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A jam submission

Sylvania: Last standView game page

Defend the kingdom of Sylvania against the demonic forces!
Submitted by Akaki Akakievitch — 2 days, 8 hours before the deadline
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Sylvania: Last stand's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#234.3414.341
Overall#304.0654.065
Fun#403.9933.993
Story#803.5223.522
Sound#883.5433.543
Mechanics#893.6593.659
Aesthetics#964.1094.109
Music#993.6813.681

Ranked from 138 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
3d Models: https://kaylousberg.itch.io/kaykit-adventurers , https://kaylousberg.itch.io/kaykit-dungeon-remastered , https://kaylousberg.itch.io/kaykit-skeletons , https://kaylousberg.itch.io/kaykit-medieval-hexagon , Music: https://tommusic.itch.io/free-fantasy-sfx-and-music-bundle , SFX from https://freesound.org , VFX https://github.com/celyk/GPUTrail?tab=readme-ov-file

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Comments

Viewing comments 103 to 84 of 123 · Next page · Previous page · First page · Last page
Submitted(+1)

I was really impressed with the enemy behavior variety and overall balance of your game. Really amazing work. It seems like you had a plan and executed it with precision, well done!

Submitted(+1)

Impressive 3D entry for a game jam! I liked the tense and gripping game play! There were so many nice touches: differing enemy types with unique threats (pesky rogues ughh), powerups that feel impactful, great complement SFX... and wow, a boss fight.

Incredible effort! Well done! Definitely a good base to build off (e.g. other mechanics like building up of static defences, different weapon types etc).

Submitted

Very nice impressive game!  All well put together!  Good variation of enemies and a boss.  I completed the game on first try so maybe a little easy.  I didnt know why crossbow got faster at times or why I was healed, not that I complained... had a little problem if enemies got close that I was shooting and nothing seemed to happen so had to move the aim

Developer

You have different kind of pickups, that are dropped when monster dies.
- Heart -> heals you
- Green arrows -> 2 x speed rate for 5sec
- Red arrows -> 2x damages for 5sec
- Bombs -> blow when hit, damaging nearby enemies

You can collect those bonuses when you fire at them. Downside is: if you shoot a lot, you can sometime collect the pickup without really wanting it.

Concerning the fact that you can miss enemies when they are really close to you, I think it's a collider problem, that someone just pointed out. I'll check this after the jam.

Thanks for playing and for your feedback

Submitted(+1)

Well done. Fun to play and looks/sounds amazing

Submitted(+1)

Very nicely done. Had a blast playing your game.

Submitted(+1)

top notch stuff <3 i really enjoyed this one!

Submitted(+1)

It's amazing how complete this game is! Nice that there are different enemy types, and the lighting, music and sound effects make it very atmospheric :D

Submitted(+1)

What a cool game, and so finished-looking. Had a little trouble until I realized I could just hold down the left mouse button, that was a game changer. Excellent array of enemy types and powerups. I was only able to play the browser version, so that may have caused some issues, but the camera/crosshairs movement was laggy. It also seemed like the hitboxes on the enemy were smaller than I expected and I kept missing when I aimed above the chest. But really, a fun and addictive game, congratulations!

Developer(+1)

Thank you for your feedback.

In fact, you're absolutely right! I double checked and the collider is a little smaller than the model.

Thanks for pointing that out, I'll make a correction once the jam ends. How did you see that? You tried to have a "headshots only" run? :)

Submitted

haha apparently my instinct was to aim for the head, I wasn't trying for anything special and am not a trained sniper assassin, I swear

Submitted(+1)

Very sharp looking game! The variety of enemies and how you have to deal with them is really cool, as well as the upgrades. My laptop had a bit of slowdown. Might be interesting to see how it runs in an exe as well. 

One strange bug I ran into is at the beginning when says "Click to Start", sometimes after the game loads,  the direction that the player fires is different than the crosshair position, but if I leave my mouse absolutely still after clicking to start, it's usually pretty centered.

Developer

Thanks for playing and for your feedback.

The issue you're pointing one is one I had too, while testing Web version. I though that it was solved... I'll have to check how to find a solution after the jam.

Submitted(+1)

My pc is bad I play the game on 2fps :D

Developer

sorry to hear that. I’ll try to add some options about rendering, if I get this game to another stage

Submitted (1 edit) (+1)

You. Are. A. Maniac. The fact that you pulled that off alone is crazy to me. I mean, of course you used premade Assets but even that fact doesn't change how cool your game is. 

It was fun and challenging at the same time and those little Thiefs gave me a nightmare with their left-to-right movement. Really well done. The Boss was also cool!

I don't know if that's intended but the Wizards (when they explode) everything around them dies? At least that happened a few times. Also the Wizard smoke explosion doesn't fit the style of the game. But that's just really, really minor issues I've seen. :) 

I also would've wished for different Power-Ups or even a Shop where you can buy upgrades (more arrow etc) but die to the lack of time during a GameJam that's just a wish. :) 

Really, well done man. You had good gameplay, a cool Menu, even an intro.

Developer(+1)

Thank you for trying my game and for your feedback. It means a lot to me!

In fact the Wizards can drop randomly a bomb, which explode when you fire at it (if you had an extra shot at the wizard, then it blows the bomb). The wizards' ability is to resurrect fallen fellows, if you let them enough time to cast their spell.
True: the explosion VFX is awful: I admit :) . I'm not good at art and hadn't time enough to find a good asset or tutorial...

Submitted(+1)

I liked the idea a lot and the mechanics worked pretty well, I think you did a nice job on it!

Submitted(+1)

Well done! Nice premise and set up. Great job with the different enemies and power ups. 

Submitted(+1)

Really nice job on your game! The different enemies were fun, and the power ups added just the right amount of balance to sometimes equalize the odds but still provide ample challenge. I did find that there were certain angles where if the zombie is right on top of you at the front, the shots didn't register as hitting them. Well done on putting all of this together!

Submitted(+1)

so fun! the graphics were super nice. the zombie/skeleton sound effects make me gag (aka they are the perfect sound)

Submitted(+1)

Very cool shooter,  I like the undead invasion vibe of your game :)

Submitted(+1)

Very fun and beautiful game.  You put together something here that worked smashingly together and I really enjoyed fighting off the skeletons.  I'm not very good at it, but I liked doing it LOL 

Submitted(+1)

This was super fun. Also kinda good balanced. It is never too easy and in the end you need to have a good aim, when the first boss arrives and be smart about which enemy to shoot.

Good job!

Submitted(+1)

Awesome game, I played this one on my youtube and gave my thoughts and feedback if you want to check it out. I really liked it 

Developer(+1)

Thank you very much for the highlight! Also, thank you very much for the great suggestions!

Submitted(+1)

Reminds me of old arcade games where you stood behind a plastic gun and kept shooting with a little bit of Plants VS Zombies thrown in for good measure.  The placement of the camera and the main guy made it hard to know if something was chewing on me, but otherwise, pretty solid.

Viewing comments 103 to 84 of 123 · Next page · Previous page · First page · Last page