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A jam submission

ConchsequencesView game page

Roll up your sleeves and flex those mussels. But don't get too salty.
Submitted by deadshotninja, polly reinacher, toffl, danistergladwin, wozzyb, Sneakydaemon — 8 hours, 18 minutes before the deadline
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Conchsequences's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#44.1724.172
Fun#134.1724.172
Overall#184.2074.207
Visual#364.1724.172
Audio#533.6213.621

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Are you using any third party assets?
Wwise, Feel, Extenject

Are you using any AI generated assets?
No

Did you use BulletFury?

No

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Comments

Viewing comments 20 to 1 of 27 · Previous page · First page
Submitted(+2)

The marketing on this is 1,000/10 - Really nice game, I think if this was browser playable you would easily be in the top 5

Developer(+1)

To be honest we were planning on making it for browser plays but we kind of realized that it'd run kind of badly on browser. Especially the boss fights so until we optimize it a little more we decided to just make it downloadable. 

I appreciate the kind words though about the game and the fact you took time to play it!

Submitted(+2)

very cool style, bullets bouncing and having different types was a cool idea

Developer(+1)

I'm happy you took time out of your day to play our game and honestly our art team really did fantastic with the style of the game.

I'm glad you enjoyed our game!

Submitted(+2)

Yo this game is fun

Developer(+2)

Thank you, we tried our best to make it fun. I'm glad you took the time out of your day to play it!

Submitted(+2)

Amazing entry! Music and visuals were awesome ( floating water looks great ). Bouncing mechanic was also very tricky part - i liked it! Great job!

Developer(+2)

Hey Arssin, our team appreciates you leaving us with praise for "Conchsequences," means a lot!

Submitted (1 edit) (+2)

This game is incredibly fun, the whole idea of bullets bouncing off misses is a great idea to make the player really consider their shots. Controls felt good, I ended up not needing to use the dash mechanic until the boss wave. My only issue with the boss was when it would reach its 2nd phase and had very little time to hit the boss but even though I died 3 or 4 times (I was wondering if there is a cap in easy mode) I was still able to beat the game! I think the upgrade system was well done and this has polish all around. I totally wish I could achieve this underwater look for my game.

Credits button leads to an empty screen (minus a UI button to go back)

This game deserves to be in the top 10 in my opinion 5 stars in all sections great job! 

Developer(+1)

Hey Mogi83, thank you so much for checking us out and leaving us with your thoughtful review!

We've noticed the same notes in regards to the boss second phase, and should we progress with this project, will definitely make it so that the player is able to more easily attack the boss.

We wouldn't be able to achieve this amount of polish without the hard work of our team! Thank you!

(+2)

Having used the bouncing bullet mechanic myself, I really liked your different take on it, especially with the upgrades you get every wave. Very enjoyable!

Developer(+1)

odiurd, thank you kindly for taking the time to give our game a try! We appreciate it.

Submitted(+2)

So cool! Really smooth controls, upgrades are wild! Pacing was a bit too fast, but i think it's an amazing entry!

Developer(+1)

CGpepper, thanks for taking the time to play and leave us with your feedback, means a lot to our whole team!

Submitted(+2)

Really cool game, the art is beautiful, and the sounds are really nice too. I really liked how you used the theme in the game's mechanics. I found it very enjoyable, congratulations

Developer(+1)

Hi moebios, thank you for taking the time to check out "Conchsequences!"

Submitted(+2)

I think that's the most "consequences"-related game i played so far, the bouncing bullets are a great idea and kept me on my toes, i love it!
the boss's second phase was a little annoying (he was 95% of the time invincible , so it took a while to get him to the third) but other than that i had fun

Developer(+1)

Hey Dreamofsheep, thank you so much for playing and leaving us with feedback, it's extremely valuable to our team! We're happy to hear you enjoyed it and I will relay your notes about the boss to our devs!

Submitted(+2)

Awesome game! Beat it on both easy and hard mode. I enjoyed the bouncing bullet aspect of the game, and it led to some funny moments when a swarm of homing bullets was locked in on me when there were no enemies about. The boss fight was super cool too, I liked how you had to preempt your shots to nail him when he becomes visible. Super fun, super impactful, and truthfully I can't think of any criticisms besides "consider adding an ultra-mega-hard mode"!

Cool entry, keep up the great work!

Developer(+2)

asupNico, your review was a delight to read and our team thanks you for taking the time to check us out! An ulta-mega-hard mode would definitely have us sleeping with the fishes for sure. Cheers!

Submitted(+2)

Definetly the best implementation of the "Your missed bullets will get you in trouble" kind of game. Can't wait for a full release with more bullet types!

Developer(+2)

I'm glad you enjoyed it!


We'll try our hand at adding more content post game jam but no promises. Since we're all also switching gears into other projects.

We'll try our best tho!

Submitted(+2)

Very fun game, loved the added effect the rewards gives the bullets, especially having them group and explode.
Would have liked an actual button to shoot however, notebook's pad are not the best, and I felt like the boss was a bit of a difficult spike but overall really cool.

Developer(+1)

I appreciate that you enjoyed the game! 

I will admit we did want the boss to be a lot harder than the regular enemies so in that sense I'm glad we achieved the difficultly spike.

Submitted(+2)

Nice :) Overall a similar idea we had with bouncing bullets. A little bit more enemy variety would have been great. Bossfight is pretty sick though! :) 

Developer(+2)

Hey Znerol! Thanks for taking the time to play and leave us with some feedback! We'll have to check out your submission too. ;)

Our scope initially planned for 3 bosses with their own unique level enemies, but we ended up only having time for one boss. We're happy we were able to come through with as much polish as we could given the time constraint! Cheers!

Submitted(+2)

This game is cool. I love how your bullets act as double-edged swords, harming both your enemies and your submarine. It adds a strategic twist to the game! You can bounce projectiles off the walls to attack enemies from different angles. Keep up the great work mate!

Developer(+2)

Hi chrony, thanks for checking us out!

Submitted(+2)

Really well crafted game! 5/5

The bouncing bullets added a lot of fun without being to hard to dodge and the choices felt nice over all.

The only feedback I can think of is to make the effect of the choices more obvious (e.g. increasing damage migh change the color and or size of the bullet in some way), even though I understand that it might be hard to automate unless you set a maximum powerups of a given type.

Great job!

Developer (1 edit) (+1)

Thank you so much for your feedback. 

Special bullets power ups evolves into homing, healing, explosive but other powerups(Stats powerups) such as bullet damage, speed apply to all the player projectiles irrespective of types so we didn't show it.

But your suggestion sounds good, will playtest and let you know how it feels. Thanks again.

Submitted(+2)

I really like the name lol. The idea of your own bullets being able to hurt you is pretty interesting; it really makes you carefully conciser your shots. There was some noticeable stuttering when enemies spawned, so maybe try preallocating them before the level start. Other than that no bugs or issues; great job!

Developer(+1)

Hey TerraReef, thank you kindly for leaving us with some awesome feedback! We're happy you enjoyed our game. I'll be sure to relay your comments to our dev team right away.  ✨️

Developer(+2)

That's interesting the stuttering happened to you. The enemies and projectiles are all pre-instantiated in a memory pool (I used Extenject's memory pool with my DI framework in the project). Sorry to hear that happened, I'll have to do some more profiling :D

Either way, thank you so much for checking out our game!

Submitted

Ah, it could also be some quark with Wine. I'm on Linux, so it might be running a bit worse.

Developer

Oh I see. Yeah that could also be it, to be honest I don't have much experience running compatibility layers on Linux. I'm sure there's more people that play games for here on Linux so I will have to add that to testing for future projects!

Submitted(+2)

Awesome game! Really clever interpretation of the theme

Developer(+1)

Thank you so much for checking us out, AvacadJoe! I'll be sure to relay your praise to our team!

Submitted(+2)

I have won ! (including in hard mode).

The game is fun. The boss looks super cool and the overall game looks consistent, the speeds of everything feel right and the game is punchy. I really like the boucing bullet mechanic, the boss fight is cool with 3 interesting phases and the difficulty is right on point in hard mode.

That's a cool entry, thanks for sharing.

Developer(+1)

Hey CryptRat, thank you so much for playing and leaving us with your kind review! It means a lot to our whole team.

Submitted(+4)

Had a lot of fun with this one! love that your own bullets can hit you

Developer(+1)

Thanks for playing Jtmaca9! Our team had a blast putting together our unique mechanics for "consequences." 💥

Submitted(+3)

Wow, the visuals are incredible, the game is beautiful 😊

Developer(+1)

Thank you for checking out our game David! We appreciate your kind words 😊✨️

Viewing comments 20 to 1 of 27 · Previous page · First page