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Game's Take on the Theme
You spin and stop the spinner on the wheel to deal damage to bosses.
Did your team make the majority of the art and music during the jam?
yes
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Comments
Cool game, I liked the boss mechanics. But I don’t quite understand what the player’s abilities are needed for.
Cool idea and nice tutorialization, though it was a bit hard for me, like on first boss spin speed was okay, but on second one it suddenly became too fast. I tried to use my abilities, but they seemed to be not that much of a help.
Minimum spin speed increases over time while spinning. If you leave it spinning for too long, the speed will be very fast. If the current speed is too fast for you to stop the spinner accurately, you can lower it as long as long as the minimum is not equal to the maximum by using the ability with the arrow that points in the opposite direction, so if the spinner spins in the direction indicated on skill [A], use skill [S] to lower it and vice-versa.
Minimum spin speed is based on the current number of chips: if there are no chips, the minimum spin speed is 1 light. If there are 3 chips, the minimum spin speed is 4 lights (equal to the max). So, if you've left it long enough that your multiplier is 7x and you have 3 chips on the board, stop it first and lower it while you're stopped. Skills don't recharge while you're stopped, so you'll still have to spin and stop and spin for a bit before you can lower it back to 1 light.
I considered just recording a video tutorial, but I feel like players wouldn't bother to watch it anyway, and at that point, I might as well give up.
Thank you for detailed explanation 🙂
Yea, I've got the spin speed mechanic, but it felt like even if I used spin speed ability, my speed was decreasing by 1, but then in a few seconds it was just maxed out again.
I'll give your game another try, now with considering info from your review.
Okay, I beat it in normal mode. So my issues were:
- I guess I missed from the tutorial, that the min speed = number of chips + 1;
- Spinner speed is considerably increased on Hearts. Which I would say is the one of the main things that can be confusing, because game teaches you only that speed depends on your chips and max speed indicator, but then game decides to increase speed limits just because of higher difficulty boss. So if on the first boss I was kinda fine being on the max speed, then from 2nd boss and onwards I have to spam speed decrease, which I didn't do when I first time played it. So perhaps spinner speed on first boss could be the same, like on second one, so you learn how to play properly from the beginning and on the easier boss:
- In general, I think Hearts is the hardest boss, because not only you have the spinner speed spike, but also you need to play carefully and wait until she places black slices (which I would say a bit boring, because you just sit in stop until she does that) and also has dangerous old maid cards, which also inforce you to use table flip skills, so like there is so many stuff you have to learn on this boss to be able to defeat it.
Other small issues I noticed:
- On first boss can't see the slice value behind the coin, when you are supposed to, from what I understood, make his low value slices yours. So you can't really calculate if it is worth to take the slice with the coin on it, cuz it can be like 5 damage slice and you can take big damage. But I guess that's a feature, because you can always flip the table;
- 3rd and 4th boss were way too easy compare to 2nd one. Cuz of slice modifiers you can basically defeat 3rd boss in a few hits, because there will be pretty many slices of your color. Similar goes to 4th boss, though he is a bit more tricky;
- UI for player's skills looks a bit confusing I think. For example, perhaps, it could be changed to something like this: https://ibb.co/LFSb7T5. So one thing is that table flip skills look more like table will just rotate in one direction on 1 slice and that was what I have initially thought in first playthrough but then eventually I got it in the second one. And then speed change skills seems to be a bit confusing imo, I would make so arrow would be in one place, but looked in different directions. Not a big deal, but I think it should be a bit easier for understanding.
Nevertheless, was quite a nice polished game.
P.S. Yeah, video tutorial is a bad idea, unless it is built-in game.
Okay, I know this isn't part of the jam requirements, but you gave a mac port too! I was able to play on my macbook air! Thats sick and there are not many games for MacOS anymore! Thank you and nice game! I really like the art :D
I actually have a Macbook Pro in addition to my Windows laptop, which is why I usually export for MacOS in addition to Windows. Would definitely agree on the MacOS thing, it'd be nice if more people exported for Mac... I'm glad you enjoyed the game!
great artwork. good & simple gambling
its slightly overwhelming how quickly everything happens sometimes and the spinning speed gets insane later on. cool entry ^^
The graphics look cute, making the game not too stressful and not too serious. The unique battles that seem like gambling, you have to play 2-3 times to understand the skills and damage placement that are not always the same. Overall, it's good.
Very nice artwork. I found it a bit easy though, only lost once while still learning the controls. I didn't really understand what the player skills were supposed to do, and won without them.
The player skills are more or less for people to have an easier time if they don't have too good of a reaction speed. It turns out that everyone just gambles regardless and restarts if they lose, so that was unexpected. The main usage for the A and S skills is to change the spin speed, and D and F are for flipping the board (only really useful for making black slices accessible in the latter half of boss 2). I had a playtester complain that normal mode was too hard (I too was surprised at this information), so I'd rather keep it on the easy side for accessibility purposes because it's a jam submission.
Loved the artstyle and the whole aesthetic of the game. I love how you did a wheel of fortune but gave it a nice 'spin' to it. The whole game is very polished and I can see how much passion you've put into it. My only critique is that I'd say there is to much for the player to keep track off right of the bat and the controls felt pretty useless.
hi karelessocelot
ok first 2d art is insane good the idea is simple the ui is good you could try to make boss more hard i like that you made two version mac and win and i wish for you the best and will be happy if you try my game and rate it
link = https://itch.io/jam/boss-rush-jam-2025/rate/3292181
yours mystery killer
Amazing art style! Loved the take on the theme
The character designs are neat. Controls took a while to figure out. Some extra quality of life and particle effects would be nice. Gambling may be bad but this game is pretty cool, nice job!
Thanks- I actually did consider particle effects, but decided not to for performance reasons, and also because I was worried it'd be distracting. I'm interested in knowing what quality of life changes would be nice.
Good game, I wish the boss could spin the roulette so you can try and guess when to use your spells though
Really nice visuals, I had a lot of fun with this one. The risk/reward aspects of the game mechanics made it very satisfying to play!
Absolutely love the art style of your game! The red and gold color scheme creates a casino atmosphere, and the character design has this perfect blend of anime style with a classy gambling theme.
Everything looks polished and cohesive. Really enjoying how you've captured that casino vibe while keeping it stylish and unique!
AMAZING GAME! love the art 10/10
First I want to say the UI is very nicely put together. I love all the smooth animations that really make it feel properly polished.
The art is also really high quality and I like that each of the suits designs have a unique aesthetic.
Gameplay was an interesting one, I was quite overwhelmed at the start as I didn't realise the bosses would keep doing things while the spinner was stopped so I panicked thinking the whole board was almost entirely red so I would have a much harder time winning. Also for some reason the first time round the coins didn't show up on the first boss (I'm still not too sure what they did anyway).
Once I got to the second boss the first time I realised you can just use the enemies abilities against them by waiting for them to turn lots of the board black before stopping the wheel. Spades pretty much died in one turn thanks to this since I just waited for him to flip the board and did massive damage to him. It sort of feels like I should have been the one using the abilities that turned the board black, even if it was only from a visual standpoint that the player shouts out those abilities. It seemed strange to me that the boss would be helping me out.
Speaking of abilities, I found the ASDF abilities to be completely useless. Why would I want to reverse the spinner or flip the board when I'm the one using the spinner?
Also with the mechanic where waiting longer is supposed to speed up the spinner it only seemed to speed up once and then remained at max speed even after I stopped the spinner and went on to the next spin. So it wasn't really ever worth not just waiting for the maximum multiplier bonus before stopping.
Overall I had a good time with it and really enjoyed how polished the whole experience was. It's also an interesting idea for a game that I'd like to see worked on more!
If you were playing on normal, the first boss actually gets buffed with 3 more skills after you die to a later boss, so that's probably why it seemed like the coins didn't show up. I actually balanced the game with the goal of there almost always being a black slice on the board because I actually hate waiting too long for openings in games (lol). Technically it wouldn't be unfair to make the player wait, since there's no consequences to waiting, but I decided to retain the current speed after stopping and guaranteeing board changes in the player's favor to minimize wait times to keep the fast pace of the game.
The ASDF abilities are more geared towards playing not on max speed and going more for consistency, where it's useful to drop the speed back down after resetting the minimum speed if you accidentally wait too long, and flipping the board for better openings on the second boss, so it's for accommodating different playstyles... and also I didn't know what to put there so bam, skill panel. I think it's a somewhat different experience to go for consistency instead of going all in, so maybe give it a try if you want.
I'm pretty glad to hear you enjoyed the game! It's my first time doing so many animations in the actual game engine- usually I'd just go for frame-by-frame animation, so it's good to hear that people like it.
Amazing game. I was a bit confused on the a,s,d,f part but other than that it was amazing. love the music and the boss design/ everything.
Impressive artwork and fascinating gameplay. I want to give a long-form review when i can ❤️
Kakeguri
The art had so much charm! I loved how expressive the characters were, and the amount of stuff on-screen that they responded to was awesome to see.