This game is really cool! i would definitely play this as a full game! i did notice i could easily outrun the camera
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Trencher's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #272 | 3.324 | 3.324 |
Originality | #324 | 3.324 | 3.324 |
Presentation | #366 | 3.054 | 3.054 |
Fun | #395 | 2.730 | 2.730 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
Trencher is, in essence, about taking electrical power from a source at one house and diving deep underground to extend it and bring it to another house. A large emphasis is also placed on building and maintaining powered infrastructure, like lighting and automated turrets. This is done by making the majority of the play area very dark, encouraging lighting. Two enemy types also spawn underground and can destroy what you've built. They are prevented from spawning in areas where you've placed lighting and turrets can shoot at them to defend your progress.
Comments
I had a great time mining. the presentation is great, the sense of progression feels fun and the entire idea of editing and carving up the world makes for such a fun and dynamic gameplay loop. Great work!
Didn't expect a crafting and mining game this jam haha :D
very nicely done. The movement sometimes feels a bit slippery. The rest is pretty competent. Although I found the Resource Gathering a bit tedious.
The player felt really slippery, which is not necessarily a problem if that’s what you were going for. I kept trying to hit esc to cancel out of building, but that would take me out of the level which was a bit annoying. Gameplay wise I thought the energy line mechanic and managing towers was great! It really reminded me of Creeper World.
Thank you for playing! There’s a bug with the movement on some computers that causes that issue. I’ve known how to fix it since the day after the deadline but can’t update it until tomorrow. I bound cancelling building mode to right click but I agree that escape should do the same thing and I’ll definitely add that in soon. Thanks for the feedback
I loved the art style! Was a tad pixelated but it had its charm to it.
This was a lot of fun! I feel like using a higher resolution would've worked better with your pixel art as most pixels are stretched at all times and they flicker a lot. Besides that really good job!
Trencher was a bit difficult to get into at the start, but it is a gratifying experience once you get it. You don't see many games like this one with developed systems on jams. Hope it will get a high ranking.
Really nice work! It may be a little difficult at the start, but it starts coming together quickly. The art is really great and the music is fun too! Crazy that this is a jam game.
Looks great, and it's extremely impressive that you managed to do this in a week-long time frame. I think this is one of those games that gets much easier as you progress, since it was pretty difficult for me at first. The slow, methodical traversal of the underground being put to an abrupt halt by slimes that one-shot you is tough. But being hard doesn't take away from how good it is! It's a very satisfying experience.
I was looking forward to playing this one for a while! and I am very very glad i did. this was very pleasant to play
The little details like the glowsticks fading and particle effects when breaking blocks and on the slime enemies make the game feel complete. Nice work!
Great little game! I was a bit confused at first about what each of the different buildings actually did, but it was pretty cool once I figured them all out.
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