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Pitch Black's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Topic | #90 | 3.951 | 3.951 |
WOWIE! | #139 | 3.639 | 3.639 |
Sound | #140 | 3.541 | 3.541 |
Visuals | #155 | 3.836 | 3.836 |
Creativity | #170 | 3.738 | 3.738 |
Simplicity | #177 | 3.984 | 3.984 |
Fun | #185 | 3.557 | 3.557 |
Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Music was taken from "Absolutely Free Music" Asset Pack by Vertex Studio
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Comments
This game was very fun to play, and very unique. It fits the concept well. It was more polished than I expected. I recommend updating the thumbnail and screenshots, I think the game is better than it sells itself to be.
It was challenging, but just the right amount; new concepts introduced the further you get, and even some trolls in the later levels. The art was good, the music fit the serious and focused nature of the game.
A very good game!
Hey, thanks for playing! I appreciate the suggestion about updating the thumbnail and stuff. To be honest, I'm pretty bad at the advertising side of things, and making a thumbnail is definitely not my forte, but I'll try to come up with something better! As for screenshots, I'll definitely try to get those up. Originally I thought they just looked bad, but after looking at others' games I think it's probably still better to add some. If you have any tips on making an attractive thumbnail, I'd love to hear them. Your game's thumbnail looks great, by the way.
Nice, good fun
Thanks for playing!
I like the idea
but the jump won't jump sometimes and the hitboxes on the water were HUGE
Overall nice game! can't wait to see what you make next
Hey, thanks for playing! The jump is pretty glitchy yeah, but the water hitbox should be the same size as the ground tiles (since I'm using a tilemap). I'll look into it though, thanks for pointing it out.
No problem!
I liked the idea a lot. The thing that bothered me was that the Hitbox was bugged sometimes and i couldn't really jump.
Yeah, I've been looking into the jumping. It's a pretty big problem haha. Thanks for the feedback!
A fog of war based platformer. I didn't think it would work, since blind jumps are the bane of platformers, but it seems like you pulled it off quite successfully.
I think some of the jumping could be tweaked further, but that's almost always the case with platformers. A good, solid entry!
Hey, thanks for the feedback! I totally agree with you about the jumping. But I'm glad the fog of war mechanic worked out, haha it was a toss-up for either being a cool mechanic or a frustrating one.
At first I wasn't sure how it fit the theme. Then I started to notice that exploring, even when you knew you would most likely die, would help you uncover de "Fog of war" of the game.
That's a good use of the theme.
Good job!
Hi, thanks for leaving a comment! I agree the theme isn't obvious at first. I think I'll include an explanation in the description. I hope you enjoyed playing, though!
wow, We both made games about candles in the dark xD it was pretty fun, I didnt understand how it fits the theme, but still the game fells was nice and overall pretty fun.
Yeah, it was pretty indirect. The idea was each time you die, you reveal a little more of the map, hence making progress through failure. I don't think it really is apparent until after the first few levels, which was a mistake on my part. Regardless, I'm glad you enjoyed playing it!
I like the concept and the music is so cool :D
Thank you so much! Glad you liked it!
Would be great if the flame can permanently lit up the area you died previously, I guess it fits the theme better :)
Yeah, I was debating whether to implement it that way. The problem I had with completely lighting up the area was it felt like there was 1, no extra feedback on where the player was and it kinda changed the atmosphere, and 2, I felt like it made more sense for your previous life to have a different brightness as your current one, as light should probably fade over time, right? Although, I think I could've changed it to be a little brighter than the semi-darkness just to tell you "Oh, this is where you died". Anyway, thanks for the suggestion!
I like the pixel art and the sound effects. I didn't understand how this fits "failure is progress" while playing it myself. After reading the comments i understood that even after death you explored the map and this knowledge carries over into the next life, so i get this fits the theme, even if it wasn't so direct to understand why. Maybe an explanation sentence in the description in the game page or an in-game pop-up window would have helped to understand this earlier to enjoy the game even more!
That's a good idea for sure. It is a pretty indirect take of the theme. I'll make sure to sneak in the explanation in the description. Thanks for the suggestion! :)
Satisfying soundtrack :)!
Like the idea that you discover the level so even when your candle went out you have made some progress for your next try. Good for the theme.
Art style also very coherent throughout the game.
Fun to play and to keep trying to make an extra level!
Thank you so much for the kind words! I'm glad you had fun!
I loved the idea of uncovering the level, but what I found even more interesting is the idea of a candle living just long enough to lit the torch, so that then in can "die" in peace. At least that's what the story felt like to me. :)
Wow, what a beautiful take! I haven't thought that far but that's just beautiful, and a bit sad, too. Thanks, that really touched my heart, haha.
wow, this game is beautiful! and the concept is really clever! nice job!
Hey, thanks! That means a lot to me! :)
EPIC MUSIC, cool idea, good graphics!
Thanks so much for your kind words!
Nice art fun gameplay. Movement is a bit clunky. Sometimes the character wouldn't jump. Also a variable jump height is neccessary for any platformer imo.
Yeah, I agree. I don't know how I managed to skip over the variable jump. I tried making my own character controller for the first time so there's definitely a lot of room for improvement. Thanks for the feedback though, and hopefully, you still had fun!
I liked the concept of it, though I felt exploring was punishing to the player, as I frequently found myself being killed by water I couldn't know was there from leaps of faith.
That's a good point. I probably should've added a coin system to add incentive for players. Thanks for the feedback!
I like the mechanics of the game but just like what the other comments say the jump needs to be fixed.
Hey, thanks for the feedback! And thanks for giving it a shot even with the buggy jump. I think it runs better if you download it, but the problem is still there.
A great game in a game jam of mediocrity. All the games minus this one I have played insofar for this jam have been fairly subpar, to be honest. This is the first of them that is truly a great and interesting game. If only there weren't the sticky controls then it would be near perfect. Either way, great job!
Thanks for checking out my game! Yeah, the jump has got to be the kryptonite. Sadly, I didn't notice it until it was too late. I'm glad you found it interesting and thank you for your kind words!
Unique game with a unique mechanic! sometimes the jumping didn't work, and some levels were a bit frustrating because of that, but this game has HUUGE potential! I am very excited to see what else you can do with this if you decide to improve upon it in the future! Overall, this game is fun, and is something else to play! (Hey, I might even use this sort of idea! Is that okay?)
Hey, thanks for leaving a comment! Yeah, I'm definitely fixing the jumping immediately after the game jam ends. Sure, take all my ideas haha. Game jams are for inspiring others so hopefully, I've inspired you! Anyway, thanks for playing and I'm glad you enjoyed it!
Interesting main mechanic here. Just the jumping was a bit unresponsive. Maybe because of a lower framerate, but it the best. The overall game was okay tho.
Thanks for the feedback! As you might've seen, the inconsistent jumping mechanic is definitely the biggest issue people are having. I'm definitely going to test the build versions instead of just relying on the Unity editor as it seems the differences are quite extreme. Was the framerate tanking for you? Like below 60fps?
Yeah, I had low fps because my pc isn't the strongest and Unity games sometimes just straight up don't run on it. Other times it can run them with a bit of a frame drop.