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Cemetery Hoarders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Was there a sense of progression? | #74 | 3.032 | 3.125 |
Did the game align well with the task? | #79 | 3.577 | 3.688 |
How well implemented was the core mechanic? | #88 | 3.335 | 3.438 |
Did the secondary mechanic complement the core mechanic well? | #89 | 3.092 | 3.188 |
Overall | #91 | 3.201 | 3.300 |
Would you like to see this game idea developed further? | #116 | 2.971 | 3.063 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
CHOICE
Which game engine did you use?
Unity
What are your pronouns so I know how to refer to you in the videos?
Him/his
Will you continue in GDKO if you were selected as a Wildcard?
Yes
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Comments
Cute characters and very smooth gameplay. I liked everything in the game, but missed some sound design or background music. Also are you planning to add mechanic where companions can be killed?
Already working on the sound for the post jam! Regarding companions defeat, the current idea is to make them dizzy, requiring player proximity to heal. I feel like killing them would be too punitive for such a casual concept. Thanks a lot for playing and for the feedback.
PS: Editted my previous reply. I thought your submission was WOLF IN SHEEP'S CLOTHING, smh. Gonna play Fox now. :)
This looks like one of those roblox simulator games. Also I got the reward of falling infinitely in the void at the end
Well done my friend! I liked it! :D
Really funny and fun game. I like the little funko pop - lookin guys. Needs more granny for sure. I loved how strong and brave I felt standing back chilling while my mob of goons just walloped those defenseless graveyard creatures.
I very much enjoyed this hired goon simulator :)
Thanks, Simoncb. I need a better name and you might have done it for me. :)
My work here is done.
I honestly don't know if I liked this or not. The progression at the last step felt so slow I actually considered quitting when there was absolutely nothing to do but run around. The turbo thing can also be triggered while already under the turbo effect for some reason. The shop took quite long to figure out as I couldn't buy the ones I specifically wanted but it turned out to be chance based.
Hey, 6Knowledge. Wlll take your feedback into consideration. Thanks. (Regarding the turbo, it has 10 seconds and repurchasing it fully recharges it. )
This was a lot of fun, I liked watching my army of dudes wreck the enemies. I also really appreciated getting a ton of coins at the end because I was dying to get a granny in my party lol. Great work on this!
Thanks, nickbdawg! The original idea was to put perks on each char. Grannies and their food would make everyone x% more effective, because that's what they do, IIRC (even if they aren't ours grannies). Thanks a ton for the feedback. :)
Fun little game ! Very interesting spin on idler genre!
Thanks! Kind of an arcade idle, right? For the postjam I'm investing more in the action side.
I really liked this game.I would like to see updates of this game)
Thanks, Sem. I'm already working on it for the postjam. :)
Very cool! reminds me of a game i played on my tablet back in 2014
well executed based on the task provided would love to see more mechanics in the future
Hey, afuwwan!
There are quite a few things planned for the future, as this is a game I've been wanting to make for some time (specially minigames and micro perks+sinergies). If you could remember the name of the game it reminds you or have any other info (so I could look for it), it would be super helpful too.
Thanks a lot the feedback.
Fun game with cute characters. I think having the player be able to do more things would have made it more fun.
Hey, Dev Pirates. I will take your feedback into consideration for the future. Thanks!
This would actually make a pretty addicting mobile game. I enjoyed the prize at the end.
So you found it. :) Yes, the idea is a pretty casual and relaxed gameplay. Thanks for playing and for the feedback!