on some furry's noggin with the force of a meteor impact.
Is... is he gonna be okay?
The game was fun, lol. Well done.
Glad you enjoyed the game!
And yes,
even though some have a comically small dent on their head, they are okay!Our lawyers request that I inform you that this is NOT a furry hate crime game.
Thanks for the laugh :)
Really cool! I think the tutorial level was a great introduction to all the mechanics. The emphasis on speed running can give it lots of replayability. I like the characters, too!
Thanks for the feedback, the tutorial went through a lot of different versions.
Very good! It reminds me of pizza tower where getting good and understanding controls well is very rewarding. I just wish there were more motivations to move faster rather than just highscore time. Such addon would work great with existing mechanics.
I need to go try pizza tower. Thanks for playing!
Great game! I liked the competitive aspect (beating the dev time) the most! The ground punch didn't trigger sometimes, otherwise very smooth movement and satisfying to control!
The ground pound won't trigger if you're too close to the ground or you don't have a power orb. Thank you for playing!
Love the concept!
Thanks for playing!
The art in this game is gorgeous :D The character feels fun to play and I felt like I had full control over the arc of my movements which was very satisfying :) I loved the flipping it felt good to do! I don't quite understand the interpretation of the theme it feels very subtle but you did explain that it was the character that is the weapon so makes sense :) Lovely experience, good job!
Thanks for playing!!
A fun little platformer well done.
The choice of music is a bit odd, i'd expected something more upbeat based on the setting.
The theme implementation is bit limited, you are the "projectile" but you are also just a guy on a pogo.
Nonetheless fun to play.
Like the flipping mechanic to get "cool points" that you have to get to use your special powers.
Overall a job well done on creating a fun little platformer with bouncing mechanics.
Thanks for playing! We were trying to go for an upbeat and playful music theme and I think we achieved that. Appreciate the feedback!
I really liked the game! The pogo stick mechanics feel super smooth and polished, really satisfying to control. My only nitpick is that some levels could be a bit longer—they end just when you start getting into the flow. Other than that, great experience!
Ah yes, and art, I think I got that 90s cartoon-networkish vibe. Keep it up!
Glad you enjoyed the game, and thanks for the feedback on the art, appreciate it!
Really like the game but I think it would be way better if you could jump with angle on walls. If Im jumping like crazy I would pogo jump the roof if able.
We thought about that! But that introduces a lot of complications so we decided to go with something a little more simple. Thanks for playing!
Feels really great to play. Only thing I was going to say was maybe add a way to rotate with keyboard, then I realised it was already there after playing! Great job!
Nice and short, satisfying to get that extra jump height, ground pound has a lot of force to it and ui elements slide in nicely. "Poop" and "mad?" graffiti is great worldbuilding for the style :)
Thanks for playing the game and I appreciate the compliment on the graffiti!
very fun! even playing with keyboard lol. Couldn't beat the dev time but I got all the gold stars! It definitely scratched the schmoovement itch in my brain
As for feedback, the tutorial UI felt a little oppressive, it just could be moved up and out of the way a bit. It can feel a little overwhelming and all up in your grill. Also intuitively the 360 pop-up kept messing me up that I didn't get an orb in mid air with it but rather when I hit the ground. Other than that, everything is great! well done!
Wow I appreciate you spending the time to get all the stars! I agree on the tutorial, but also it's really hard to get people to pay attention to tutorials without bashing their head in with it lol. Thanks for your feedback!
very fun game everything felt very fluid and moving, flipping jumping etc it was all super fun to do and when you are able to just keep bouncing and keep your moment, great game! I did have some trouble figuring out the ground pound it felt kind of inconsistent.
Thanks for the feedback, the ground pound thing may be because you can't ground pound when you are too close to the ground. Otherwise, make sure you have a power orb because you need one to ground pound. Thanks for playing!
Very cool! I really like the art. It all goes together really well. I think background music would be a great addition. And the mechanics were great! I like how the timing is a little difficult but not too much.
There is music, it's just turned down. There's a volume slider on the start page and the pause menu. Thanks for playing!
Super satisfying to move around and do flips
That's what we were going for! Thanks for playing!
Great Game, had a lot of fun doing flips. Movement felt great — I was able breeze around the around the map. And crunching the boxes was very satisfying! Great work!
Thanks so much for playing!
Nice game! I really enjoyed the novel movement and the satisfying 360 when flipping. Kept trying but couldn't quite get a 720.
Thanks for playing! You can get a 1080 if you master the mechanics :)