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A jam submission

GYROGEARSView game page

Submitted by Alimen6, That Worm, HexTecGames — 3 hours, 24 minutes before the deadline
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GYROGEARS's itch.io page

Game's Take on the Theme
We made a spinning top game!

Did your team make the majority of the art and music during the jam?
Yes! We made all of it

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Comments

Viewing comments 20 to 1 of 22 · Previous page · First page
Submitted(+2)

You got inspired by BeyBlade, me too!! I also made a game inspired by BeyBlade, your is really cool, the way the beys move and how everything works feels so natural, the bullet patterns are cool and avoidable, and everything works nicely, the visuals are cool. I rate graphics, control, fun, and music on top but really all is cool, also, if you have time, please rate my game too, thanks!!!

Submitted(+2)

Really fun game!! I love the simplicity of the game and the design of the bosses! The art and everything was really cool too!!

(If you're willing to I'd love it If you rate and give me some feedback on my game! I'd love to see where I can improve for the future! :D )

Submitted(+2)

This is so amazing! I kept on playing for a while! Well done the difficulty and scaling is top notch!

(+1)

Damn, best pawn game here, really fun
So if you can, consider checking out my little game too 👉 👈

Submitted(+2)

Cool, I was waiting for one like this! there were a lot of spinning battle ones, but none where you knock the guy OFF of the arena!!  :)

Submitted(+2)

This was difficult but very addicting. Loved the art style. Good job!

Submitted(+1)

The game is hard, not gonna lie, mostly because you have to start from the first boss again and because it’s a game that requires patience. It would be good to make it clearer which attacks can't be dashed upward to dissipate. I played for 40 minutes, reached the third boss four times, and couldn’t beat it, but the game is really fun and well executed.

Submitted(+1)

I couldn't beat the third boss. I feel like some patterns were a pain, mainly with the first boss with it's splash attack plus the homing bullet felt annoying to dodge at the same time. Despite my own skill issues, this was a fun game! I love the presentation, especially the art style. Likes others have said, healing between bosses would have made me want to keep going until I beat all the bosses. I'd still say this is an overall solid game!

Submitted(+1)

Us spinning top folks should stick together.

The art is a stand out for me, really ties together the presentation.  I'd reduce the damage you've received once a boss has been defeated, but even with that it's quite a nice game with minimal flaws. If its not too much trouble, perhaps add a download button instead of only being able to play in browser?

Submitted

I like the control scheme of this! It is hard to get right, but for me it still feels pretty tight, unforgiving but fair and predictable, in the sense that if you've done something wrong and lose because of it, you at least know what movement led to it.

It desperately needs better UI though.

Submitted

This is a very nice game. the controls feel good, even though they feel like they should be hard to control. I would reset health between bosses. It feels too punishing.

Submitted

Hard to master movements, but fun !

Submitted(+1)

Really fun!!!

A bit hard but really fun anyway!!

Artstyle is nice, loved the retro sound effects and music and the combat is unique!

Submitted(+1)

The art, visuals, and music all looked super great and drew me in instantly! I loved the way you all telegraphed attacks, and the hits felt fun and swingy to use.

Unfortunately I found that I could not beat this game. Boss 2 had a knack for just sending me off the course instantly, and with no healing between fights or ability to retry, I wasn't able to see later bosses.

Very nice concept and I did enjoy the little I played!

Submitted(+1)

very nice game about playing with beyblades while bullets flying at you. The control are very simple and straight forward very nice visual audio feedback. Interesting experience overall.

Submitted(+1)

Good game (It literally took me 40 to figure out that the bosses’ health is on the left and not on the right, and another hour to beat the three bosses and finally reach the trophy) I really liked the simplicity of the art style and gameplay, but overall a simple tutorial to indicate what are those flashing lights on the bosses (I initially thought that was just a visual presentation of a new phase coming in), and that you can only attack with the charge attack can help a lot to prevent future frustration (with the confusion of the health bar and that I thought that you just had to get close to the enemy, I thought that the charge attack was just way to deal big damage, not the only way to attack, it took me waaaaaaaaaaay too long to figure it out, or just me idk).

Submitted(+1)

Fun game! Satisfying hitting the boss and mechanics were easy to pickup. Art style, music and gameplay all complemented each other. Like others said it would be nice to recover health after beating a boss, but I guess I just need to git gud lol. Well done!!

Submitted(+1)

wow, this is good one!
Fun game but I'd wish I recover some damage after beating one boss.

Submitted(+1)

Wow awesome job! Simple yet addicting gameplay/controls. I like the smash bros style damage system a lot and think it fits perfectly with the theme. As a fellow Beyblade game making I really like your take on it. I could see myself spending a few hours on a full version of this. Great job!

Submitted(+1)

This game is fun. The artstyle is great and I enjoyed how the theme was implemented, the boss design is nice. Overall a very good game.

Viewing comments 20 to 1 of 22 · Previous page · First page