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GEMINI PRIME's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #5 | 4.514 | 4.514 |
Presentation (graphics, audio) | #21 | 4.514 | 4.514 |
Originality | #74 | 3.919 | 3.919 |
Fun | #108 | 3.459 | 3.459 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
The game has different MODES that are chosen randomly, on a per level basis. The modes ultimately determine how a attempt is played, and how you control the game! It also fits into the story.
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Comments
I love this, even though it's quite difficult. It looks great, sounds great, plays great. One of my favorites so far.
Thank you so much!
The art of the game is wonderful and the way the game is framed is very well done. I couldn't get very far just because I struggled with the controls of most of the movement changes and the rapid changing made it more difficult to learn the different modes. Very neat and beautiful to look at though!
Yeah, it's really a hard game.
Very fun, very hard.
Thanks, and most definitely true
Don't get me wrong, this is a fantastic game with a fun art style and groovy music, but I have never been more mad at a game in such a short amount of time. I did manage to beat it but at the cost of my sanity, and here I thought I made a frustrating game. But in all seriousness, this was a very fun platformer, you and your team did a great job.
I'm glad you enjoyed (?)!
This game is an absolute gem. The presentation and concept are fantastic, and the gameplay is really fun. You guys did a great job. That said, I do have some feedback.
First off, King Mode was not a good fit for a platformer, at least not the way it was implemented. It was so hard to control that I usually ended up just committing suicide when I rolled it to save myself the few seconds it would take to die anyway.
There were certain modes that just were not a good fit for one another. The combination of recoil mode and retaliation mode is a good example of this. Having to propel myself with bullets in a level full of spikes and enemies while projectiles were being shot at me led to a lot of deaths that felt less like I messed up and more like the game just decided it was my time to go. This was a problem quite a few mode combinations suffered from, especially by the end of the game.
That wasn't the whole game though, not by a long shot. When the game at its best it was tough but fair and extremely satisfying. I think the only difference between this game and one I would pay actual money for is a little more time in the oven to tighten up those modes and make some more levels.
I beat all 12 levels and had a blast doing so. Seriously fantastic work, guys.
Yo congrats on playing all the way through, I really appreciate that! We definitely could've used some more time to rework mode combos in all honestly... I absolutely hate retaliation mode personally, and the only reason it's still in is because it was too late in development for me to really say anything about it lol. Crazy how three weeks still doesn't feel like enough time!
Thank you for the constructive feedback.
Thank you for all the feedback and complements.
anytime :)
LOVED everything about this game, sadly couldn't play past level 8 because the web version was broken for me and the tileset was invisible so I had to download it
Every single one of the modes spiced up the gameplay in a fun way, my only critique is that I wanted more of them
Maybe it's because I like hard games but personally I thought the difficulty was just right
Ah that's unfortunate... Hate that a technical issue kept you from beating it, but I'm glad you enjoyed it! I really didn't think the game was THAT HARD until the comments started rolling in, but what can I do about it now?
Possibly come back after all the judging and we will probably try to fix some of the issues with the windows build!!
The presentation is great, the art and music are on point but I fear it's a bit too hard (for me at least). Some of the earliest level might have benefitted from a more lenient learning curve.
Hindsight is 20/20 as they say... Will definitely tone down the difficulty in any future jams lol.
I found that 90% of the bugs and problems only come out after submitting work, it's just a given for some reason. But I was actually hoping for a stabler version down on the road, I think it's a good game on its own.
(I'm here from scratch, I'm good_names_are_gone) This thing is fire lol.
did you use a color palette?
Yes, the NES Shovel knight palette!
ok! Thank you!
amazing presentation and tight level design. Also the soundtrack reminds me of shovel knight's.
Thank you so much!
The game could stand to be less difficult but it's a very good idea.
Thank you, maybe in the future I'll find a playtester who hasn't platinumed Celeste lol. That might help with the difficulty...
Amazing presentation and a fun idea, the art/audio/UI/ is nearly perfect! Unfortunately, the gameplay is so hard I lost motivation to complete it. Some of the mode combinations are pretty much impossible, like king mode + slime mode in the tight levels. I'd love to see the quality of this game paired with a more approachable level of difficulty, because damn! It looks so good! Best of luck to you developers.
Thank you so much! Don't worry, you're not alone in saying it's really difficult, because it is. I think it's difficult and I created the character controller.
This game is really great in a lot of aspects, but unfortunately the RNG is what makes this game near impossible for me to beat. No matter what I did I'd keep getting jump king with spicy floor or jump king with sticky floor and the game became unreasonably difficult. The game just needs better balancing, like if I was given recoil mode I couldn't beat any of the levels given, but when I'm given the normal mode the game becomes a cake-walk. Overall, the game is really awesome in almost every regard, just balance the levels and modes to ensure you don't have people raging haha. Other than that though, well done!
Thanks for the feedback, and yes the game is hard. :)
This game really is polished to a shine! I really wanted to keep playing, but I couldn't get past level 4. The RNG beat me. I just couldn't get better at jumping if I only got jumping every 4 tries, and I couldn't improve with the jetpack if I only got it every 3, you know? Also, the pun "send me to my moon" did not go unnoticed, great work. I really liked the artstyle and sound design, and the fact the game was made in Godot. You even added a cutscene! This is a great entry.
Thanks for the constructive criticism. There is another small cutscene at the end of the game ;)
Graphics and audio were on point!
As for how it played, it felt like the game was asking for a lot more precision than the controls were providing. Even on level 1, it was very difficult to course correct jumps. Barely tapping the keys often resulted in over-correction by a deadly margin.
Add the modifiers on top of that and getting even simple jumps done becomes ridiculously arduous. Maybe that was the point, but it felt like it went too far.
The controls probably should have been refined a bit, I agree. The player's speed should definitely have been reduced a bit! Thanks for the feedback though.
Really well done on the theme and presentation, amazing execution across the board!
Really well done on the theme and presentation, amazing execution across the board!
Thank you so much!
Oh man, that was a ride. I loved a lot of combos, but the best was definitely rhythm spicy mode since you could just chill while enemies died, but flying enemies were still a challenge you had to deal with. Level 12 was an insane leap in difficulty and a lot of the powerups I just instakilled myself on, but was eventually able to get a solid seed of sticky, rhythm, standard, standard which was super doable (essentially a perfect seed. Only thing else I came close with was rhythm, spicy, reverse, standard which was also pretty easy). A lot of creativity in this; the art is beautiful, soundscape was great, really polished work. Definitely the best game I've played in this jam so far (and the longest with a 30min playtime haha). If only Sonny and Ookie could meet up ;)
I (we) are glad you enjoyed the game so much! Congrats on beating such a challenging game!
Congrats on beating it! Thanks for sticking all the way through lol. Maybe Sonny and Ookie team up in the sequel????
I had a lot of fun trying this one out. My only problem with it is that sometimes it feels like you're just spinning the wheel until you get a combo of modifiers that's possible. I think having some modifiers being mutually exclusive would be a good idea, and maybe decreasing the amount active at one time. Otherwise I really enjoyed the clean artstyle and sound design. Good work!
The modes are technically mutually exclusive, for instance, you can't get king mode and recoil mode. It does tend to get chaotic fast, though!
Very fun game! A little bit frustrating a times though :/ i kinda stopped at level 10. I really dig the presentation though, and it all felt very smooth and juicy, well done on the polish!
Very well made game! It was fun!