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A jam submission

Gears And BladesView game page

Short Game i made for a Boss Rush Game Jam 2025
Submitted by hazmatik (@hazmatik03) — 7 hours, 27 minutes before the deadline
Rated by 63 people so far
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Gears And Blades's itch.io page

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Game's Take on the Theme
Player has a holographic fortune wheel with which he can win a weapons to defeat the bosses

Did your team make the majority of the art and music during the jam?
Almost every asset made by me, except music and some sounds I've got from stock libraries

If not, please link to any asset packs or resources used here.
music: https://www.youtube.com/@AimToHeadOfficial, sounds: https://zvukipro.com/

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Comments

Viewing comments 40 to 21 of 61 · Next page · Previous page · First page · Last page
Submitted

An intense first person game. Good idea to implement the roulette when pressing the R button. It gives a lot of dynamism. Good luck in the jam. Cheers.

Submitted

The neon lights are stunning!! Really cool visuals! Fantastic work! 👊

Submitted

The game looks cool from the screenshots but sadly I cannot play it as I don't have a windows PC.

Submitted

Nice atmosphere and design.

Submitted

2 of my fav things together, Cyberpunk and FPS games XD very cool graphics, with the time we had I think you did great!

Submitted

great futuristic visuals,liked it alot. liked that you didnt need to reload, made it more fast paced that way. very solid game. vfx wsa fantastic. no bugs or issues on my end.

Submitted

I'm not a good FPS player, but I still enjoyed this game! One of the main reasons being there's no need to reload, so I really appreciate that :D. Using tokens to spin the wheel for a different weapon is a nice touch. The art and vfx are fantastic. Personally, I didn't get any performance issues. Well done!

Submitted(+1)

This is a really cool really stylish game, the reality game-show approach to framing it is such a fun way to make the wheel feel like it actually matches the world of the game rather than making it a superficial accessory. The gunplay felt pretty good and I actually really liked that there were no ammo restrictions it made the combat and movement feel more free. I did get a fatal error every time I lost though which was a bit unfortunate. Some UE tomfoolery I'd presume 

Submitted(+1)

Great game, I like how you can obtain a weapon from spinning a wheel after obtaining enough medals from enemies/crates! These weapons are also quite satisfying to use, and it felt like a significant powerup. Some feedback that I would give is giving some way to skip dialogue/cutscenes after you restart the level and making it a little brighter for the player to see stuff (However, the boss location is always clear since they glow, so it did not impact gameplay that much). In any case, great work on this!

Submitted(+1)

really liked the art and aesthetic on this one! had a lot of fun playing and wish there was more content available! great work!

Submitted(+1)

Liked the idea! The game has a nice visuals and the idea of spinning a wheel of fortune to get other weapons is really cool. 
GG!

Submitted(+1)

Very cool and stylish, I liked the cyberpunk environment and the fortune wheel mechanics! I think it will be nice to have a crosshair too. Well done!

Submitted(+1)

I've experienced some crashes here and there, but I have to say the art style is great. You did a great job. GG! ❤

Submitted(+1)

my second look:
Music:
Music was a bit too loud, good music choice tho, you should make it dynamic since it's an action game, make the music more louder when time progress/kill streak and dilute the sound if the player got hit to really sell the effect of hitting.
Sfx:
Try to change the pitch of every repetitive sound like shooting / hit sounds / Walking sfx
walking sfx is not important but it really implies that player is in the game area, not hearing it is a bit weird for me or maybe the music was just too loud.
Graphics:
I love the artstyle you went, some areas are dark and some areas are too bright, I think you already know how color theory works since the color choice was good, it's just too much colors make me loose of sight of the enemies.
there should be some color code or maybe high contrast between enemies and display light.
Gameplay:
It's pretty standard no complaints not too good and not too bad which is good sign of a good game by the way.
I don't know why but doors are taking delays to open, and one more thing dialogue should always be skippable even tutorials.
Overall:
Good Gameplay, Audio need fixing a bit proper balance and it's a great game, Graphics are bangers just try to differentiate and make a huge contrast between Enemies and Environment Design.
Good Job on the submission! 💪

Submitted

oh yeah forgot to mention, try to build it on Web and study more on Optimization. so a lot of people would enjoy more with low spec pc, the game crashes 3 times.

Submitted

Unfortunately couldn't play this one, art and visuals looked absolutely insane here and I'm sure it plays great from all these kind comments. Good luck with your submission!

Submitted

I loved the futuristic style that you made!  I'm not sure if there was an option, but I would have liked to be able to change my mouse sensitivity.  Nice work!

Submitted

A nice take on a movement shooter, although the movement felt awkward at first, once I figured it out it felt nice.

Submitted

loved everthings. visual were amazing i have so much fun. i got only crash

Submitted

Love the futuristic style of the game and the fortune wheel ties the theme in really well, the graphics look great and it feels super slick and full of action

Submitted

Hi I really love the sound! 

But I don't understand somehow you can wall on walls but I didn't figure out how. And when I pause the game is not actually pasued, I still got hurt and died.

Nice Game!

Viewing comments 40 to 21 of 61 · Next page · Previous page · First page · Last page