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Over the Moon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #5 | 4.304 | 4.304 |
Gameplay | #6 | 4.481 | 4.481 |
Gameboy Soul | #22 | 4.407 | 4.407 |
Interpretation of the Secondary Theme | #23 | 4.407 | 4.407 |
Soundtrack/SFX | #26 | 4.074 | 4.074 |
Graphics | #56 | 4.148 | 4.148 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
We incorporated the 'space' theme by first having a character who only had the space in their inventory to carry one item at a time. You will also find in the game play areas where there is not enough space for the character to fit while carrying an item.
We doubled down on the space theme by setting the game on a moon base. Players will find that gravity changes in our game. Both the location of the player, inside vs outside, and the objects carried by the player can change the gravity experienced.
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Comments
Amazing game, in my top 5 for sure! The micro-puzzles are very fun and a great interpretation of the space theme. I really like the sound effects too. Thank you for the fun experience!
Wow, really really good level design!
Nice game and movement, nice music too. The platforming is great and there's more areas to explore than I thought... Really nice game for this jam!
Cute! I like the art and definitely not what I was expecting my character to be off that start. That was a funny surprise. The jump was a bit jerky and hard to control at times but that was very minor.
Overall, very solid game so nicely done!
i liked man, great job
Excellent level design. Mechanics are introduced in a clean and concise way, and they escalate nicely. It's super satisfying to set off chain reactions with fuses (a little screenshake to emphasize explosions would be nice).
Impressive work, congrats!
Thank you! We're glad you had fun woth it. The screen shake is an excellent idea!
This game is one of my candidates for winner. I simply love it! It is perfect
Oh, wow! Thank you so much!
level design, music, mechanics, art, EVERYTHING WAS SO PERFECT HOWWW
LOL! It's not perfect, but we very happy you enjoyed it. We're working on a video on how we made it. I'll let you know when it is done.
awesome, subscribed yesterday! i'll be waiting for it <3
We posted a timelapse of day 1 yesterday. Let us know of you have any specific questions on how we made the game. We want to do a walkthrough but we're not really sure on how in depth to go. Feedback would be super helpful.
Awesome map design! It was quite satisfying when you would unlock a new shortcut with the fuses. The only thing I felt it lacked was a more in-depth storyline.
Story is something we tend to be a bit light on. Cut scenes aren't something we get excited about in games we play so we don't tend to put a lot in games we make. We need to work on that cause this isn't the first time someone has asked for more story. Thanks for playing our game!
Great game! I liked stack mechanics. Nice sprites and music.
One of my favorites I've played so far. You get a ton of mileage out of the mechanic and it feels great, awesome work!
I do think I got permanently stuck in a room on the left side - there's a spot where you need to place an anchor down to pick up a fuse, but if you die before you get to the fuse, the anchor spawns somewhere you can't get back to, if you got the checkpoint right after it (the room that you need to be holding the anchor to protect your head from the spikes). I'm sure this would be an easy thing to fix.
Thank you for playing our game and for your kind words! I think you are talking about the room with the ladders across the top. We could have done a better job at showing the ladders were meant to be crawled across.
Cute and fun! The coins and background stars did a good job of telegraphing the proper direction of certain leap-of-faith jumps and balloon rides. Overall, the implementation of the mechanics was really clever.
I wonder who the unfortunate skeleton was.
Great work!
What a great game. I loved playing it. I liked that the different areas neede special skills or mechanic to get to the keys. well done!
Thank you!!
i love the graphics! and the gameplay is really fun!
Excellent game! I liked the exploration aspect of the level design.
Thank you!!
I liked it! The puzzles are nice, and I appreciate that the ship itself kinda points out where each ship part is - the hole for the lower right ship part is in the lower right, etc. I completely missed the lower left ship part at first, and that design decision made sure I knew where to look instead of fumbling around the whole map.
Also, when I first grabbed the rocket thing I thought that was a ship part and took it back to the ship, haha whoops. So in that regard, I also really appreciate the shortcuts opening up as you progress, otherwise I would have had to redo everything I just did!
My only complaint is with the jump - it's way too fast. It doesn't feel like there's any real arc or weight to it, the character just zooms straight up then straight down at top speed. I've barely pressed the button before he's back on the ground, so it's only with the rocket that it feels like there's a proper arc. The walking(?) speed is also a tad fast, though that's understandable considering the size of the map.
PS: I like the little fake-out of starting the game and thinking you'll play as this big astronaut, then you try to move and the head pops off.
The gameplay is a bit fun, the gimmicks are okay and the art is pretty cute. Only complaint are the wires that OH MY GOD JUST OPEN THE DOOR ALREADY
LOL. I'm right there with you on having to wait for the fuses. Thanks for playing our game!
- C (1/2 of Pocket Pulp)
Fantastic! So much to explore in this one, and everything felt really nice. Really great job!!
Thank you!
Great game! Progress is well controlled and puzzles are challanging but not that hard, which is good :D
Thank you!
Amazing game! The gameplay is great, also really cool puzzles. I like your choice of colours and overall graphics and SFX. Really well done, 5/5!
Thank you! We used the ARQ4 palette in Asesprite and we made the sfx in FamiStudio.