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A jam submission

Frog Eat WorldView game page

How one frog ate everything and now the world might end
Submitted by Neonix, acember, Cormalva Music, Yan Uchitel — 22 hours, 8 minutes before the deadline
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Frog Eat World's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#154.6214.621
Fun#473.9783.978
Theme#2053.5673.567
Originality#2423.5633.563

Ranked from 224 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
The true definition of power is of course SIZE!

We decided to focus on the feeling of strength and power via biggy's sheer size and the buffs you gain along the way!

a victory is achieved when you overpower every other creature until the earth itself cannot contain you!

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Comments

Viewing comments 118 to 99 of 138 · Next page · Previous page · First page · Last page
Submitted(+1)

That was fun! The first time the bird shows up? Man that thing means business.

Developer

haha thank you! i love people's first reaction to the bird!

Submitted(+1)

A really good game!
Reminded me alot of Katamari Damacy. At first the movement felt a bit akward tbh. Almost like...you were tied to grid or something like that? 
But it put a big smile on my face, so ... good job! Very nice Game

Developer

haha thank you! thats a first on the movement, mind sharing more so we can clean it up after the jam?

Submitted

If you wanted to have this grid movement it is fine, really! Some might prefer to hold down a button to move. You could add a timer, that waits few seconds until the next move happens.

If you want a more...free movement you could work with velocity and move the character that ways. With most engines and games, the player character is a physics object. In Godot, there is even a function that handles collisions and movement with physics objects. It's called move_and_slide() and move_and_collide().

But Like I said, if you wanted to do a grid movement this is totally fine! Had a bit an oldschooly feel to it.
My best tip would be...just play around with the movement and do what feels right/good to you :)

Submitted(+1)

Wow, your team has something really special here! I noticed that another commenter made the Katamari Damacy comparison, so I won't dwell on it too much, but there was a really special unscripted moment that occurred about midway through the final stage that was reminiscent (but not a copy!) of Katamari's secret sauce. Up to that point, my character's growth made me more and more cautious of hazards, as I was becoming an increasingly bigger target. But once I was a screen-filling monstrosity that could no longer avoid anything, I stopped being mindful of bullets, as they no longer stood between me and my bottomless appetite. I had simply become too powerful to care.

And this is to say nothing of the detailed and cohesive art direction that would be worthy of praise even in a commercial release! The contrast between the harmless little guys that get deleted by the dozen and the menacingly-detailed agents of death from above gave visual clarity to the chaotic action. I also liked how prolonged the anticipation phases were for the hazards, as they created moments where I had to choose between running to safety or risking another snack before fleeing.

The only hiccup in my experience was my own damn fault, but I'll mention it anyway. WASD movement is explicitly tutorialized in-game, but pointing and clicking to eat isn't. Had I read the instructions on the game's page, this wouldn't have been a problem, but I still think including one more line of tutorial text could be a good idea. At first I thought the goal was to lure the bird into eating the ground critters, but it didn't take long for me to realize my wrong assumption and put a hand on my mouse. It clicked within a minute, so again, very minor gripe. Awesome work to everyone involved, and I'm excited to see what you cook up next time!

Developer(+1)

thank you so so much for the really in-depth feedback!! that was so sweet and cool of you!!!! we tried to really focus on the feeling of being powerful overtime so im glad it translated!
also the mouse feedback is SO valid, i got it a few times and 100% agree, we'll add a line or illustration to indicate the mouse when the jam's over! i think what helped with making the big enemies so detailed is that i didnt have to animate them which allowed me to go really hard haha

Submitted(+1)

I was more than happy to give my thoughts, you clearly worked very hard and I had a great experience. I should be thanking you!

Submitted(+1)

The controls make the game simple and satisfying. Plus the art and animation is really nice good job!

Developer

thank you so much!!

Submitted(+1)

Super sleek! Great fun too!

Developer

thank you!!!!

Submitted(+1)

Cute!

Developer

thanks!

Submitted(+1)

Great game! I love the art style and the the game is just simple and fun. Great work!

Developer

im really glad you liked it, thank you!!!

Developer (2 edits) (+1)

I AM KING OF FROGS ! (well, probably not... but still !)

Developer

yoooooooooooooooooooooooooooooooooooooooo

Submitted(+1)

Really makes you FEEL like a frog

Developer

first frog-like game

Submitted(+1)

The approach to the jam theme is super interesting, congratulations

Developer

thank you!!

Submitted(+1)

I love it, great art!

Developer

thanks!! <3

Submitted(+1)

Yum yum

Developer

tastyyy

Submitted(+1)

That was amazing! I like style so much(and funny frog) ;]

Developer(+1)

thank you!!!

Submitted(+1)

Great short game, art style is beautiful :)

Developer(+1)

thank you so much!!

Submitted(+1)

LOL, this is so funny. I ran away here and there like I really turned into a toad! 😂

Developer

lmaoooo 

Submitted(+1)

YEAHHH! I ate EVERYTHING and flew into space! Awesome themeing and amazing gameplay! Its just silly fun. Great job :D

Developer(+1)

thank you!!!! im glad you liked it!

Submitted(+2)

Solid game, and super polished.  Nice entry.

Developer

thank you very much!

Submitted(+2)

Absolutely fantastic polish on the art design, totally adorable and awesome work there. The game is short, but cute and easy to pick up and play. As you get bigger it's sometimes a little tricky to see critters spawning beneath our giant hero and movement gets a bit cramped, but I guess those are the consequences of being too big for this world.

I have Katamari'd my way to space to join the cosmos~

Developer (1 edit)

haha thank you so so much! im thinking we'll cap the growth at some point for that movement issue, on one hand it would solve the problem but on the other hand being BIIG is fun lol

Submitted (1 edit) (+2)

The visuals, sound effects, music, and UI were all incredible! I especially liked the cute and funny art style and its slightly muted color palette. Great job! :D

Developer(+1)

thank you so so much! for the color palette we took inspo from eastward so it feels more vintage 

Submitted(+2)

Button mashing to move was a really good choice. Art and music were on point.

Here's a vod of me playing the game: https://www.twitch.tv/videos/2372490353?t=04h48m10s

Developer

yooooo thats awesome!! thank you for sharing!!

Viewing comments 118 to 99 of 138 · Next page · Previous page · First page · Last page