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Wayside Brawl's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
FUN | #27 | 3.753 | 3.753 |
SOUNDS / MUSIC | #51 | 3.598 | 3.598 |
Overall | #56 | 3.454 | 3.454 |
CONTROLS | #67 | 3.361 | 3.361 |
ART / VISUALS | #86 | 3.660 | 3.660 |
USE OF THEME | #92 | 3.155 | 3.155 |
BOSS DESIGN | #94 | 3.196 | 3.196 |
Ranked from 97 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
You switch between 2 fighters who differ in their actions
Did your team create the vast majority of art and music during the game jam?
Art - Yes , Music - No
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
No
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Comments
Fun game, unusual camera binding and game view, dynamic music)
Extremely fun and tight mechanically, the dodging and switching between kicks and punches reminds me of God Hand. If there's one main bit of critique its that the fireball parrying feels a bit inconsistent, possibly because the perspective? But really great overall.
In the second phase, the enemy's attacks are the same, which makes the game quite boring. The combat is very good. Overall a good game!
Glad to see you in this jam as well Piggy ^^
Really short and sweet beatemup type game, easy to understand and with a really interesting way of using the theme of the jam no doubt! It was a bit mindless in my opinion since dash-spam can be a tool to always get you away from any problems you might have... But still, really cool entry :)
SUPER well-made, the boss fights are really fun!!! Really like exchanging between "damage" and "break" mode, and the boss fights are very well made and designed. The combo meter is really fun to try and keep up, and when you're fighting with a boss it honestly feels like you're fighting another human, which is really hard to pull off.
I also like how dodging perfectly adds to the combo, though I do wish it could have done more -- at first, before I started actually caring about the combo meter, I found myself unmotivated to dodge perfectly as I didn't get anything tangible out of it
My only real critique is that the dodge definitely should have been boun to Shift instead of L, I kept clicking Shift when I wanted to dodge and swapping instead even after I'd otherwise gotten used to the controls lol
Thanks for playing and for the feedback Fish :)
Perfect dodges actually help reduce the boss's stamina, so they help mix offense and defense so to speak. I mentioned it in the tutorial, though I guess I should've highlighted it more
Also, apologies for the controls. I probably should've allowed them to be rebindable lol
This game is really fun. I loved the camera's movement. The bosses are also designed really well. Good Job. I had a lot of fun playing your game.
If you are interested, could you please play my game. I would really appreciate it.
Awesome stuff! Love the dynamic camera and the feedback on the hits.
The combat takes some time to get used to but is really fun. The combo and rating system add so much to the replayablility. I like how new players would do the finisher with the punching guy to heal but more experienced players would prefer the kicking guy. I know that perfect dodges has slow mo and shadow but it would be nice if it was more satisfying, like a cool sound effect or something. It should be more OP too, considering its not easy to do consistently and the risk of getting hit. Still, great game!!
i loveeeee 2d chars in a 3d world
awesome geme, must feel realyl nice with a controller :O
Wow, I must say, pretty inssane ! I love the idea !
Really nice game! Congratulations!
FK YA
Anyways, the gameplay is really fun, after getting used to the control it feel very nice. The camera movement is cool and the music also helps hyped up the gameplay feel.
Tho there is a bug where sometime the player will get stuck and you cant move anymore until the boss hitted you.
But still, really cool game!
AYO
Congrats on the score and thanks for playing :)
Apologies for any bugs you experienced. I'll try and fix them if I can
I love the style and rating system at then. Tried plenty of times and got a solid D. I just couldn’t figure out the dodging. But everything none the less a incredible entry.
I got a worse highest rating, but better overall since the last time I tried.
I'll preload the good things.
It's a BadPiggy game. The style, both gameplay and art is consistent with your previous games, and as expected, is good. Instantly recognizable.
I like that you managed to put in some storytelling in the background, with the newspaper clippings. Makes the game feel more whole.
Game game is very juicy and satisfying to play. The visual and audio feedback is all there, and all good.
The camera work during the takedowns is absolutely superb.
Some tiny nitpicks now.
The tutorial UI could have used some love. Some effect/audio/flash/scale when you advance the tutorial would have been nice.
The music is nice and fitting, but some more consistent and general ambient sounds would have been welcome.
And the bigger ones, or my personal "gripes"
Perfect dodging doesn't feel well telegraphed. I know there's the shadow and the slowdown, but I still don't feel/notice it, most of the time. Timing the dodge is also weird, I can't consistently pull it off, and I can't remember if I should dodge a bit before the inner circle hits the outline, or exactly when it hits the outline. Also couldn't tell if I get I frames or not, but if I do, it's for a very short amount of time.
On the topic of bosses, It's good. The one pattern per phase gets unsatisfying pretty fast though. I know exactly what's coming, and what to react to it, which is OK, but I need to repeat that at least 3-5 times. Either more phases, or 2-3 attack patterns per phase would solve this, I think.
The exchange mechanic is good, but It only needs to be used for breaking block, or choosing your flavor of special move. You mostly use the blue guy, and get actively punished for using the purple guy.
All in all, it's a good game, and I had fun playing it!
Would be interesting to see what Wayside Brawl 2 brings, now that the dream team is reunited :)
Ayo. Thanks for playing and for the feedback lol
Admittedly yeah, the tutorial UI definitely could've had some more flair to it.
And unfortunately yes, I should've explained how perfect dodges work a little better lol
Basically you need to dodge when the attack circle is almost complete. And no, you don't have i-frames on dodging. I felt that it would cause people to dodge into attacks rather than away from them, which is what I wanted
Apologies for the boss patterns being mostly the same lol. I felt that if I mixed them up too much then it might lead to the game being more frustrating than it currently would be for some.
And yeah, the exchange mechanic could've had a little more to it as well, though I felt that keeping it as simple as it currently is would ensure that players atleast understand how to use it quickly
But either way, thank you for playing and for the feedback :)
Well, I do eagerly await when you polish this up to be a Def Jam : Fight for NY meets Godhand, with the BadPiggy signature art style :)
Really well designed game all round. Well done!! I'd never have thought this game was made in a month
The game is interesting. Bosses are well designed. I like the punches and combos. I like the atmosphere of the cheering crowd. It really helps create a good atmosphere. I like this game.
Too cool to be bad
Cool game. I liked the art. The controls were hard to figure out at first and it was a bit hard to defeat the boss. Just hoped that the characters had their own health. There were also times where I got stuck in the corner and couldn't move, so I had to restart the game. Still, I enjoyed playing it.
If you use only a purple character, the camera will twitch uncomfortably and the boss fight will come to a standstill because I will just forever knock down the boss's attack. The boss seems to have several attack animations, but in fact it's all the same essence, just get out of the circle in time. The circle narrows for a long time, which makes the boss fight feel too simple. The art style is not bad, simple but in one style, it was fun to play.