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A jam submission

Helm's OddityView game page

Join together with monsters to explore an ancient temple!
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Helm's Oddity's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#264.5974.597
Overall#1613.9953.995
Fun#3653.7103.710
Originality#7713.6773.677

Ranked from 186 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You can join together with monsters to use their abilities to explore a dungeon and solve puzzles.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 83 to 64 of 123 · Next page · Previous page · First page · Last page
Submitted(+2)

The style is so pretty!! Very unique and alive :). I think loosing is a bit too punishing and I'd rather have the tutorial be more in-game, but overall well done, great entry!

Submitted(+2)

I really like the principle of the game! It's very pretty, but I had some hitbox issues. GG!

Submitted(+2)

This entry has so much charm and polish!!! Absolutely loved it, great work!!

Submitted(+2)

Hi Sephazon!

Outstanding work. The mechanic of taking over the monsters reminded me of Super Mario Odyssey. It was well implemented in this excellent retro style. Love the art and music, incredible stuff!

One minor suggestion - It would be cool if you indicated to the player what the monster's power is. For example, with the turtle, maybe you could display a water block somewhere in the HUD so that the player knows that they can traverse water with it. I know its obvious for the turtle, but I wasn't sure what the point of the octopus looking thing was!

This would also be a cool way to incentivize the player to keep dungeon delving. You could give the player a monster they do not need for, say, 3 minutes or so, but they will join with them anyway because its new and unique. They see the hint as to what that monster is used for, and then later in the dungeon they know which one to pick to solve the puzzle!

This is top tier stuff and something I would definitely pay for. Good work and good luck in the jam!

Best,

Brandon from TheIndieDream

Submitted(+2)

Love the mechanic and the art style. Really good job, one of the best game's i've played. Music is great to

Submitted(+2)

Fantastic game, the art is amazing, well polished and I liked how you used the theme :D one of my many favorites of this jam!

Submitted(+3)

Amazing sprite work! Saw this on twitch the other day, just saw it passing by! Very gameboy'y love it! :) 

Submitted(+2)

Very well polished game! Definitely has the feel and aesthetic of a game boy Zelda game!

Submitted(+2)

The total game mechanic is cool and interesting, but I do met some bugs that when I throw heart at some position, it just disappear, and I die directly sometimes even I have two left. Because I need to restart the game to play again it is a little frustrating.

But other than that I really like it, especially like the spiral of the turtle haha, very cute!

Submitted(+2)

Great art/sound, fun gameplay, really polished. 

Submitted(+3)

Man, I wish I was good enough at video games to properly review this.

I loved playing the Gameboy series of Legend of Zelda games as a kid, so I do have a soft spot for this, what you've done in 48 hours is remarkable, and for nothing bad to say for most of what you've done. However, after the fifth time solving the first two sections, waiting for the rotating platforms, just to waste my hearts missing a turtle by inches, was too much for me.

I hope to come back to this after the jam to see what this can turn into when it isn't weighed down by such a short deadline.

Submitted(+2)

Very impressive amount of polish here, this game looks awesome! I would sometimes run into enemies before I knew they were there during the screen shift, but overall, very cool game!

Deleted post
Submitted(+2)

Cute art, great music; a fun idea that plays pretty well. Really unfortunate about the softlock, but there's very clear and obvious potential here for a full game!

You probably know already that there's a few bugs, but I might as well list what I encountered 😂

- If an enemy actually drops into a pit(rather than walk above it), it seems to always pull the player in too, no matter where they are on the map.

- I actually didn't figure out the first fire room for awhile cause I happened to shoot between the flames each time I tried. Probably would've figured it out faster if I read the desc though. (The first time I cleared that room I actually smacked the octopi with a sword to send them through the fire and possessed them before they went too far for me to do so, without extinguishing any)

- I had a wild time trying to replicate this one to make sure I saw what I saw, but in the room where you push a block to spawn the enemies the octopus threw a shot over the water, hit the button in the top half of the room, and dropped me into a pit.

- If you stay possessed as the same thing and never unpossess, your spawn position never updates. I'm sure this is intended in some form to actually prevent softlocks, but it softlocked me when grabbing the middle turtle in the room with the mercury gem, because it didn't spawn again when I got sent back.

Overall I had a great time! I really tried to pick the softlock to see if it was possible the way suggested in the desc (I even used cheat engine so I could try it over and over again eventually), but I think the heart will always hit the wall before the turtle spawns after the screen transition. I would really love to be proven wrong though! Great job!

Developer

Thanks for the kind comments and the list of bugs!

Submitted(+2)

Beautiful -- this a job very well done.  The art, the music, the mechanics, and the idea -- all of it is great.  I wish the game was a little more forgiving because I would lose a bunch of lives at once sometimes, but honestly it is not problem because I felt stronger every time I restarted.  Great job, congrats on this game.

Submitted (1 edit) (+2)

Cuuute game! Level design is a bit frustrating as it's extremely easy to softlock an area. You also start moving as soon as you get into the next room (before the transition finishes even) making close hazards extra dangerous borderline unfair.

Developer(+1)

We're going to work on that for an update after the jam :)

Submitted

Awesome ^^ Glad to hear

Submitted(+2)

The presentation is absolutely up there with the best of them this jam, it's gorgeous and the music and sound fx fit very well. Quite like the possession mechanic and tying it into your health, there's already some pretty interesting things you do with it here and it'd be really cool to see more of it! Great job!

Submitted(+2)

Outstanding presentation, well done! Interesting take on the possession based gameplay too

Submitted(+2)

A really cool game with beautiful retro graphics and some sweet 8-bit music to go with it. Really cool concept with the possesion mechanic that also uses up one of your hearts! I found it a bit confusing that there are some blocks that you can push without any real indication. But overall, a really nice game. One of the best I've played so far.

Submitted(+2)

The green monochrome pixel art is so well done, the possession mechanic is done just right, and puzzles are engaging. I love that you need to risk your harts to progress, really forces you to play smartly.

Viewing comments 83 to 64 of 123 · Next page · Previous page · First page · Last page