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A jam submission

Pogo Boy Saves The Day!View game page

Pogo stick platformer!
Submitted by grantlerr, Torey Sound (@Krobkrua_sound), Itsirhc, Adevofgames — 15 hours, 17 minutes before the deadline
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Pogo Boy Saves The Day!'s itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1bQ_ZRIL3GSzJaYJefC897qXOVQgkoBVPs2ufaegfhu8/edit?tab=t.0#heading=h.lr899156xjnx

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Pogo Boy Saves The Day is a side-scrolling platformer where you play as a pogo-stick riding hero, bouncing off the streets and the heads of criminals as fast as you can.

Using several different bouncing mechanics, the player will navigate through levels and bounce on enemies before reaching the goal. For a full score, players must bounce on all enemies and reach the goal within a specific amount of time. In a series of 6 increasingly difficult platforming stages, players must play and replay, learning how and where to use the bouncing mechanics to achieve the fastest time they can.

Controller recommended but not required. Thanks and have fun!

Please explain how your game fits the theme:
Our interpretation of the theme “You Are The Weapon” is that the player character itself is the projectile, launching, bouncing, and dropping onto foes. A pogo-stick riding, bouncing, flipping character, hurtling themselves through levels, became the vision upon which our game was made.

Is there anything you'd like the judges to pay particular attention to?
The game can be played and finished without using all the mechanics, but the game shines when using all the mechanics to improve your score. After finishing the levels, you can pause to select a previous stage.

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Comments

Viewing comments 47 to 28 of 68 · Next page · Previous page · First page · Last page
Submitted

I really liked the controls and the idea! I think the theme implementation was a bit shallow but the game itself was really fun, I was a bit sad it didn't go on for too long. I also think it could have benefited from a bit more challenging levels. Overall a really good job!

Submitted (1 edit)

Awesome game! I really like the idea. The music and SFX fits good with the art style and player movement! THe movement itself could be a bit smoother sometimes, but I also played via keyboard (other than recommended). Very good work and I hope you keep going! :)

Submitted

Nice art, every level seems bit chalenging than previous it has nice curve to it, power jump feels great.

Submitted

Really fun game here! Level design was nice, art is great, and the pogo controls felt very smooth. Loved being able to flip around in the air for the power ups as well. My only suggestion would be to make the correctly timed jumps feel a little better (maybe have the player stick to the ground just a little bit longer to give that feeling of charging up a big jump?). Regardless, great game, nice work!

Submitted

the art is really cute and i love the music and sound effects a lot well done ! I was really struggling with the moving platforms haha I am just really bad at platformers (and i was on mnk instead of controller) but i think it will be very cool to see people speedrun these kinds of games!

Submitted

Really fun to jump around and the mid air trick is a good way to have power-up!

Nice graphic and cute animation Love it!

Submitted

Pogo Boy to the rescue against random racoon sprayers! Cool game, loved the spinning mechanic. Took me also a bit until I found the right key on a keyboard. (I know it is controller recommended but I was too lazy :P) 
Well done guys!

Developer

Glad you had fun, thanks for playing our game!

Submitted

Who need Superman when you got Pogo Boy? Love the art and the concept (though I wonder how graffiting the air is a crime LOL)

Developer(+1)

The graffiti is harmful for the environment when used willy-nilly, especially
Appreciate the feedback on the art, thanks for playing our game!

Submitted

The art is cool and I like the parallax effect. I would have liked more to do or more mechanics to interact with while traversing the level, and I struggled to do the ground pound properly.

Developer

Thanks for the feedback! The ground pound doesn't work if you're too close to the ground and you need a power orb.

Submitted

That was fun! I think the pogo-stick idea was quite unique! It was a bit difficult for me though (no gamepad) – I wish there was an easy mode haha.

Submitted

Really liked the mechanics of this one. The flipping was great and I really liked that you had a few easter egg spots scattered around. 

Developer

Thanks for playing our game, and that you also found all the easter egg spots ;)

Submitted

This game was really cute and fun, i enjoyed it a lot :) i had a good time going for the stars :)

Submitted

Really great game! I enjoyed the unique platforming mechanic, and I'm really impressed with the visuals

Submitted

Very polished game. From the buttery smooth controls, great sprite work and side objectives for replayability. As much as I wished for a bit more level variety, for a short jam like this it`s more important to get the core mechanics right and you guys succeeded at making a game that feels great to play. Good job!

Developer

Appreciate the feedback. We wanted to do more levels but just ran out of time!

Submitted

It reminds me a lot of poggo stuck, but removing all of the rage inducing elements XD.

Extremely fun, the theme interpretation was really creative, the controls feels really nice and just moving around is already entertaining.

Can't really praise enough!

Developer

Thanks for playing and the very nice feedback :)

Submitted

The gameplay is very creative, I had a lot of fun playing, and I love the colors you used.

Submitted

I had fun flipping around for no reason than style points. Controls are good, levels very approachable. Great job all involved.

Developer

Thanks for playing!

Submitted

Lots of fun! We put probably too much time into beating the dev time...felt great to control though and I love how much room there was for optimization.

Developer

O_o wow. You've given us the highest compliment. Thanks so much for playing! You shaved a whole second off my time for the tutorial level... not sure how you did that!

Submitted

I'm a huge fan of the art and color palette in this game. The controls feel interactive, and controlling the player feels very good.

Submitted

Satisfying to play, very smooth controls (even on Keyboard). What made it really click was recognising that the particle colour had something to do with the jump height. Fun to have the developer's best time posted as a challenge! 

Developer

Thanks for the feedback! Nice to know keyboard and mouse feels good, we mainly tested with controller.

Viewing comments 47 to 28 of 68 · Next page · Previous page · First page · Last page