It's immediately clear how much effort was put into this game, though it's also noticeable that time constraints prevented some aspects from being fully polished or implemented. I was really impressed by the concept and execution—it's obvious that this project has huge potential. The fact that you managed to achieve this within such a limited timeframe is truly impressive. Great job!
Play game
Fox Maverick's itch.io pageGame's Take on the Theme
We have a drill. It spins and we spin with it!
Did your team make the majority of the art and music during the jam?
Yes.
Comments
Massive props for the amount of work put into the presentation here, it really gives the game a ton of life, and makes the slightly awkward controls something I can very easily put to the side due to my immersion in the game's actual world. I found the bosses to have really fun gimmicks even if I did feel like I'd sometimes kinda just get hit out of nowhere. Still a really ambitious jam entry with an even more ambitious main mechanic and I think it really worked out!
Art the is fantastic. The SFX are nicely implemented. The music sounds great.
I would have liked setting for mouse sensitivity as mine felt a lot slower than I'm used to. But reglardess, the controls were quite well made. Double jump felt cool. The digging mechanic was very cool. Being able to crouch drop/dash downwards into a drill is very cool.
The voice acting is a nice polished addition. Not often you see a bunch of voice acting for a game jam submission.
Cool submission.
The game looks great, nice models, great vibes! The bosses are also good, I hadfe the most enjoyment with the second one, the first is a little too easy, the third one is a little janky (I got stuck in the ribcage a few times). The mechanincs are interesting, but a little buggy and hard to control. Jumping sometimes has hitxoes you get stuck on, the drill sometiems goes where it wants, etc, but it did not really took away from the enjoyment. Nice job!
The art and sound are spectacular! Also great work with the Ui. Control is the only thing that could perhaps be improved.
Nice game and good character design but something seems off with the gravity and in some point I got stuck on the air. Maybe a touch for the physics system will be beneficial for the game.
Nice game! Cool model design. Sound and music fit the game nicely. The 3rd boss seems to be the easiest currently. I think separating the normal attack and drilling attack will be nicer. Overall, Good work!
Great art (MC's model is great, would love to see her in a more action/adventure/rpg game . I'd love to know the artist's influences; I mostly saw a megaman inspiration, but am sure there is more in their heart), great voice acting (elder tree and MC are very well acted, Bikerman is good, Tortoise I was going to say wasn't very good, but on second thought, I think she just didn't have a very good script)
The game controls terribly, but rather than unplayable, I think it is a charming terrible. A unique terrible. Taking control of it and learning to work it out is very fun. Which is why the second and third boss were quite disappointing, it's like you didn't want to make me continue fighting with the control mechanics. Not in a mean-spirited way, the first boss was pretty simple, but making me engage with this chaotic platforming made it a special gameplay experience, and I'd love to see more of fights like the first boss. (The second and third boss didn't even feel like I was fighting them either, so I can't say it was very fun, since neither the controls or the bosses were challenging me.)
It'd have been great to have to dig my way through the boss and find their heart to hit, I think that should be the gameplay you look for in this game. Dig through platforms for the weakpoint, or dig into the boss to find the heart, both of these require mastery of the very difficult controls. I beg you not to give up on this concept, because I loved the challenge imposed by it, but do refine the enemy/stage design to put the digging on the center stage. Call it Shadrill of the Colossus the way I want to dig for where to hit.
I liked the second stage's BGM the most, very good composition.
Interesting game. I liked the drill mechanics. I had to play the downloaded version because the controls use "Ctrl" and in combination with the "W" key the tab closes in Chrome. In the downloadable version, the character twitches a little when moving (I can assume that the movement was done in FixedUpdate, and the version for Windows has no frame limit). The animations and models are cool. I would like the bosses to be more difficult.
Presentation is really well done especially with the second boss but gameplay feels lacking. The spinning drill feels underutilised other than it being gimicks for movement. It would have been cool to have a worm boss and you drill underground alongside it, maybe.
Animation, art, sound is pretty solid. The game is a bit janky, clunky and not entirely smooth. Movement feels slow, choppy, actions are heavy with each swing forcing the player to ground itself - which creates a really weird feeling of whether the game is supposed to be fast-paced or slow paced.
The best parts of the game is how it looks and sounds - that's awesome sauce there
This game is the full package! The art, sounds, and voice acting are great. I really dig the drill mechanic. I did have some trouble figuring out how to damage the first boss.
it is good game but so easy the first 2 boss their is a bug the three boss is not taking any damage so made the game at the end not good fix this and i wish you also try my game the link = https://itch.io/jam/boss-rush-jam-2025/rate/3292181
All bosses take damage from weak points that are on the map. Tree Boss has his roots exposed (red things), the biker, has some weak points around the map, which release shock particles (this is his main weak point). And the last one you have to interact with the terminal that appears around the map every time you hit the heart, and climb up the boss's body.
The drill mechanic is very satisfying!
How was making the 3d bodies? 2d is hard enough sometimes!
Leave a comment
Log in with itch.io to leave a comment.