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Ace of Scales's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #25 | 3.828 | 3.828 |
Innovation | #29 | 3.828 | 3.828 |
Theme interpretation | #53 | 3.966 | 3.966 |
Overall | #68 | 3.655 | 3.655 |
Graphics | #266 | 2.862 | 2.862 |
Audio | #288 | 2.552 | 2.552 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/woonaftl/ace-of-scales
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Comments
Beautiful concept for a card Game God Job
Thank you for playing!
Thanks a lot for playing! Спасибо!
It's really good!
Thanks for playing!
Well done on creating a card game like this. This is the kind of game I really struggle with. I liked that you added a story to the progression.
Thank you for playing!
It's really a good game! I took my time understanding the mechanics, but once you realize them, it's very enjoyable.
I would love to play a final version soon!
Thanks for playing and for your kind words!
Very neat combination of card game and tile game. Being able to both play and move cards around the playfield with the allotted energy was interesting enough in its own right - having the cards scale up and down on top of that was really cool.
Something else that I think you did really well was all the smaller quality-of-life stuff, like snapping the tiles into place, visualizing the lines of attack, etc. I think the visuals and audio could be a bit better, but they get the job done, and the core gameplay isn't made any worse for it. Well done!
Thanks a lot for playing! Glad you found some ideas interesting.
Initially I didn't implement visualizing the lines of attack, but then even I couldn't understand what was going on in game. 😁
Hello! I played your game like on stream today, thought you might like to see my like reaction and comments! https://www.twitch.tv/videos/1995856524?t=0h32m1s
I really liked the game, just felt like there could be a little more balance, but I understand that that takes a lot of time. You can hear more about that in the video!
Thanks for playing and streaming! That was humbling to watch. 😅
I really should have done a better job making an interactive tutorial, making the rules of the game more transparent and easier to learn. Right now, most rules are in dialogue text, but there is no way to make sure the player actually read them and understood them.
As for the glitch with card rotation, I think it has something to do with the web build so I just couldn't fix it for now... I can leave only the downloadable build, but then fewer people would play the game so I decided to keep the glitched version, too.
Thanks for your feedback! I hope this game will serve as a good lesson for me so my future games will be more polished and balanced.
Really nice and interesting game. I love card games and this is not an exception. Great work!
Thanks for playing!
a very fun game with some interesting gameplay! i enjoyed how challenging it was, but i do think without an option to return to the opponent you were facing, it's a bit too punishing. i made it to the ace of dragons in a few tries only to be decimated haha -- my only other note is that it took me a while to figure out how to scale my cards, since i thought clicking on them would play them again. making this a bit more clear in the instructions would have been helpful. overall, the game has a great concept that's well thought out!
Thanks a lot for playing and leaving feedback!
Initially, I wanted to add random opponents and permadeath, but ended up with same opponents and even the same card setup. I should have thought about adding the possibility to save/load back then, but didn't... It's a shame but hopefully that will serve as a lesson for my future projects.
I just love the idea of dragons settling all their disputes through the medium of playing cards.
Thank you for playing!
I like the take on the theme and I'm a sucker for card games. This one did seem a tad too difficult and it creates a cycle of losing since the resources you get depends on how many spots on the board you have. So if you start losing then you will likely stay losing. Not necessarily a bad thing but it does take awhile to figure out what you are doing so that helps to ensure that the first game you play will not be all that fun. That said, a lot of great ideas here and once you start to get a hang of the mechanics it can become pretty fun.
Thank you for your feedback!
I agree that the game turned out a bit too punishing and it doesn't really allow player to fall behind. I'll do my best to learn my lesson and design more balanced games in the future.
Super cool, I love card games, and this one is especially entertaining. Very good job! ^^ Also, I'm glad to see that someone else has given this interpretation to the theme, haha
Thanks for playing! 😊
Great that you managed to fit all this content into just the game jam. Well done! As for feedback, sometimes I couldnt properly select the cards and play them.
Thanks for playing!
Yeah, maybe putting buttons (scale and move) right on top of cards was not the best UI decision I made. 😅 You probably had problems selecting cards because of that...
This game is super fun once you get the hang of it. The difficulty is at a good level, although I would prefer not to have to play through the whole game again if I die... Aside from that, winning can feel very satisfying, especially with some scale and card placements.
Thanks a lot for your feedback!
I thought the game was short enough that I didn't need to code saving/loading, sorry for that. I'll keep this in mind for the next jam!
This is the perfect kind of card game for these gamejams I think. It's quick to learn and interesting enough to keep me hooked for a while, nice!
Thanks a lot for playing!
overall very fun! on my first playthrough I got steam rolled by the first fight! but on the second play through once I understood more of the dragons abilities I beat the first fight only to get steamrolled again by the second fight! on my third play though I easily beat the first fight and managed to win the second fight as I got better at positioning my dragons to avoid the enemy dragons being able to hit multiple of my dragons and better planning on the board but once again I got steam rolled by the third fight! continuing to try several more times I still haven't managed to beat the king! I enjoy the decision making aspect of deciding if I scale up one dragon to take up more of the board and be harder to kill or spread out my dragons to overwhelm the board!
I think you have a very unique idea and enjoyed playing, however my note of feedback would be on maybe having another mechanic on how you get energy for the player similar to the sparkle dragon the ai gets. having my energy coming just from controlling more of the board feels very "win more", if I'm doing well I don't really need more energy and if I'm doing poorly there is no chance I can make a come back even with clever play.
Thank you for playing and for leaving feedback!
Yeah, in hindsight it's probably not a great idea to tie energy gain to presence on board. The player with more cards on board is already leading and there's no need to give them additional bonuses... I think that design flaw will serve as a lesson for my future games.
I like it. Sadly safari on Mac crashes the game after a while. (Godot web exports hate mac)
If you export a Mac version, I'll give it another go.
Thank you for your feedback.
I tried exporting to Mac and uploaded it here, but to be honest, I can't test it right now because I don't have a Mac machine and also I don't have notarization enabled. 😅 Sorry for that.
Please let me know if Mac version works or not. If it doesn't, I'll take it down not to mislead anyone.
Works great. The itch.io app complained about manifest something or other, but the install file works just fine.
AI obliterates me no matter what I do and I failed to use the scale mechanic. Sadly webpage does not have any explanation about the game too.
Thanks for playing!
I agree I could have done a better interactive tutorial describing game's concepts better. For example, actually showing where the player needs to click to scale a card would be great. Right now, all tutorials are just text.
Thanks for your feedback, next time I'll pay more attention to user experience especially when making new and potentially unintuitive game mechanics.
Impressive game...
I really like card games and it is very unique and original.
The UI bugged a little, but it was readable and clear.
Good difficulty and stuff. Good job!
Thank you for playing and leaving feedback!
You're right, there are some bugs with UI in the Web build, I couldn't reproduce them in Windows build or figure out how to fix the bugs in time. Anyway, I decided to keep the Web version for convenience.
This is very impressive. I love your UI design, very clear and readable but also fun to look at. I love the dialogue sfx (and the writing!). I feel like card games are hard to design but this felt easy to understand, strategic, and very fun. Also great variety of cards, nothing felt redundant.
Some additional music tracks could add a bit more atmosphere but the track you used is fun.
Thanks a lot for playing and for your kind words!