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Drunken Dungeoneer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #657 | 3.727 | 3.727 |
Presentation | #1824 | 3.120 | 3.120 |
Overall | #2169 | 2.860 | 2.860 |
Fun | #3750 | 2.193 | 2.193 |
Ranked from 150 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can't control the character movement and actions. You can only alter it's speed/behavior based on buffs.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Really unique idea which embodies the theme well. Was a bit hard to understand at first, maybe a tutorial could help? But I had allot of fun with this one, well done!!
Thanks for playing and for the feedback! I really wanted to add tutorial or somekind of mini floors for learning purposes... welp, next time.
the idea and the art is so amazing but the game is so random and is not clear what and who is your enemy and its take soo long time to finish a floor
Thanks for playing and for the feedback!
A fun game, it's like playing a healer in an mmorpg :D
Thanks for playing! Never played a healer... only tanks! :
Very cool game! and vey fun! thou some music and more controll could help a lot!
btw just saying you can chack my game too.
Thanks for playing and for the feedback!
nice concept and use of the theme, although it's a bit straight forward. All I need to do is keep pressing the sober button and the speed button. After that, not much really matters. But regardless, nice entry! Please give my game a try too :)
Thanks for playing! Yes, if you spam those you go deeper and deeper. Didn't have much time to add more interactions. Definitely will play your entry. Thanks again!
I liked the concept but it is very difficult to know how to play. The AI don't go to an specific place and it has no sound but good job!
Thanks for playing!
Interesting concept. Very impressive that you got level generation and player AI working in such a short timespan. Maybe introducing the mechanics one by one and slowing down game speed can make the player understand what is happening better. Also it might be interesting to think about designs that encourage the player to not constantly spam the buttons in order to win.
Thanks for playing and the feedback! I would definately expand on the game. Thanks for the ideas.
A little hard to understand but a nice use of the theme. Good Job!
Thanks for playing!
For a while I honestly didn't know what was going on but eventually it clicked! Not sure what my final goal was but it was an interesting use of a pathfinding AI who you have to manage!
Thanks for playing! I wanted to add somekind of tutorial or better feedback on what's going on... but could manage to do it in time. Your final goal is not really defined. Try to "survive" and hope the dwarf will collect more coins. :D
This game feels pointless. Felt like it's impossible to lose. Coins are useless, could be used to buy things perhaps? And the difficulty increased so the things defined whether you fail?
Thanks for playing! The coins, for now, are just a score. Definately, will try to expand the game with more behaviour-altering abilities and items. The balance at the moment is not great? You could definately loose, depending on the dungeon what will be generated. Anyway, thank for playing again!
Cool idea. but player input too little. I die at floor 23 and still don't know what is going on on the screen.
Thanks for playing! I wanted to add more abilities and items that could alter the behaviour of the dwarf, but couldn't manage to add them in time.
I like the idea, but I wish there were more ways to influence the adventurer, such as modifying the map or giving nudges in the right direction, as it is it feels like I'm just speeding up or slowing down a simulation.
Thanks for playing, the feedback and the ideas! Couldn't manage to add more. Definately would try to expand on the game after some time.
Very cool idea!
Thanks for playing!
really cool idea, very nice aesthetically. Good job!
Thank you and thanks for playing!
The game is cool, adding sound to it would've improved it though.
Thanks for playing! Wanted to add sound and more visual feedback on what's going on... sadly, it will be after the jam.
Really cool concept! Reminds me of Dwarf Fortress.
Thanks for playing! Glad it reminded you of DF. As a fan, I really wanted to bring those associations. <3
cool and well made game -Ivory-
Thanks for playing! Glad you had fun.
Very pretty game, but the interaction is a bit iffy. It does feel like you're drunk though!
It's a cool idea I liked playing it for a bit but it gets boring when you realize it's impossible to lose.
interesting idea but has to little interaction to keep me interested for long. well done otherwise