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Game's Take on the Theme
Player has a holographic fortune wheel with which he can win a weapons to defeat the bosses
Did your team make the majority of the art and music during the jam?
Almost every asset made by me, except music and some sounds I've got from stock libraries
If not, please link to any asset packs or resources used here.
music: https://www.youtube.com/@AimToHeadOfficial, sounds: https://zvukipro.com/
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Comments
Sound and art is nice however the game crashed several times.
yeah, I still don't know the reason why it's happening, ue4 is piece of ****. sorry for that.
I feel like it would make a shooting sound even when I clicked and didn't shoot if I clicked too fast?. immersive game though, scary-ish atmosphere.
I feel like it would make a shooting sound even when I clicked and didn't shoot if I clicked too fast?. immersive game though, scary-ish atmosphere.
Very stylish! The artstyle, music, and sound effects really complement each other and I had fun with this! Only nitpick is there should be a way to skip the narrator when you die
Thanks🫡, I really cannot compare how amazing your game is, I mean having to download 200+mb game is just shouting Quality!, and yes you're right the gameplay sucks compare to yours, spinning fortune wheel is very unique mechanic I would NEVER would have thought of that, I wish- no, I know you will win this game jam! AMAZING GAME👏👏👏
bro, you really took that personally? Sorry if sounded aggressive, but it's how game jams work. I just said that you could do better than just add spinning scissors around the player. Shagshaw said the same thing in the first stream. You should have taken notes and rebuild your game. But nah, you just ignored it and now you blaming me for that. I know that my game is the same bugged sh*t, but at least I tried to use the main theme
sorry if I was so aggressive back there, but it's how reaction works, I just interpret what I want cause it goes with the anime jam that I entered too inspired by Anime Scissor Seven, atleast all the replies in your game jam submission are lining up for your autograph! good for you. don't interpret this an insult or anything, it's just I really like belittling other peoples creations. good for you 🫡
✨don't take this personally✨
✨this is a criticism✨
The art and lighting in this game are spectacular, and the music fits perfectly as well. Great job!
Not gonna lie I rage-quit when I kept falling and had to wait for the narrator every time (I'm also a bit tired already lol). I realize now from the other comments that you're supposed to wall jump, though the enemy bullets also make you fall. Overall I liked the atmosphere, the music. The gun animation and feedback could be a bit improved as it felt like a toy gun with no real power.
The fortune wheels fits very well with the cyberpunk aesthetic! It feels like violence is some sorts of joke but at the same time you're probably about to die on the next enemy . 🤣
I like the dark and neon artstyle, the music is also really fitting.
Unfortunately the game was pretty unstable for me.. It crashed two times with a message box, but an empty error message, and I couldn't get into the room after the first gap where you need to dash along the wall, because a robot from there kept getting stuck inside the door.
The graphics of this game are amazing! definitely stands out from other games in this jam. The movement and different guns also feel really good. Incredible job!
This was a really good game! I loved the cyberpunk aesthetic, and the text boxes felt really great, I loved them <3 this aesthetic got me completely, a truly amazing job man! (If I have to say something negative, in the last boss I died a lot, and it was a bit tedious to not be able to skip the text at the beginning of the fight, that could be a great addition in the future) Cheers! :D
That was REALLY awesome! Everything is so stylish—feels like a true cyberpunk experience. The only thing is, I wish there was a way to skip the narrator at the start of the fight, especially since I kept dying on the third boss due to falls.
Sometimes I’d stick to a wall and lose momentum, other times the boss’s bullets would knock me off the platform, and once a box just dropped on me before I could even jump—I had no idea what happened 😅. For the same reason, I’d love a bit more air control. But overall, the game is fantastic!
Game is really fun! some of the only issues i had is grabbing the wall even if you are walking backwards to it or something like that, also pretty hard to move in the tier 3 map until you get used to the wall run.
I really dig the Tron Legacy artstyle and atmosphere you got going on here. I think with slightly tighter controls and more boss attacks you can really max out the potential of your concepts. Keep it up!
This game is so much fun. I'm kind of falling off the walls. I love the atmosphere of the game and the neon style. And the bosses are awesome!
Really good game!
The fast-paced combat and creative robots fit really well with the neon art-style (wich, i love)
The lightning is spectacular!
The bosses are well designed but I found a way to cheese the third boss: the best strategy is to stand on the starting platform and shooting the boss with your starter gun, ignoring both the buttons and the platforms
Thanks for review, i wouldn't call this cheesing, if you can beat the boss without better guns, that's your adds points to you
Underrated game so far !! Love the Neon glitchy vibe, which is fitting perfectly with the music ! Nothing to really say, as the game is well designed and is also funny to play !! Congrats!
Very nice game! I like the lighting, well done! Though every time I died I had to wait for the tutorial to progress in the beginning, other than that congrats on your game!
I rated and submitted to return the favor of your rate submission of my game below! - If others read this, play/rate my game to get me to try yours as well! Thanks!
You've made good use of Unreal Engine, the environments look great, they look really polished. The controls are a bit hard to understand, when you walk against the wall and face in a direction the character wall-runs in the opposite direction you would think. But still I think this was an enjoyable experience, good job !
Thanks for reviewing, i don't get by what you meant about "controls are hard to understand". That's standard key binding for any shooter game
I rather meant, the effects that using the key binds had were hard to understand, like running close to a wall sometimes caused me to wall run backwards which is not something I expected (It's probably not intended). But once I kind of understood the different mechanics it was okay.
I enjoyed the music and look of the game, although some parts like corners of first map were too dark. The controls (mainly the wall dash) were a little clunky, and I wished sound effects and hits were more responsive. I initially thought I was shooting really fast because the sfx for shooting played but there were no bullets. Also noticed a bug where if u exit options on main menu, your mouse gets locked/disappears.
Thanks for your comment. Yeah, i guess i didn't debug the game properly, sorry for that.