This game feels so mechanically excellent. I'm astonished you were able to dial it in like this in just a month.
Play game
Simi and the Golden Banana's itch.io pageGame's Take on the Theme
Spinning Bosses and an Izuna Drop execution.
Did your team make the majority of the art and music during the jam?
The majority of the art and music is made by our team.
If not, please link to any asset packs or resources used here.
The majority of the SFX used is from David Dumais Audio (https://assetstore.unity.com/packages/audio/sound-fx/weapons/melee-weapons-sound-effects-pack-1-231154) and Ovani Sound (https://ovanisound.com/). Yes, we own the license to all of the SFX packs used.
Comments
This was a ton of fun! Adorable art style with great mechanics and controls and I love the parry system in this one too! The finisher attack was just a cherry on the cake :D Very well made game, I had a tiny bug with a cutscene where the boss was already attacking and cutscene showed air, but it seems very polished and had a lot of game feel to every action.
This felt great to play, there's so much juice , the tutorial made it very was easy to pick up and everything generally flowed together nicely. Difficulty was on the easier side but honestly for a game jam that's perfectly fine, and the pb system helped scratch my itch for more of a challenge (best I could manage is 3:53:92). Very impressive game, it was a lot of fun! :)
I don't know if I'm very stupid but when I press A or D the monkey only does the walking animation but doesn't move, this happens on Windows and on the web
I think that could definitely be the reason. If you have a gamepad available, preferably an xbox controller, maybe that can work for you? If not, I will definitely figure out a solution for this. It really sucks that I may have alienated a demographic of players because of an input issue. But I'm glad that you are able to help me narrow down what the issue might be!
Wow, that was really awesome! I managed to throw the fish into the sea in 7 minutes.
I played on a gamepad, and the controls were amazing. I didn’t expect this level of polish from a jam game. Everything felt super smooth and well-tuned. Parrying was surprisingly easy and satisfying, and the attacks had a great feel to them.
Overall, this is definitely one of the best games of the jam!
Truly a masterpiece! I think i’ll play it again in the next days! Super fun idea, incredible execution, very responsive. I wished for controller commands.
- Oscar
Thank you for playing! I'm really glad you enjoyed the game. Actually, there is controller support for gamepad! The control scheme for gamepad is in the game page. I previously had the inputs show up for XBOX and PlayStation in the tutorial, but a playtester told me that the PlayStation controls were all messed up so I decided to just hide the gamepad controls but keep the functionality in regardless. The feedback is much appreciated!
Awesome game mechanics, boss design. I been addicted to this game. Great!
Really nice implementation of combat. The controls were nice and smooth, I enjoyed the parry mechanic. I think some of the bosses attack indicators/hitboxes (second boss roll, spider lunge) could be little cleaner, but those are kinda nitpicks, this is still one of the best souls like implementations I've tried so far.
really fun and simple. The parry is a little overpowered where you can just get parry chains that if you hit the first one you are invincible for a while just spamming parry. I really like the combo the monkey does tho!
Similar game style to my duck game. Come and check it out.
I love the simple easy to understand platformer game like this
Similar game style to my duck game. Come and check it out.
I love the simple easy to understand platformer game liek this
Incredible game! So much polish, charm and atmosphere in this one! I had a lot of fun with the smooth and responsive combat, everything felt visually rewarding and the bosses had fun movesets! The little cutscenes and animations added so much as well. Absolutely loved this one, great job!
Oh wow, this is amazing. I love the controls and mechanics, the combo and stagger system feels great, parrying feels fair. Bosses have health right in my sweet spot alongside moves that are telegraphed nicely and timed well. I absolutely adored the boss intro for the spider also. This was fantastic, great job!
This is a great game!
It's pretty challenging, I even died and restarted few times until I get used to the bosses attacks, especially when their HP getting lower they become more fierce!
Idk if it's just me but when I died the boss hp and the player are not refreshing and carried over, no not the actual HP but only the graphic, the actual HP remain as is, obviously it's updated right away when taking damage.
Oh, right... I don't know if I'm cheating or not but I abuse Air Dodge on 2nd boss like a lot (I also did on 3rd but not as often as I did on 2nd), there's no mention about whether player can Dodge while in the Air at the tutorial so I'm not really sure if it's a legal move.
There's nothing I can add I guess? anyway Nice Work!
That's all I guess, if I write something wrong or missed something, let me know.
I liked the art style and music. Gameplay is very good and controls are convenient and intuitive, totally recommend it.
What a cute fun game! Though I ran into many game breaks falling behind the scene, some i could recover from but others needed a new game start. Then sometimes I would attack the boss and it would remain repetedly slashing them for a long time till they died, I wasnt sure if that was part of the design, but they were in the corner. Grats on submission and goodluck!

I rated and submitted to return the favor of your rate submission of my game below!
- If others read this, RATE/REVIEW my game to get me to try yours as well! Thanks!
Great execution, great fun and controls are altogether I love the game and actually I'm also a little bit jealous :-)
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