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A jam submission

Crystal DepthsView game page

Deep underwater cave adventure! Made for the Diving Deeper Brackeys Game Jam
Submitted by Dogveloper (@Dogveloper) — 11 hours, 9 minutes before the deadline
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Crystal Depths's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#1263.7333.733
Fun#1613.3673.367
Overall#1763.3283.328
Audio#1843.2673.267
Game Design#2053.2673.267
Theme#2113.6003.600
Innovation#3752.7332.733

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
you are a diver, going down an endless underwater cave.

Did you write all the code and made all the assets from scratch?
The code was written during the jam. The music file and 2 of the 3D models were imported from premade-assets, which are properly referenced on the credits file included with the game. the rest is by me.

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Comments

Viewing comments 20 to 1 of 27 · Previous page · First page
Submitted(+1)

Nice game, combat feels pretty good :3

Submitted(+1)

Really great style and visually polished entry! The cel-shaded look and lighting is really well done. While I really liked the music track itself I felt like it kind of clashed with the gameplay, as the music is very gentle and relaxing while there is near-constant action happening on screen. The sound effects being filtered and sounding muffled like they're underwater is a very nice touch though! I think it's a great core of a game, and with some minor tweaks could definitely be something that could be published. Some added variety of upgrades and enemy types would be nice to have if you keep developing it.

You can check out my gameplay video playtest below for more in-depth feedback!

Developer(+1)

This game was rhe 3rd idea attempt for the jam theme and by the time I settled on it time was running short. Really wish I could've balanced the shop a bit better and added more item variety as well as more enemies. I'm glad you liked the visuals ^-^

Submitted

The art style is so cool, good job!

Submitted(+1)

This was a ton of fun.  I thought the environment was awesome, and the sound design was great, it really reinforced the atmosphere.  Adding the upgrade purchasing section was fun too, that made me want to keep playing for sure.  My only wish list would have been that the "bullets" or the things being shot at me were a different color than the things I could attack or a little more obvious.  I kept trying to attack them and losing life from it.  All around great game though.

Developer

I tried to make so the floored golem (the enemy that shoots) would change the crystal color to red when attacking, causing a red bullet, for whatever reason it worked well on the editor but not in game, so I dropped the idea and kept everything the original colors.

Submitted(+1)

Nice game! I managed to reach depth 19.

The controls felt smooth and the visuals are simple but beautiful. Loved the different price and quality range of the upgrades.

One thing I missed is a controls menu inside the game, because the first time I tried it with keyboard (you don't expect to find controller support in a jam game) and the game feel wasn't as pleasant.

Congrats for your amazing work!


Submitted(+1)

Really fun game! I love how it looks and the gameloop feels nice. It's one of the better diving games this jam, since it's actually unique, being themed around crystals and not just an underwater submarine with sharks or something
What I don't like is the balancing of the upgrades, Light is completely useless because everything you need to see already glows in the dark, Boots are only useful in a couple cases, so it's still good to grab them, but they don't stack (at least to my knowledge), so you would only want to get them once, and any time they appear after that they're useless, Attack speed isn't super useful either since the starting attack speed is already quite fast, and going any faster makes it be basically as fast as you can press Ctrl (which, by the way, please rebind that to something else, it hurts my pinky finger), so the only three upgrades worthwhile getting are Movement speed, health, and Crystal Magnet (which, is also only useful once, because i assume crystal magnets dont stack).
Also, shops can be REALLY spaced out, i collected 200 gems before seeing a single shop, which gave me the option to buy two boots, which i had already bought in the last shop, after that i went on to collect 200 more gems and eventually die due to the lack of healing.

Enemy balancing is also quite wack, the only two enemies that pose any sort of threat to the player are the shooting ones, and the flying ones, the other two are just murder victims.
I really like the game, but the weird balancing makes it frustrating to play.

Submitted(+1)

I managed to reach depth 11 on like my 3rd or 4th try, super fun game. I really like the attacking mechanics and the shop, it adds a level of decision into the game instead of it just being purely skill based. Also the graphics look super nice, and the music fits well. Good Job!

Submitted(+1)

Love the glowing parts on enemies and bullets, so we can 'see' in the dark. The shadow effect on the player and blocks is nicely done. It's cool that you can randomly upgrade in the store. I wish I had a bullet deflection ability :).

Submitted(+1)

The darkness effects look real cool, kind of like seeing some luminous stone under the depths in Tears of the Kingdom. The combat was pretty fun, I can imagine running through some kind of metroidvania type levels swinging at enemies like that. Liked the controller support as well.

Submitted(+1)

Nice game! Really like the art style! If you add more enemy types and some more abilities I think it would add more depth to the game. Great job!

Submitted(+1)

Other them some minor performance issues at the beginning of the game I encountered no technical issues. I love platformers and I really enjoy roguelikes and lites so this game was down my alley. I'm only sad you can get the same power-up twice even if it doesn't stack and does not provide you with additional benefits. I had a situation where I got a store that was selling boots, and only boots, and I already had those! 

I also wish the projectiles were different colors than the gems you picked cause it took me some time to get used to it and differentiate between those two. Also, I understand why projectiles can traverse through terrain but due to random generation, I had situations where while shopping I would need to constantly avoid projectiles while reading descriptions of items. 

Now what I really, really loved was the art style. Well, cell-shaded games with a cool lighting system like yours just tingle my preferences when it comes to the art style. The game also sounds amazing and the choice of music even if not made for the jam suits really nicely with the whole experience.

In the end, I gave it a few runs and I must say it quickly becomes addicting to just do another run. Maybe some more power-ups and a larger variety of enemies and you have a really nice full game.

 As a last thing I also want to thank you for playing and rating our game ;) 

my best score

Submitted(+1)

Great game, the look and atmoshpere is great. and the main gameplay loop is also really fun. I especialy love the shop keeper, he makes funny sounds and looks really cool. Had a lot of fun! Managed to get to depth 14!

Great game. Keep it up♥

Submitted(+1)

The different types of enemies makes combat interesting

The dark surroundings with the glowing crystals and enemies is beautiful

I also like the fact since the level is slightly tilted, crystals that drop from enemies on will roll down automatically so every crystals can be collected

My only complaint is the ranged enemies' projectiles can go through walls

Good game!

Submitted(+1)

I got down to a final depth of 10 after a few tries, and it was pretty fun! It uses the theme well, it looks great, and it kept my attention long enough to do multiple runs. I think with this being my 6th game jam, I have still yet to find a bad Godot game. I don't know how you Godot devs do it, but keep doing what you're doing.

Submitted(+1)

Good job ! I had fun.

Submitted(+1)

try and edit your project to be webGL, it isnt hard if u use unity and youll get tons more ratings.

Developer (2 edits)

I do have a WebGL port done, it is just that due to engine (Godot) the asset loading on Web is a bit slow and it freezes for about 15-30 seconds on the start of the stage while everything loads, I ended up not publishing it. I'd rather have one smooth way of play, even if I end up not getting it played much, than releasing something that can seem like it is broken. I need to hold myself back and make 2D stuff in future jams. :P

Submitted(+1)

Very nice visuals and aesthetics, love the lighting effect combined with the material style!

Near depth level 10 I bought those boots that allows you to stomp enemies, but apparently they have a short cooldown which killed my run when I got swarmed by 5 or so enemies and they kept knocking me into the ceiling and then hitting me while it was on cooldown, lol.

One thing that I would change is the hitstop effect also affecting the camera by zooming in a little, it doesn't feel good imo. But other than that, good stuff!

Developer

ty for the feedback! boots will only have a collider if you are falling (if your "up speed" is negative) and now, thinking about it, seeing that we do have flying roaming enemies in the game that might not have been the best decision... I should've either found another implementation or just abandoned the upgrade to avoid confusion (but it is a jam, mistakes like tha will happen). The hitstop is a late addition to try and "juice" up the impact, didint had much time to test it properly for in-game feel.  

Submitted (1 edit) (+1)

I'm certain it would be a fun game however I had no idea that you could hit enemies so I couldn't make it past the second or third shop.

Developer

I should've included a in game "how to play", it does have the controls on the game description on the main page. ty for playing!

Submitted(+1)

Game is amazing! Especially the audio when you are in the shop and choosing an item hahaha! The music really fits, the only thing is you should specify controls in your menu or somewhere, i had to find how to hit enemies, but after that i had so much fun! 

Submitted(+1)

Fun game! I really enjoyed the theme and lighting

Viewing comments 20 to 1 of 27 · Previous page · First page