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A jam submission

Simi and the Golden BananaView game page

Help Simi Hack 'n' Slash his way out of a temple with The Golden Banana!
Submitted by Jyunaut (@Jyunaut) — 2 days, 5 hours before the deadline
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Simi and the Golden Banana's itch.io page

Game's Take on the Theme
Spinning Bosses and an Izuna Drop execution.

Did your team make the majority of the art and music during the jam?
The majority of the art and music is made by our team.

If not, please link to any asset packs or resources used here.
The majority of the SFX used is from David Dumais Audio (https://assetstore.unity.com/packages/audio/sound-fx/weapons/melee-weapons-sound-effects-pack-1-231154) and Ovani Sound (https://ovanisound.com/). Yes, we own the license to all of the SFX packs used.

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Comments

Viewing comments 40 to 21 of 57 · Next page · Previous page · First page · Last page
Submitted(+1)

This game feels so mechanically excellent. I'm astonished you were able to dial it in like this in just a month.

Developer

Thank you so much for playing!  Yeah I spent most of this jam working on the gameplay mechanics and the last week and a half working on the boss AI and polish hahaha

Submitted(+1)

This was a ton of fun! Adorable art style with great mechanics and controls and I love the parry system in this one too! The finisher attack was just a cherry on the cake :D Very well made game, I had a tiny bug with a cutscene where the boss was already attacking and cutscene showed air, but it seems very polished and had a lot of game feel to every action.

Developer

Thank you for playing!  I'm guessing the bug was from the second boss lol.  Thank you so much for the feedback!

Submitted(+1)

This felt great to play, there's so much juice , the tutorial made it very was easy to pick up and everything generally flowed together nicely. Difficulty was on the easier side but honestly for a game jam that's perfectly fine, and the pb system helped scratch my itch for more of a challenge (best I could manage is 3:53:92). Very impressive game, it was a lot of fun! :)

Developer

Thank you so much for playing!  Yeah I definitely wanted to make the game a little easier for the sake of the jam, so I made a timer in case people wanted to try and speed run the game :>

(+1)

Good art direction, very well polished and designed, I really liked it, good sounds and effects too, it's fun

Developer(+1)

Thank you for playing!  I'm really glad you had fun :>

Submitted(+1)

I don't know if I'm very stupid but when I press A or D the monkey only does the walking animation but doesn't move, this happens on Windows and on the web

Submitted

The arrows don't work either

Developer (1 edit) (+1)

Oh no!  I heard some people have the same issue.  They managed to get it working by switching to Chrome or playing in incognito mode.  I hope I can figure out what causes this issue.  Please let me know if you still can't play.  Do you by chance use a keyboard with a different layout?

Submitted

I tried everything but I still couldn't solve it :(

Submitted(+1)

My keyboard is in Portuguese (ABNT2). This could be the reason, unfortunately I don't have a different keyboard here to test

Developer

I think that could definitely be the reason.  If you have a gamepad available, preferably an xbox controller, maybe that can work for you?  If not, I will definitely figure out a solution for this.  It really sucks that I may have alienated a demographic of players because of an input issue.  But I'm glad that you are able to help me narrow down what the issue might be!

Submitted

I tested it on the XBOX controller and unfortunately it still didn't work. I'll try to see if I can solve it to help you solve this problem.

Developer(+1)

I really appreciate you taking the time to help me with this issue and I think I know what may be wrong.  If would like to help me test this issue (I can't test it myself because of obvious reasons hahaha), feel free to dm me on Discord (#Jyunaut).  Only if you are willing, of course!  :>

Submitted(+1)

Wow, that was really awesome! I managed to throw the fish into the sea in 7 minutes.

I played on a gamepad, and the controls were amazing. I didn’t expect this level of polish from a jam game. Everything felt super smooth and well-tuned. Parrying was surprisingly easy and satisfying, and the attacks had a great feel to them.

Overall, this is definitely one of the best games of the jam!

Developer

Thank you so much for playing!  I'm really glad that the gamepad controls were okay for you!  And 7 minutes is awesome :>

Submitted(+1)

Truly a masterpiece! I think i’ll play it again in the next days! Super fun idea, incredible execution, very responsive. I wished for controller commands.

  • Oscar
Developer

Thank you for playing!  I'm really glad you enjoyed the game.  Actually, there is controller support for gamepad!  The control scheme for gamepad is in the game page.  I previously had the inputs show up for XBOX and PlayStation in the tutorial, but a playtester told me that the PlayStation controls were all messed up so I decided to just hide the gamepad controls but keep the functionality in regardless.  The feedback is much appreciated!

Submitted(+1)

Awesome game mechanics, boss design. I been addicted to this game. Great!

Developer

Thank you for playing!  I'm glad you enjoyed it :>

Submitted(+1)

Really nice implementation of combat. The controls were nice and smooth, I enjoyed the parry mechanic. I think some of the bosses attack indicators/hitboxes (second boss roll, spider lunge) could be little cleaner, but those are kinda nitpicks, this is still one of the best souls like implementations I've tried so far. 

Developer

Thank you so much for playing!  Yeah... unfortunately I didn't have enough time to tweak the hit box of those two attacks.  I'm super happy that you enjoyed the combat, though!  Thank you so much for the feedback :>

Submitted(+1)

really fun and simple. The parry is a little overpowered where you can just get parry chains that if you hit the first one you are invincible for a while just spamming parry. I really like the combo the monkey does tho!

Developer

Thank you for playing!  Yeah the parry can be pretty overpowered but I figured that it's okay in the context of a game jam.  The feedback is much appreciated :>

Submitted

Similar game style to my duck game. Come and check it out.

I love the simple easy to understand platformer game like this

Submitted(+1)

Similar game style to my duck game. Come and check it out.

I love the simple easy to understand platformer game liek this

Developer(+1)

Thank you for playing!

Submitted(+1)

Incredible game! So much polish, charm and atmosphere in this one! I had a lot of fun with the smooth and responsive combat, everything felt visually rewarding and the bosses had fun movesets! The little cutscenes and animations added so much as well. Absolutely loved this one, great job!

Developer(+1)

Thank you so much for playing!  I'm really glad you enjoyed the combat and found it responsive :>

Submitted (1 edit) (+1)

Oh wow, this is amazing. I love the controls and mechanics, the combo and stagger system feels great, parrying feels fair. Bosses have health right in my sweet spot alongside moves that are telegraphed nicely and timed well. I absolutely adored the boss intro for the spider also. This was fantastic, great job!

Developer(+1)

Thank you so much for playing!  I'm really glad you enjoyed the combat :>

Submitted(+1)

A beautiful play, and a beautiful staging! :D

My best time is 13:15:13

Developer

Thank you so much for playing!  Awesome time ;D

Submitted(+1)

This is a great game!

It's pretty challenging, I even died and restarted few times until I get used to the bosses attacks, especially when their HP getting lower they become more fierce!

Idk if it's just me but when I died the boss hp and the player are not refreshing and carried over, no not the actual HP but only the graphic, the actual HP remain as is, obviously it's updated right away when taking damage.

Oh, right... I don't know if I'm cheating or not but I abuse Air Dodge on 2nd boss like a lot (I also did on 3rd but not as often as I did on 2nd), there's no mention about whether player can Dodge while in the Air at the tutorial so I'm not really sure if it's a legal move.

There's nothing I can add I guess? anyway Nice Work!


That's all I guess, if I write something wrong or missed something, let me know.

Developer

Thank you so much for playing!  Yeah unfortunately I was short on time so I couldn't fix that UI bug.  And air dodging is absolutely intended!  I appreciate the feedback :>

Submitted(+1)

I liked the art style and music. Gameplay is very good and controls are convenient and intuitive, totally recommend it.

Developer

Thank you so much for playing!  It means a lot to me :>

Submitted (1 edit) (+1)

What a cute fun game! Though I ran into many game breaks falling behind the scene, some i could recover from but others needed a new game start.  Then sometimes I would attack the boss and it would remain repetedly slashing them for a long time till they died, I wasnt sure if that was part of the design, but they were in the corner. Grats on submission and goodluck!


I rated and submitted to return the favor of your rate submission of my game below! 

- If others read this, RATE/REVIEW my game to get me to try yours as well! Thanks!

Developer

Thank you for playing!  That's crazy, I read that other people experienced that bug too.  I wonder if it has to do with the webgl version?  Thank you so much for letting me know!

Submitted(+1)

Super fun and challenging, and the control scheme felt clean! Landing parries is super satisfying, and the boss design was quite good. Great job!

Submitted(+1)

Great execution, great fun and controls are altogether I love the game and actually I'm also a little bit jealous :-)

Developer

I really appreciate you taking the time to play my game!  It also means a lot to me that you love the game :>

Viewing comments 40 to 21 of 57 · Next page · Previous page · First page · Last page