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A jam submission

Oh no! I can't control my legs!View game page

Short prototype for GMTK Game Jam 2021. Theme: "Joined together".
Submitted by elFlashor — 1 hour, 20 minutes before the deadline
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Oh no! I can't control my legs!'s itch.io page

Results

CriteriaRankScore*Raw Score
Originality#9713.5883.588
Overall#22572.9152.915
Fun#23732.6862.686
Presentation#31942.4712.471

Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You must join with the enemies in the game and use their movements in order to move your character.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 39 to 20 of 39 · Next page · Last page
Submitted(+1)

I had very much fun with the movement mechanic. The puzzles were great and I liked the graphics. Maybe show the player a wider part of the world. All in all a great game!

Developer

Thank you and thanks for playing! Yes I definitely agree that I went a bit too far with the zoom ^^

Submitted(+1)

Nice and unique. Felt like something to be expanded on!

Developer

Thank you! I'm glad you enjoyed it :)

Submitted(+1)

This is a great movement mechanic. Only thing missing might have been a way to zoom out, so you could plan everything ahead, and maybe a clearer explanation of when you'd move with the enemies.

Nice work!

Developer

Thanks for playing! :) Yes the zoom could have been a bit better, maybe controlling it could be interesting indeed!

Submitted

I think there's some mechanic where your character moves on a delay from what they are connected to, but I can't quite figure it out. It's a cool concept, but it doesn't feel good when I see the character staying still when the person they are connected to is moving.

The other issue is what happens when the person I'm connected to moves off-screen. There's no way to disconnect when they're off-screen, so if their movement is delayed AND I can't disconnect, I'm just kinda screwed. I don't like being setback by something I can't predict or control as it's happening in a puzzle game :(

Developer(+1)

Thanks for your feedback!

You can actually disconnect using the spacebar, but I agree that if you don't know it, with the zoom, you risk not seeing your target anymore... Definitely something easy to fix in the future ^^

Regarding the delay, it might come from the fact that you only move when your have a direct line of sight to your target, and that maybe wasn't as clear as I thought! Another things to fix :)

Thanks for playing!

Submitted(+1)

Really cool concept and the mechanic is quite interesting it has a lot of potential to iterate and come up with a bigger project. Simple art style but im more of a mechanics kind of guy and yours deffinetly got me hooked right away.

Great job, hope you have some time to play mine and give some feedback too.

Developer

Thank you for playing! I didn't have time to do any art, so disregard the programmer doodles ^^

Submitted(+1)

Very nice concept! My character wouldn't always move when I wanted him to, but it's difficult without legs as it is, so I understand. Great idea and great fit to the theme, good work!

Developer

Thank you for playing! I agree that tThe character movement conditions need to be made a bit clearer, just to avoid the confusion :)

Submitted(+1)

Really great concept that fits the theme very well! =D Well done I like it^^

Developer

Thank you very much, and thanks for playing!

Submitted(+1)

You have good game concept and idea, but please add browser version at future :)~ Do check mine and give your valueable feedback:D

Developer

Yes I definitely will put a browser version next time! ^^ Thanks for playing!

Submitted(+1)

The idea is really great but the level design doesn't does it justice. Also, why is my character sometimes stopping even though there isn't any obstacle ?

Developer

Thank you for playing! Indeed I am no level designer and didn't have much time to try to do better levels...

The character stopping should be that it doesn't have a line of sight to the enemy he's tracking, due to a wall for example. The feedback on that wasn't the clearest, would have needed a bit of clarification :)

Submitted(+1)

The idea is really interesting. I don't think I saw anything quite like it in other games in this jam. It got quite tricky the more levels I did, but was nevertheless enjoyable. Maybe adding something akin to some stealth games, where you can choose one enemy and see it's path could be quite cool, and would add a bit of help to this quite challenging game. All in all, nice job on the game!

Developer

Thank you for your kind words and for playing! I was indeed thinking of a way to see enemies paths, just didn't have the time :)

Submitted(+1)

You have good game concept and idea, but please add browser version at future :)

Developer

Thank you! Yes I wanted to do that but didn't have time to cram that last minute unfortunately :( I will remember for next time!

Submitted(+1)

I can safely say the title is what hooked me.

It was a fun challenge, but I got nuked a bit too often waiting for the right enemy to show up. Still a great game, though

Submitted(+1)

Super unique idea! I love the concept and its very well designed. I wish it was a bit easier to see where enemies would turn and such, but other than that little gripe, I think you did great!

Developer

Thank you for playing, and thanks for the comment! I was indeed thinking of something similar, but didn't have time to implement it... next time maybe ^^

Submitted(+1)

Wow, I really love the concept! Brilliant idea! :)

Developer(+1)

Thank you very much for your kind words, and thank you for playing!

(+1)

I was having a hard time knowing if i was connected to an enemy and how to locomotion. Good idea, a bit confusing on enaction. Probably just me.  

Developer

Thank you for playing! The game could definitely use a bit of polishing on feedback and how/when you can connect and such, so it's a fair comment!

Submitted(+1)

I think this is the best interpretation of the theme I've seen so far!

It confused me at first as I wasn't sure if I could connected with them through the electric gates, but soon got it. Could do with some chill music to as it's a bit empty sounded - otherwise super original mechanic, I can see this being a full fleshed out game!

Developer

Thank you for these kind words! As I've said in other comments, I wish I would have time to add some music and make the feedback clearer as to how far you can connect and what blocks it or not. Maybe later ^^

Submitted(+1)

The idea of game play is good and it may be a good little puzzle game with more work at the ambiance. Good work.

Developer(+1)

Thanks for the compliment and thanks for playing!

Submitted(+2)

Feedback is pretty good, letting the player know what's happening, although It'd be nice to have where enemies you're not connected to visible so you know where it's safe/unsafe to exist for a few seconds.

Developer

Thanks for the feedback!

Yes I was toying with the idea of displaying the enemies path displayed in some sort of way, for example with having an ability that can only be used using a specific limited ressource. Didn't have time to put it in unfortunately! But definitely something worth investigating :)

Submitted(+1)

cool game, though i felt like i was doing a lot more struggling than winning lol

Developer

Thank you for playing!

That feeling was the goal, stripping you out of control over your character was supposed to make things hectic and hard to predict and control! It's working it seems :P

Submitted(+1)

Cool mechanic. Curious, how would you expand on it?

Developer

Thank you for playing!

Ha I had plenty of ideas to expand it a bit.

Longer and more complex and interesting levels would be a start. 

And things like cameras that create unsafe zones (to give a narrative legitimacy to the "punition" mechanic), enemies with more distinct movement pattern of mechanics (ex some that "fall asleep" and stop moving after a certain amount of time when you're connected to them), more hazards (for example hazards that periodically turn on or off, forcing you to time your movements with their pattern), more puzzle elements (doors that need opening for example)...

And possibly more player power, where you can sometimes invert the enemies movement pattern, or "rewind" them a bit...?

Viewing comments 39 to 20 of 39 · Next page · Last page