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A jam submission

AllocateView game page

Divert limited Power to defend your Stronghold against enemy tanks to save as many refugees as possible
Submitted by BluishGreenPro (@BluishGreenPro) — 16 minutes, 17 seconds before the deadline
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Allocate's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#3823.6923.692
Overall#8363.5213.521
Originality#10763.5383.538
Presentation#14053.3333.333

Ranked from 78 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
All structures operate on a shared power grid, you can only allocate power to a few at a time.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 27 · Previous page · First page
Submitted(+1)

Great game! I love these heavy graphics and sounds! I like that you need to think, your can power all towers but get no money, get money but power less towers.  I saved 30 refugees. Also, thank you for playing my game on twitch:)

Developer(+1)

I’m glad you liked it and thanks again for submitting your game!

Submitted(+1)

The hookability is high, I had fun playing this. I’m a big fan of the old C&C games, so the art style is cool – although it could probably use a bit of polish.

The primary thing that bothers me is how close to the edge of the screen the buildings are and it makes things a bit unpredictable/unfair in the sense that it partially takes away the player’s ability to respond to threats appropriately and it’s partly up to chance – although there are strategies to mitigate this too. Personally I’d prefer a slightly more zoomed-out view.

Once I get more time I’ll try to see if I can get above 500 points, the best I could do in a reasonable amount of time was 480 so far. For now there are tons more games to review =D

Developer(+1)

480 is a really good score, I definitely plan to zoom out of you a bit in a post to jam version to make it more fair

Submitted(+1)

Nice concept ! It was a bit difficult to understand at first (the big texts as tutorial were a bit hard to grasp, but in only 48h, it's totally better than nothing !) but then, it was an enjoyable little tower defence ! Good job =) !

Developer

Thank you, I know I need to improve the tutorial

Submitted(+1)

Very nice idea. I managed to get to 200+. 

It was pretty fun to play. :)

Developer

That's a great score, thanks for playing!

Submitted(+1)

Pretty cool way to make tower defense games feel more interactive, my only suggestion would be to make the tutorial a bit more interactive just because I struggled to understand the game from just a wall of text which made the learning curve a bit harder. But once I got into I figured everything out, and its a jam so all is good. Overall really nice job :)

Developer

Thank you very much, I absolutely intend to make a better tutorial for this game if I have time!

Submitted(+1)

There's an insane amount of depth here, mostly stemming from what I thought was a bit of an oversight at first; that the top and bottom turrets are extremely vulnerable due to them being so near the edge of the screen.  However as I played, I found that most of the game's strategy actually revolves around keeping them on as much as possible so that they can auto detect and shoot enemies off screen.  This saves loads of money in the long run and allowed me to get up to 440!

Developer

The funny thing is, it technically is an oversight. However, I came to the similar realization that you did, but I never thought to exploit their auto detection by leaving them on, are usually played by keeping everything off until it was absolutely necessary to turn them on. Now I need to try this!

Submitted(+1)

I love the C&C aesthetic! Nostalgic for me! Interesting twist on it by turning it into a tower defense game!

Developer(+1)

Glad to hear you liked it!

Submitted(+1)

This was pretty cool, the sound design was perfect and punchy, made me feel awesome. The gameplay and risk/reward concept works really well !

Developer

Thank you! I'm glad it worked, most of the SFX were scavenged from my older TD game; Orbit: Satellite Defense

Submitted (1 edit) (+1)

Very solid game, I love the concept of a dynamic tower defense game, I think this is one of my favourite interpretations of the theme and also one of my favourite TD games (even outside of the jam). Please continue working on this in the future, give it more polish, more visuals, more effects, more enemy types/buildings this can just be great - BUT that doesn't mean that it isn't great right now! For 48 hours I won't call it perfect, but it is absolutely up there with the best for my personal preference. I just wish it would be a little more varied. The viusals somehow reminded me of Comand and Conquer which is also a positive memory :)
Keep it up, the idea is great, just expand and polish it! Or in other words you could.....  .... Allocate more resources into the game in future :D

Developer

The visuals and music were VERY much C&C inspired ;)
I'm glad to hear you enjoyed it! I actually borrowed the manual targeting mechanic from an old TD game I made; Orbit: Satellite Defense
I'll absolutely release a post-jam version with some updates, especially if I get enough interest in it.

Submitted

Oh that's cool, I'll probably wishlist it for the future, although I didn't have time to play any games in  recent months, so we'll see if I will be able to play it. And not gonna lie, C&C style graphics suits me more than space, but I think it will be still worth checking out.

Submitted(+1)

Lovely idea and execution. The only problem for me is that I confused what machines were powered with the ones that are not because the powered ones would show the red lighting strike icon.

Developer

I see, my intention was to use a red lightning bolt to indicate that clicking would turn the structure off, and the yellow lightning bolt to give it power, but you aren’t the only one to have been confused by this, so I should find a better way of doing it

Submitted(+1)

It was not a big deal, either way, you eventually figure it out when seeing the machines working or not. 

Submitted(+1)

Took me a bit to figure out how the game actually played, despite the really long intro slideshow. I wish there was a way to repair turrets like there is the shields. I think the game also could have benefitted from being a little more zoomed out so you can see incoming threats. Currently, it feels a little more twitchy than I like, especially since tanks can come in at the top or bottom of screen and be within turret range while still off screen. 

The music and art are all pretty cool and retro. Once I figured out a strat to manage power, it was a lot more enjoyable. Just took a few tries. Still, my best score was still only 40. Unsure if that's good or not lol. 

Well done and cranking this bad boy out in 48 hours! Good job!

Developer(+1)

I thinks for the feedback, and I completely agree. I had meant to include zooming and the ability to pan the view, but couldn’t due to time constraints.

Submitted(+1)

nice game dude

Submitted(+1)

I really like how I didn't have to wait for energy to regenerate. Thanks for making that instant!

It took me a bit to figure out how to actually make money, but once I did I ended up saving fewer refugees. Just goes to show you that capitalism doesn't always win lol!

But I really did have a good time so thanks for making your cool game :)

Developer(+1)

That’s a fun insight, although long-term if you run the mine, you can earn enough to build more Turrets, and then save more refugees!

Submitted(+1)

love CnC so needless to say this was a excellent entry in my eyes, great work

Developer(+1)

I hope I could do justice to your love of the series : ) 

Submitted(+1)

Really well done and really fun!  Music goes well with the art as well.  

Developer(+1)

Thank you, and thanks again for sending me your game on stream!

Submitted(+1)

Oh, I miss C&C Red alert! thank you for creating this style of art :)) Nice work 👍🏼

Developer

Thank you, I'm glad you liked it!

Submitted(+1)

Wow, I was just gonna go rush through my submission queue but ended up playing this for almost two hours. And I'm normally not interested in these kinds of resource management games at all!

There is just the right amount of strategy and action here, at least to get me hooked. The fact that everything runs on the same energy resource is great, because it doesn't just tie into the game jam theme, but it also makes for a lot of split-second decision making that I really appreciate. "Do I turn off the mine to regenerate my shields faster? Sure, but this turret is about to break and I don't have enough money for a new one yet!"

Being able to operate turrets manually to increase their distance is also really enjoying as it keeps you scanning the perimeter of the area and constantly switching turrets on and off, and being really fast when it comes to clicking and dragging even gives you a slight advantage. "I better keep this turret right here switched on because it'll probably detect enemies faster than I can, but I also need enough power to be able to position this turret at any time because it has the best range! Of course, I don't NEED it to cover that area over there because I can keep this third turret on as well, but then I'm at full capacity. Oh crap, I'm taking damage, do I need that turret more than I need to recharge my shields right now?" Even on a single screen with a single resource (arguably two if you include money), all these systems work together incredibly well and fries my brain like an egg. Which is a compliment.

I could go on, but I'll end it by also praising the fantastic music, as well as the charming art style, both of which create a very appealing presentation that reminds me of a time when the coolest way to market a game was with hard rock music, gritty metal textures and lots of explosions.

TLDR: Despite having next to no experience with this genre, I can 100% confirm that this game rocks.

Developer(+1)

I can't thank you enough! It's incredibly gratifying to hear that all the design possibilities I planned for really clicked for you. And I must ask, what was your high-score for refugees saved?

Submitted

I forgot to write it down unfortunately, but I think it was between 250-350!

Submitted(+1)

Wow, I was just gonna go rush through my submission queue but ended up playing this for almost two hours. And I'm normally not interested in these kinds of resource management games at all!

There is just the right amount of strategy and action here, at least to get me hooked. The fact that everything runs on the same energy resource is great, because it doesn't just tie into the game jam theme, but it also makes for a lot of split-second decision making that I really appreciate. "Do I turn off the mine to regenerate my shields faster? Sure, but this turret is about to break and I don't have enough money for a new one yet!"

Being able to operate turrets manually to increase their distance is also really enjoying as it keeps you scanning the perimeter of the area and constantly switching turrets on and off, and being really fast when it comes to clicking and dragging even gives you a slight advantage. "I better keep this turret right here switched on because it'll probably detect enemies faster than I can, but I also need enough power to be able to position this turret at any time because it has the best range! Of course, I don't NEED it to cover that area over there because I can keep this third turret on as well, but then I'm at full capacity. Oh crap, I'm taking damage, do I need that turret more than I need to recharge my shields right now?" Even on a single screen with a single resource (arguably two if you include money), all these systems work together incredibly well and fries my brain like an egg. Which is a compliment.

I could go on, but I'll end it by also praising the fantastic music, as well as the charming art style, both of which create a very appealing presentation that reminds me of a time when the coolest way to market a game was with hard rock music, gritty metal textures and lots of explosions.

TLDR: Despite having next to no experience with this genre, I can 100% confirm that this game rocks.

Submitted(+1)

Great job. Music is great! fits really well. I can see this being very addicting very fast. 

Developer(+1)

Thank you! The music, as always, is made by Mark Sparling, and his stuff is the best. Looking forward to trying your game on stream!

Submitted(+1)

Pretty fun game! I helped design the controls but I won't take credit for it lol.

I got 100 as my best score.

Developer

Genuinely, thank you for suggesting that I change the controls back to Left-press to toggle, and the suggestion of keeping click+drag for Manual Targeting worked great!

Viewing comments 20 to 1 of 27 · Previous page · First page