Play game
Cube Climb's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality: Your game presents very fully original concept. | #2 | 4.333 | 4.333 |
Determination: You clearly challenged yourself. Not an easy game to make. | #10 | 3.833 | 3.833 |
Theme: The game creatively uses the Jam’s Theme. | #11 | 3.833 | 3.833 |
Overall | #13 | 3.354 | 3.354 |
Emotion / Mood: The game has an emotional impact. | #14 | 2.667 | 2.667 |
Environment: Art, level and enemy design, placement and pacing of challenges. | #15 | 3.208 | 3.208 |
Gameplay: The game is fun to play and engaging. | #15 | 3.375 | 3.375 |
Personality/Narrative: Characters, dialogue, plot, and other story elements. | #18 | 2.458 | 2.458 |
Game Feel: Feels good to perform actions. Controls responsive and satisfying. | #19 | 3.125 | 3.125 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Sources Cited
N/A
Your Name (Required for CSC 355 Students only)
Ella N
Theme Choice
I used both themes
Leave a comment
Log in with itch.io to leave a comment.
Comments
Didn't beat the game. Liked how you how to be somewhat aggressive in moving to make progress. The auto restart was nice as it was sort of a taunt making me keep going for a bit longer
Didn't beat the game. Liked how you how to be somewhat aggressive in moving to make progress. The auto restart was nice as it was sort of a taunt making me keep going for a bit longer
The mechanics and physics are awesome! However, the game is crazy difficult and cool at the same time. It would be amazing if the game was a little bit easier so the player is able to get to the top.
I thought the concept was awesome and I like the theme of those really difficult games that have simple controls but are insanely difficult, personally I would have liked it to be made more clear how you avoid dying.
I really thought the concept of this game took the theme to a whole new level. This was a well-thought-out game. The moving took some time to figure out but can definitely see where a user would put some time into this game to get farther up the mountain.
Honestly, this is extremely challenging but such a cool concept! I couldn't make it more than a couple feet and it took me a long time to figure out the mechanics. I've never seen mechanics like this introduced into a game before. I know another person mentioned this, but this is very similar to "Getting Over It" this could definitely be considered a rage game. Overall, the game looked amazing, and the mechanics were super challenging, I think you did a great job.
The concept sounds cool and like it would be fun, but I can't seem to move much from the spawn haha.
Definitely Nintendo hard, although I'm unsure if that was the intent or just a quirk of the mechanical idea. I think my best distance was less than the width of the cube...
Cool idea for the game and like how the controls work. I'm just not patient enough for these types of games.
This is a really cool game! It took a while to figure out what the controls were and what they did however, so I think that should be mentioned. Definitely fun and would be even more fun if I was good at it lol
Concept is really cool but I'm not good at it. Maybe if I went really slow up the hill but I'm not patient enough for that so it'd always turn into a my cube spinning really fast just trying to keep the pink one up.
A fascinating type of gameplay, I've never really seen anything like it before! Unfortunately it reminds me a lot of those type of rage games like "getting over it" which require a great deal of trial and error to understand the controls and how to make progress, which is to say it's an incredibly difficult game. Loved the use of the themes, just wish I could enjoy the gameplay without getting frustrated at it.
The game had an interesting concept, unfortunately it was very difficult to play. I barely made it anywhere in the level without the cube breaking. I wish there was a difficulty option where the cube didn't instantly break.
Interesting game concept. Maybe if it were a ball it would be a little less challenging? Kind of like rolling a tire on another tire. I did get some progress and I just did so very slowly rocking it back and fourth.
A great game, but it needs more work. Such as movements with the keyboard. Because it didn't excite me also, it was a good concept. I didn't understand the gameplay about how to move it or jump.
Nice concept!! It was fun trying to figure how to be aggressive and actually make some progress. Having difficulty levels and more decorative objects in the game would be nice.
Really cool idea. I am not good enough to make any real progress so maybe a mode where the cube doesn't break instantly would be nice for noobs like me.
This is such a creative and awesome concept! You introduced a very unique mechanical element and tied it in to the theme. Unfortunately, I think it is too difficult in its current state, and I was not able to make any real progress up the hill. Adjusting the time it takes for the cube to break apart or linking some sort of tutorial video would go a long way in making this game more enjoyable. Still, if you are actually able to make it to the top of the hill, this is very impressive.
This is such a challenging mechanic to use! I was able to make some progress, but I will have to really practice a lot if I want to get up the hill all the way. Imagine feeling accomplished for moving the character approximately 20 meters haha. I think that I might have enjoyed being able to control the direction of the camera with the mouse. Though that would have taken away some challenge, so maybe I would have kept it locked like this for a hard mode.
Unique idea. I can't get a few feet away from the start. I suck lol