This one was fun to play! Animations are nice! Core gameplay is fun. With level up system and such. Glad you've made option to continue even if player died.
Some feedback:
- art style unconsistency is noticable
- hold mouse button to shoot gives more fun than click to shoot
- it's easy to skip an axe, which brought me to situation I didn't know how to chop trees
But it was fun and that's very important! Thank you!
Check Stormflow if you'll have some time!
Play Goku
All I Can's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #606 | 2.936 | 2.936 |
Fun | #633 | 2.881 | 2.881 |
Game Design | #732 | 2.761 | 2.761 |
Audio | #735 | 2.642 | 2.642 |
Overall | #757 | 2.722 | 2.722 |
Innovation | #761 | 2.569 | 2.569 |
Graphics | #887 | 2.541 | 2.541 |
Ranked from 109 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game has 2 States:
One is Calm State where you do simple life things such as breakfast with family,
Then when you finish your first quest of gathering logs from the woods and returning home,
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Things change drastically and the game enters the Storm State,
Which is about an evil kingdom releasing creatures and evil poisonous storm to the lands which disrupts everything.
Everything changes in this state, even player's hair color :D .
Did you write all the code and made all the assets from scratch?
Made by me:
All the code. (except cinemachine) (Quest system, leveling up, Stat enhancing and powering up, Day to Night shift unlocking abilities and more,)
Level design and cinematics are designed.
All Player Japanese Sound Effects are recorded.
Player sprite is from AI originally, but edited a lot with Krita and cut in to pieces for rigging.
All Player sprite parts and rigging, IK, geometry, weight brushing etc. and animations made.
Editing of sounds and musics done.
Lighting and Post processing (bloom, vignette) unfortunatelly webgl's build setting was not ultra hd so gamejam version of the game doesn't have these.
Used tools: Unity, Visual Studio, Blender, AudaCity, Krita ...
Not made by me:
Used Assets that have proper licence typeto use, credits for them are in the game description, and also exist as a code in the game files.
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