Play game
Sylvania: Last stand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #23 | 4.341 | 4.341 |
Overall | #30 | 4.065 | 4.065 |
Fun | #40 | 3.993 | 3.993 |
Story | #80 | 3.522 | 3.522 |
Sound | #88 | 3.543 | 3.543 |
Mechanics | #89 | 3.659 | 3.659 |
Aesthetics | #96 | 4.109 | 4.109 |
Music | #99 | 3.681 | 3.681 |
Ranked from 138 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
3d Models: https://kaylousberg.itch.io/kaykit-adventurers , https://kaylousberg.itch.io/kaykit-dungeon-remastered , https://kaylousberg.itch.io/kaykit-skeletons , https://kaylousberg.itch.io/kaykit-medieval-hexagon , Music: https://tommusic.itch.io/free-fantasy-sfx-and-music-bundle , SFX from https://freesound.org , VFX https://github.com/celyk/GPUTrail?tab=readme-ov-file
Leave a comment
Log in with itch.io to leave a comment.
Comments
Oh, I did play the very early version on discord! You managed to tie in the game very nice with the new enemy types and upgrades. Good job!
You might want top do pitch shifting for the crossbow audio. I have been using it everywhere and it’s a very simple way to break up the monotomy of certain sounds that are more spammy like that.
That's actually a very good idea!
I have used different kind of sounds when enemies are hit or die, but have lefts the crossbow alone, don't know why... as it's one of the sounds that you hear the most in the whole game!
Thanks for your feedback and your suggestion, that I will definitely implement, once the jam is over
Nice work. The game feels really well put together and polished and has an engaging gameplay loop. Really solid and impressive all around ^_^
Love it! Main mechanic was quite enjoyable, graphics look nice, although lighting seemed a bit weird at first. Powerups added depth to the game and were satisfying in general, the only thing is that I wasn't sure when I was getting each powerup. (I assume they dropped from enemies and I collected them without noticing). The boss was awesome addition, pretty rare quality for a jam game. Only thing I'd suggest is to experiment with abilities being activatable so that you can plan ahead, but I did enjoy having explosive powerup save me in a clutch situation, added some drama to the game.
For sure, activable powerups would add a more strategic dimension. It’s on my to-do list, for after the jam! Thanks for your feedback and your suggestion!
Great tower defense shooter. Really good shooting and upgrades. Good fun!
I enjoyed this! The mechanics were really solid, and I just loved the animation when the boss rises out of the ground, so cool! I wasn't able to kill the boss, but I got pretty close and had a good time anyway. One challenge I had was sometimes when you're getting rushed, an enemy would drop a pickup, but more enemies would rush in front and block you from collecting it. It makes sense of course, but there were a couple that really could have saved my bacon there at the end! Great job!
Thank you for playing the game. I had this experience too, while testing: very frustrating! Maybe I'll consider raising the power ups above the enemies' level. That would allow you to get them at anytime...
Well done! I loved to play this one. Great choice on assets and nice feel/ look to the game!
Variety of enemy behavior is admirable and the gameplay is quite smooth and engaging. Great job!
I can't get this to play properly. it took a long time to load up and perforce is like 1 frame every 3 seconds. I'm not sure what to do. It looks nice though.
Loading is a litlle bit long. Because of the way Godot seems to work with Web builds, I have to laod, on the back, all the models and SFX, otherwise, each time a new model or SFX appears on screen for the first time, player experiments a terrible lag.
About the frame rate, I've seen some people streaming it and they didn't experience that issue. Maybe the game is too demanding for your computer's possibility (and, of course, not very well optimised)...
It's a nice game. I like the different enemies and buffs.
Nice game, the mechanics work well. The mouse sensitivity is too high for me though, I found it a bit hard to aim at the ennemies.
You're right about that: should have added a setting for the sensitivity... It's on my to-do :)
Simple but effective and fun ! I liked the props like Atk speed boost and bombs, it does add some variety to the gameplay :p
Pretty Good nothing to complain. Well done
148. That is absolutely one of the good ones. So simple, yet so fulfilling. Nicely done.
thank you very much for your kind words
Very fun game!! The boss was quite hard, and I enjoyed that!
Beat the boss on my first try 😎
It's a very fun game! enemies are quite fun to fight too (the little thief guys are quite hard to hit ngl XD), upgrades feel great, & the boss was challenging. The only thing that's bothering me is the mouse sensitivity, it's a bit too sensitive on my mouse so aiming is a bit trickier than usual, but other than that, INCREDIBLE!
Thank you for your feedback.
I really didn't took enough time to add more UI and settings: music and SFX volume controller, mouse sensitivity controller etc...
on my to-do list, after the game jam!
Nice art and conception!
Pretty cool and fun to play! I really liked the aesthetics, cute characters and different type of skeletons. I really enjoyed playing it. Nice work!
I was really impressed with the enemy behavior variety and overall balance of your game. Really amazing work. It seems like you had a plan and executed it with precision, well done!
Impressive 3D entry for a game jam! I liked the tense and gripping game play! There were so many nice touches: differing enemy types with unique threats (pesky rogues ughh), powerups that feel impactful, great complement SFX... and wow, a boss fight.
Incredible effort! Well done! Definitely a good base to build off (e.g. other mechanics like building up of static defences, different weapon types etc).
Very nice impressive game! All well put together! Good variation of enemies and a boss. I completed the game on first try so maybe a little easy. I didnt know why crossbow got faster at times or why I was healed, not that I complained... had a little problem if enemies got close that I was shooting and nothing seemed to happen so had to move the aim
You have different kind of pickups, that are dropped when monster dies.
- Heart -> heals you
- Green arrows -> 2 x speed rate for 5sec
- Red arrows -> 2x damages for 5sec
- Bombs -> blow when hit, damaging nearby enemies
You can collect those bonuses when you fire at them. Downside is: if you shoot a lot, you can sometime collect the pickup without really wanting it.
Concerning the fact that you can miss enemies when they are really close to you, I think it's a collider problem, that someone just pointed out. I'll check this after the jam.
Thanks for playing and for your feedback