Play S P I N F I N I T Y
S P I N F I N I T Y (check the devlog info pease)'s itch.io pageGame's Take on the Theme
https://youtu.be/VuoOHLZl6wc
Did your team make the majority of the art and music during the jam?
YES! + Please read the description ;)
If not, please link to any asset packs or resources used here.
https://gamesupply.itch.io/
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Comments
The graphichs, vfx and sfx are so coherent, that i was astonished. It was so well made.
Bosses were a bit boring after a while, and XP points didn't matter at all (or i don't know what they matter for) but as a quick dopamine rush, its perfect!
THX A LOT DUDE! :)
Addicting for sure! If I can give my two cents, please add some special attacks, even if only one, it will freshen it up a bit!
Great visuals! Sound is good and also the music, and loved the between boss quotes xD
Solo deving got you some extrapoints on my behalf, great job, take care :)
I really love this game! Great vfxs!
Thx Nial!
I got stuck in a boss that throw some lazers on you but the game was pretty fun (and need some balacing as bosses 2-7 or something like that died pretty fast)
Thanks for playin' and ratin' ;)
Great Gameplay. The art is an absolute acid trip (in a good way), and the music is really good. Good job!
Thx a lot! :D
really nice gameplay, liked the controls also really amazing graphics, space games rule 🔥
Thank you ADR! :)
I enjoyed this game very much! Was quite difficult, especially the last boss xD. Dig the visuals and sfx as well! Keep up the good work! (Also was the exe file supposed to be named SHITFINITY HAHAHA)
The name was intentional because I was frustrated that I couldn't submit and test it on time. Thanks for your feedback and for giving it a try! :)
The game is quite fun to play. The graphics are beautiful.
The game system needs to be played several times to understand.
Thank you Arkman! :)
Very addictive game! The UI, art style, and atmosphere are really well done. I must say, though, the game felt a bit easy for my liking—I was expecting something closer to Warning Forever, where bosses adapt to the player's playstyle. That said, the game is still very enjoyable. Anyway, you did a great job. GG! ❤
Very good observation! Warning Forever was one of the main inspirations for this game. I’m sorry I couldn’t execute it at such a high level due to the time limit. I’m glad to see that there are others who still remember that great classic! :) Thank you for comparing it to that—I take it as a compliment! :D GG! ❤
I like the implementation of the theme, it was pretty good and innovative, and directly effected the gameplay! Overall, a pretty good game. Good job!
Thanks a lot GameCook! ;)
at first i thought this would be boring but unexpectedly got into lv6. need more variative bosses tho. prolly if you make the bosses and player smaller, then you can add more variation to it ? anyway, good job for making it!
Yes, as I mentioned before, that was the plan, but unfortunately, time constraints limited me. Thanks for the tip and your feedback! :)
Good game 👍
Thank you! 👍
Thanks for webgl playing: https://investus.itch.io/froggerslocalmultiplayersfangame
on your game, controls did not go up or down or no fuel stays at shields, but yours got Rated 2 too :) audio 5 stars and theme boss spin 5 stars.
Then you probably didn't play beyond the first level, because only there you can move sideways—on all other levels, free movement is allowed...
On another note, I'm not quite sure what you meant by "no fuel stays at shields," since there is no fuel in the game, only health. Could you help me understand that part?
Thanks for checking it out!
boss was to strong for the first level, is it to collect for level 2, a big collection like a lot of fuel/items and later move the spaceship.
I tested your game, I found your game very beautiful, however I found that some bosses didn't have attacks that hit me while others were almost impossible to dodge, but the game is very cool
Thank you for your review!
Unfortunately, I didn't have time to fully develop the bosses after the second one, so I’m just glad I managed to submit the game in time.
Thanks for your kind words and suggestion!
I tested your game, I found your game very beautiful, however I found that some bosses didn't have attacks that hit me while others were almost impossible to dodge, but the game is very cool
Thanks a lot Jozevald! :)
This was a very unique entry. I liked the art style, and the music fit the game well. The one critique I have is that the majority of the bosses can be approached the exact same way, so it starts to feel repetitive. I think a way to fix this is to have less random projectiles falling down and more unique attacks that cover more of the screen. I understand this was a gamejam setting so that was hard, but nonetheless this is a cool game that I want to see worked on more. I really enjoyed it, so good job.
Thank you so much for your feedback! And yes, what you pointed out is a real and existing issue, which unfortunately arose due to the tight time limit. I appreciate your suggestion, and if I get the chance, I’d love to consider it in the future! I truly value your opinion and the advice you’ve given. I’m glad to hear that you enjoyed the game as it is. Best wishes! :)
I really enjoyed playing this game, found it very fun! I like the disruptive visuals, pretty interesting
Thanks a lot for your feedback Hekutoru! :)
I am sorry. I have a normal phone. So I will not be able to play your game. Because of this I will not be able to give rating.
Hey Adn!
Normal phone...!?
How did you upload your game?
My game was made for Windows, not for mobile,
so I understand if something doesn’t work technically,
but honestly, I don’t quite understand the situation - sorry! 😅
Can I help you in any way? 😊
It is a cool game. It arts and visuals are very appealing. But a problem I had with it is that I could not exit. The only way I could exit was by force shuting down my computer. Mabye, This because of the computer itself. Another thing is that the exe is name SHITIFINTY. But Otherwise it is a very fun game.
Thank you for your review and kind words!
What you mentioned is not your fault. I'll attach an image [white info box, point 2] with more info in a moment, but in short, I just didn't have time to fix it before the deadline.
As for the other thing you pointed out—believe it or not—it was intentional! 😆 At that point, I was so deep into the project, so invested, and yet I couldn't implement everything I wanted at the level I had envisioned. So in the end, I just thought, YOLO, this will be the name, and whatever happens, happens!
Luckily, thanks to all of you, it seems to be going in the right direction! 😃
I really appreciate your valuable and helpful feedback! 😉