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BLIT2/B1OCK's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #28 | 4.271 | 4.271 |
Overall | #77 | 4.124 | 4.124 |
Presentation | #149 | 4.314 | 4.314 |
Originality | #574 | 3.786 | 3.786 |
Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control 2 orbs. When they are joined together you become invulnerable but unable to attack. When you split them one of them can attack while the other is vulnerable to damage.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Fantastic presentation and some really nice touches, like the music lowering in volume when you're in defence mode. ~ Do check mine and give your valueable feedback:D
Really well executed! So juicy I can taste it :P
Very polished and fun game,
I Love It.
I would be very Happy if you would play my game.
Oooof this is soo banger game, especially the music! I feel that recalling your split is more important rather than dodging, but I think that just me. Also, when I first started this, I don't know that I can move the player until I read the controls haha. Otherwise, this is very good game! Good job!
Super smooth and pretty! Needs a visual and audible indicator when you take damage. I like how you can overcharge your battery by picking up bullets while joined.
I really liked how this game feels! Reminds me of geometry wars!
Fantastic! Having to keep track of two separate parts was really fun and challenging, and that boss fight was tense! I sat there for a while waiting for it to let up on its last attack before realising "oh... I'm just going to have to go for it". The only thing I'd have liked to see would be a score system, and maybe an indicator of how long you have until the next wave spawns.
This is super juicy and fun. its a little bit easy at times since you can stay immune for as long as you want. I think it could be improved by having a duration you can stay connected just like you have a duration you can be apart, so you always need to be switching. I had a ton of fun playing this though. I love the modern spin on atari graphics
Fun, and beautiful lighting effects.
I thought it was really well executed, the only issue I ran into was that it was kinda difficult to tell when I was hit. I didn't really notice any major indicators other than the health bar going down
Fantastic presentation and some really nice touches, like the music lowering in volume when you're in defence mode. I liked that the mechanics promoted you to do quick, short attacks against the enemy. I wasn't able to beat the boss after 3 attempts, and I agree with another commenter about there being a checkpoint before the boss. I also think that if you had gone further with the theme, with the attack ball tethered to the defenceless ball, there would have been even more risk / reward. Great submission!
gioco molto bello soprattutto per lo stile usato che attira l'attenzione del giocatore
I love the gameplay, polish and all of the particles you added. Plus anyone can easily learn how to play. (though I do think the boss is a bit hard)
Very good looking game!
Super well concept and very well executed, beautiful appearance, sound and gameplay!
Simple & efficient concept / crazy good execution ! Loved the gameplay. Very nervous, crunchy and satisfying. Even The boss behavior is well polished.
Great job !
Beautiful, simple to understand, enjoyable gameplay. I felt like captain america throwing my shield in a neon world. So coooooool
Really fun game! Great work! :)
Really really cool. The immersion is here, sound design without any error. You deserve a top 100 for sure.
This was really fun to play! Wish movement was also possible with arrow keys or azerty, I can manage to move around with wasd sorta kinda, but the boss was too much :') I couldn't manoeuvre through that hell! :D Also maybe the joined form should have some downside attached to it, since now you can just wait in a corner, let the enemies come towards you. Wait after they shot their bullets then quickly move out and kill all of them in a clean sweep! Which absolutely felt amazing though! :')